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I would fix your deck titles if I were you before Yata comes and gets on your back about it.Metalborgs need to play Laurel to make Sin Buster's Glory skill actually effective. They also prefer Daikaiser over Dryon to maximize your winning potential. As a literal make-for-break deck, you have to play the combo to actually make your plays threatening.
Chances are. You're not going to get much of a chance to abuse Kaiser/Laurel. Not with all the retiring paladins / dragons around as well as Link Joker. Relying on break ride laurel to do the work isn't exactly what D-Police need. They need to utilise proper rear guard support at the moment notice.They don't NEED it. Its just a good addition to the deck. The fact of 30k hitting on its own is good enough pressure to benefit on the draw.
Quote from: Sinon~ on September 12, 2014, 06:37:45 AMChances are. You're not going to get much of a chance to abuse Kaiser/Laurel. Not with all the retiring paladins / dragons around as well as Link Joker. Relying on break ride laurel to do the work isn't exactly what D-Police need. They need to utilise proper rear guard support at the moment notice.They don't NEED it. Its just a good addition to the deck. The fact of 30k hitting on its own is good enough pressure to benefit on the draw.Those bad matchups only occur during your opponent's turn. Until then, you have all the free time in the world to destroy them with Laurel. If you combo it with Kaiser, you probably won the game. Relying on Break Ride Laurel to do the work is what Metalborgs need, not Dimension Police in general. Metalborgs lack power beyond Sin Buster. All of their units are lackluster compared to Daikaiser and Laurel when they all focus on the same task: buffing Sin Buster. It's the best win condition Metalborgs have and one of the few reasons Sin Buster's a gamble tier (Tier 0).