Cardfight!! Vanguard > CF!!V Discussion
Standard Fighting Rules and Card rulings
Lucius:
i don't know if this is the right place to post this but i hope People are gonna read this.
Things People new to Vanguard might not know:
Spoiler1.Only a 50 cards deck with 16 Trigger(and max. 4 Heals) and 34 Normal units are allowed
2.[ACT]Skills only may be activated in Main Phase.
3.When you Twin drive if you check a Trigger on the first check you have to resolve it first before moving on to the second check.
4.When you check Draw trigger you first draw then check again if necessary.
5.You may attack stronger Units with weaker Units too it is just since the power is smaller than the opponents it won't hit. but it still Counts as attack so it is pretty important for AqF user.
6.You may not guard with Grades over the Grade of your vg exceptions are Superior called G2s in the front row and G2s that were in the front-row when Stil Vampirs Megablast was activated, since those Units can intercept
7.Even if you get PG through QW you may discard a Card to use its skill.
8.You may not attack a Mate on VG Circle as Long as it is Legioned.
9.Players are allowed to call G3 and over to Guardian Circle.
10.Players cannot retire a Unit on the field unless through a Card's Effect or By Over Calling another Unit on top of it.
11.you are allowed to choose which [Auto] skill to start with if 2 of them activate at the same time.
Game Mechanics:
SpoilerBreak Ride: A Limit Break that only activates when a unit rides a unit with Breakride Skill. but don't Forget since Break Rides are all Auto skill they can be used after other Auto skills like Holy Shine Dragons Second skill(superior call) first and then Gancelots Breakride skill. Even if a Card is being ridden through Stil Vampirs Megablast you may still use Breakride as Long as all conditions are met(4 damage or Limit Break enabler and if there the BR activation cost of 1 CB)
Lock:The locked RC and RG are considered as not existing and can't be used for any Kind of Action(unlocker are exceptions)othersays the unit loses all his info and text, can neither attack or be attack, intercept or be replaced. As if there is nothing but still something and thats the Void.
Delete:VGs lose their power and text but don't lose infos like names or clans. If your VG is in Legion and get deleted they don't lose the status 'in Legion'(they still don't have any power though). If You ride over a deleted Breakride unit the Breakride is not activated since it also counts as text.
Legion: The Condition:(If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion). The Mate: is also considered as vg therefore any vg skills that the mate has can also be used when he is only a mate, you may still not attack the mate.
Resist: any opponent's effect with "choose" on the sentence cannot choose units with Resist skills, othersays it cannot be retired, locked, binded or lose power by most of the Cards. Note that Cards with mass-retire/lock/bind skills can still destroy them. And Kagero Units that have the abilty to retire a whole column also work if the Opponent chooses a unit that can be Chosen. Resist doesn't seem to include the Hand so Cards from the Hand can still be binded/discarded even with resist-skill. SP Witch skills also work against "Resist" Units because they don't choose the unit itself but the RC it is on. They can still be deleted.
♪♪(Harmony):Spoiler◾When a unit other than the unit with "Harmony" ability is placed on your VC or RC of the same column as that unit with Harmony ability, both units become Harmony state, and remain in Harmony state until end of that turn.
◾If one of the units in Harmony state leaves the field, the other unit is no longer in Harmony state. However, if you call another unit during the same turn, both units will become again Harmony state.
◾When a G unit Strides your vanguard with "Harmony" ability, its Harmony ability activates, but since it becomes a heart card, and heart cards are not considered as units, your G unit loses its Harmony state.
Special unit skills:
SpoilerCurrent Limit Break 4 enabler: Liberator, Bright Bicorn(GP), Jewel Knight, Sabalmy(RP), Seal Dragon Spirit, Malkibel(KG), Eradicator, Egg helm Dracokid(N), Ancient Dragon, Tyrannoblaze(T), Eclipse Star-vader Charcoal(LJ), Shortfin Mako Soldier of Blue Storm Armada(AqF), Brutal Shade(GB), Dimensional Robo, Dailion(DP), Snowdrop Musketeer, Pirkko(NN), Stealth Fiend, Konayuki(M), Amon's Follower, Mad Eye(DI), Induction Revenger, Finnegas(SP), PRISM-Duo, Loretta(BT).
Non-Link Joker Unlockers: Goddess of Justice, Justitia(G), Salvation Lion, Grand Ezel Scissors(GP), Liberator, Monarch Sanctuary Alfred(GP), Sanctuary of Light, Brightness Dragon(RP), Seal Dragon, Georgette(KG), Stealth Beast, Metamorfox(M), Absolution Lion King, Mithril Ezel(GP),
G1 and over guard nullifiers (intercept still works): Cosmic Regalia, CEO Yggdrasil(G), Echo of Nemesis(DI), Metalborg, Sin Buster(DP), Blue Storm Supreme Dragon, Glory Maelstrom (AqF).
Non-sentinels that have sentinel similar skill which means they can still be used as 5k guard even if the conditions aren't met: Weather Forecaster, Miss Mist(a PG for all G2 and lower vg and since the mate is considered a vg too all Legions with a G2 mate will be PGed with this); Starry Sky Liberator, Guinevere(can hit up to 30k guard with her own original guard(5k) and every Liberator RG for 1CB)
Card Rulings:
SpoilerBarrier Troop Revenger, Dorint:
-Blaster Dark Revenger & Barrier Troop Revenger, Dorint If you call a Blaster Dark Revenger On Top of a Barrier Troop Revenger, Dorint you are allowed to Unflip 1 Damage despite Dorint being Retired. As Dorint Skill will be placed on Stand By after which it is retired, the skill will Carry on and Unflip 1 Dmg.
Blue Storm Soldier, Tempest Boarder
-His Swap skill is Mandatory once your VG is in Legion as it Lacks the text You May.
Bluish Flame Liberator, Prominence Glare:
-if you Superior Liberator of Destiny, Aglovale, History Liberator Merron or units that allow you to get Cards from deck, when you get a Bluish Flame Card you may activate Glares skill because the 'skill chain is still active if you activate it right after.
-You can activate Glares Legion skill more than once per turn don't Forget.
Brawler, Bigbang Knuckle Dragon/Buster:
-every unit that is attacked by these units must be guarded seperatey
-Don't Forget even though it is only 1 attack since he attacks 4 Units every hit is counted seperately so if you have Big bang Slash buster or Dragon they get power for every attack that hits.
-You can't attack the mate with Busters skill
Compass Lion:
-Even if you retire him at the beginning of the End Phase because of a skill except his own you still have to retire another unit because his skill.
-You can use his skill with binoculus Tigers skill to retire the unit you gave the power so that you don't have to retire an extra Card.
Dragonic Burnout:
-You first put an "Overlord" Card back to deck and then soulblast
Emergency Celestial, Danielle:
-her skill can not be used if she is face-down in damage zone
Galaxy Blaukluger:
-The same Situation as DOTG and DOBR if a Situation that fits the conditions of the LB4 Comes if you won't/can't activate it you may not activate the skill for the rest of the turn. For Example:if you first attack with a RG the VG of the Opponent if the attack hits it means all conditions are fulfilled but since your vg is already stand it wouldn't make sense to pay the cost so you lose your Possibility to restand the VG this turn.
Interdimensional Dragon, Mystery Flare Dragon
-you only Need to pay 4CB when you get 4 different Grades.
Light Origin Seeker, Alfred XIV
-He can get +1 Critical not only from 5 seeker rearguards but any 5 rearguards.
Metalborg, Blackboy:
-You may not return 4 Cards with the Legioned card even if your Opponent has a G3 vg when you use this Units skill.
Metalborg, Magmafork
-Would gain 9k if you have strided over a Legion unit. as Magmafork counts the number of cards in the VC and hearts are considered in the VC therefore it would gain 9k.
Metalborg, Sin buster:
-even if you lower his Attack power from above 30k to below 30k with Mandala Lords or Shirayukis skill at the guard step you may still only use G0 Guards to protect against him.
Musketeer Saul, Martina, Cecilia:
You may only return normal Units to deck not Trigger Units.
Perdition Dragn, Breakdown Dragon:
-You can't first use his Legion Skill then Dragon Sadeghs skill to retire 3 Units so that your Opponent only only has 2 and then unflip a Card on damage Zone through his Legion skill. Since you can't Interrupt one skill to use another and then go back to the interrupted skill.
Perdition Imperial Dragon, Dragonic Overord The Great:
-If you Breakride it over Dragonic Overlord BR you may only activate one of their skills when you attack because they both have (Even if the cost i not paid this ability cannot be used for the rest of the turn)this means if you attack an rg you may activate only one of their skills.
-but if you Breakride it over dauntless you may restand twice again if you attack vg first and then rg.
Secret Smile, Pumo:
-If you call Units like Sweets Harmony, Mona or PRISM-Duo, Slaney if your Opponent attacks a Rearguard to put the rearguard back to Hand. In that case the unit being attacked ceases to exist,but the battle still continues. The attack is just considered as "does not hit".
-Call a rear-guard behind Miracle Voice, Lauris to give yourself a 16k vanguard during your opponent's turn, even better than a Megablast-on Knight of Fury, Agravain.
Seeker, Sing Saver Dragon:
-If you use his Persona Superior Ride skill you may not return 4 cards in the next main phase(Bushitroll changed it).
-if a Soulmated SSSD loses his mate through Blaster Joker skill he can not use "Legion 20000" once again.
Star-Vader, Dark Zodiac:
-His Legion Skill refers not only to the locks that were activated that turn but to all locks until the end of turn othersays if you omega lock your opponent with Zodiacs legion skill and then ride another Zodiac next turn and legion him you can omega lock the locked units again.
-Even though it is written front and back row if one of them isn't there he can still lock the other.
Star-vader. Infinite Zero Dragon:
-Even though it is written front and back row if one of them isn't there he can still lock the other.
Star-Vader,Robin Knight:
-i am writing this because People tend to overlook this fact: Your VG Needs to be in Legion and your Opponent has to already have a locked Card for his skill to be activated.
-Even though it is written front and back row if one of them isn't there he can still lock the other.
Upheaval Pegasus:
- your opponent can look at the top card before calling the unit out onto a rear-guard circle, and he looks at them separately. However, the units entered this way are considered to have entered the field at the same time.
-Chronojet heart skill can be used after Pegasus
-on call abilities still activate, even if you send the unit back with Chronojet
Wily Revenger, Mana:
-Her skill is not mandatory
G-Zone Rules:
SpoilerStride:can only be performed when all players are at Grade 3 or higher. During the Ride Phase, the turn player may discard units from their hand whose Grades equal 3 and Stride. These units do not exist in the Main Deck. (dont ask me where they go) A Stridden Vanguard also gains power equal to the previous Vanguard's original power and name of the Vanguard it strides over. Stride is until end of turn. When a Stride is performed with a Breakride unit on vg the Breakride skill is not activated since stride isn't considered as Ride. if you stride over a Legion you may choose which Card you are going to take the Name and power from but not both. a Deleted Vanguard doesn't affect stride at all so even if you stride over a deleted vg you still gain power and Name (Source: Cherry)
G-assist:
1) Your Vanguard must be Grade 2 or lower.
2)There is no card with 1 grade higher than your Vanguard in your hand.
3) You must have at least 2 G-Units in your G-Zone.
If you satisfy these 3 conditions, you may perform G-Assist:
1) Show all your hands to your opponent.
2) Look at the top 5 cards of your deck.
3) Search for up to 1 card with 1 grade higher than your Vanguard.
4) If you do add a card in step 3, Banish 2 cards in both your hand and G-Zone (so 4 cards in total), and you cannot use those cards for the rest of the cardfight.
5) Proceed to Ride Phase. (Source: Zeon)
6) You don't have to discard if you don't find the Grade you need
Generation Break: The Requirement to activate an ability like that is the number of face-up G Units in your G-Zone or Vanguard Circle. Face-up G Units in the banish Zone don't count
Stride rulings:
SpoilerYou can perform Stride in your stride step (which comes AFTER the ride step while STILL BEING in the ride phase) when both you and your opponent have a grade 3 or greater vanguard by discarding cards in your hand with the sum of their grades being 3 or more.
◾After paying the cost, choose the G unit you want Stride that is face down from your G zone.
◾The G unit Strides in the same state (Stand or Rest) as your vanguard was prior to Striding (Pay attention to this one Megacolony players).
◾At the end of your turn, return the G Unit you Strode to your G zone face-up, and all your heart cards are now treated as your vanguard, and your vanguard is in the same state (Stand or Rest) as your G unit was at the end of turn. If your heart cards were Legion prior to Striding, they return in Legion state.
◾Striding does not count as a ride, so effects involving ride are not activated.
Technicalities:
-Stride does not trigger "Break Ride".
-When performing Stride and your Vanguard is in Legion, both units become the "Heart" but only 1 is designated to lend its power and name to the G-Unit.
-Don't Forget the stride unit keeps the Name of the heart you choose but it still has its own Name too.(which can be important since there are strides like Dark Dragon, Phantom Blaster "Diablo" that can still use their skill even if they are not stridden over a blaster or an Unit that does not have the same Archetype, which also means you can use Units skill that require that specific Archetype on the turn you stride it )
-When Stride is performed on a deleted Vanguard, the deleted unit becomes flipped and is now the Heart. Afterwards it remains un-deleted.
-It is possible to Stride and then Superior Ride through a Cards skill. In this case, return the G-Unit to the deck and the units in the Heart go to the Soul.
-As hinted at the top, Stride is after Ride Step but still in the Ride Phase, not it the Main Phase. So make sure you have everything set before performing dat fateful Stride. As it signals the end of your Ride Step.
- You can't use the Heart skills of Units that are stridden when they are deleted. (Heart skills are VG skills that have [AUTO](VC):[Cost(Not always required)] During your turn, when your G unit Stride. in their text)
90% of this is from Duives post: http://cardfight-wiki.ru/areafor/index.php/topic,2124.0.html the rest is from mine : P
Ibuki Kouji:
--- Quote ---Light Origin Seeker, Alfred XIV
-He can get +1 Critical not only from 5 seeker rearguards but any 5 rearguards.
--- End quote ---
Does he get critical even if cards card locked?
--- Quote ---Star-Vader, Dark Zodiac:
-His Legion Skill refers not only to the locks that were activated that turn but to all locks until the end of turn othersays if you omega lock your opponent with Zodiacs legion skill and then ride another Zodiac next turn and legion him you can omega lock the locked units again.
--- End quote ---
^^ i always use like that~~~
--- Quote ----If you Breakride it over Dragonic Overlord BR you may only activate one of their skills when you attack because they both have (Even if the cost i not paid this ability cannot be used for the rest of the turn)this means if you attack an rg you may activate only one of their skills.
--- End quote ---
Does that means if we break ride on overlord we can only use one of there skills to stand?
Lucius:
--- Quote from: Ibuki Kouji on September 11, 2014, 09:00:11 AM ---
--- Quote ---Light Origin Seeker, Alfred XIV
-He can get +1 Critical not only from 5 seeker rearguards but any 5 rearguards.
--- End quote ---
Does he get critical even if cards card locked?
--- Quote ----If you Breakride it over Dragonic Overlord BR you may only activate one of their skills when you attack because they both have (Even if the cost i not paid this ability cannot be used for the rest of the turn)this means if you attack an rg you may activate only one of their skills.
--- End quote ---
Does that means if we break ride on overlord we can only use one of there skills to stand?
--- End quote ---
First: no since lock means that the rc is occupied but nothing is there a true void you see.
second: ya since they require the same Situation but can only be actived at the first Situation that meets the requirements you can only activate one of those skills
Cherry:
I feel we could try to pin/sticky this if we get a collection of all the confusing cards people wouldn't understand, not just the recent ones. Also, Thing Saver can relegion after Blaster Joker nukes its mate.
Lucius:
--- Quote from: Cherry on September 11, 2014, 08:15:02 PM ---I feel we could try to pin/sticky this if we get a collection of all the confusing cards people wouldn't understand, not just the recent ones. Also, Thing Saver can relegion after Blaster Joker nukes its mate.
--- End quote ---
Thx for the info. I will try to update this Page occasionally to add more Infos to cards
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