Cardfight!! Vanguard > CF!!V Discussion
Standard Fighting Rules and Card rulings
[T-SP] Access:
Nice this should actually be like a Pinned Post or sth to like get all the special kinds of ruling in one place.
Can also add the
1) Players are allowed to call G3 to Guardian Circle despite them not having any Shield Points.
2) Players cannot retire a Unit on the field unless through a Card's Effect or By Over Calling another Unit on top of it.
3) Blaster Dark Revenger & Barrier Troop Revenger, Dorint If you call a Blaster Dark Revenger On Top of a Barrier Troop Revenger, Dorint you are allowed to Unflip 1 Damage despite Dorint being Retired. As Dorint Skill will be placed on Stand By after which it is retired, the skill will Carry on and Unflip 1 Dmg.(This one is well just to point out if anyone doesn know about it yet)
Ren «Я»:
--- Quote from: [T-SP] Access on October 09, 2014, 06:01:11 AM ---Nice this should actually be like a Pinned Post or sth to like get all the special kinds of ruling in one place.
Can also add the
1) Players are allowed to call G3 to Guardian Circle despite them not having any Shield Points.
2) Players cannot retire a Unit on the field unless through a Card's Effect or By Over Calling another Unit on top of it.
3) Blaster Dark Revenger & Barrier Troop Revenger, Dorint If you call a Blaster Dark Revenger On Top of a Barrier Troop Revenger, Dorint you are allowed to Unflip 1 Damage despite Dorint being Retired. As Dorint Skill will be placed on Stand By after which it is retired, the skill will Carry on and Unflip 1 Dmg.(This one is well just to point out if anyone doesn know about it yet)
--- End quote ---
Totally agree , especially with the 1st thing you said most people don't know you can do lol. Helps get 4 in drop zone faster guarding with grade 3's ( Regardless of if it doesn't have a shield or not, there's no rule that prevents you from guarding anyway with it )
Lucius:
added some G-Zone Rules too now, and do you really want to put a G3 on guard even tho stride is being introduced?
Doctor Who:
1. The power of the Legion and Mate are combined. Therefore, any kind of skills that will activate on VC, will be active during your turn. For instance, if Amaterasu is in Legion with Oohirume, than all Amaterasu skills will activate during your turn. (checking the top card, +4k power, and of course the megablast.)
2. Miss Mist has a shield value of 5000.
3. The case of Hexagonal Coco can be extended further more to battle phase. The boost and the attack occur at the same time so therefore if both booster and the attacking have a skill, than you may choose the order of activation. The precedent in this case is Crescent Magus + Stellar Magus combo.
4. Miss Mist has an a shield value of 5000.
Lucius:
--- Quote from: Doctor Who on October 10, 2014, 03:48:36 AM ---1. The power of the Legion and Mate are combined. Therefore, any kind of skills that will activate on VC, will be active during your turn. For instance, if Amaterasu is in Legion with Oohirume, than all Amaterasu skills will activate during your turn. (checking the top card, +4k power, and of course the megablast.)
2. Miss Mist has a shield value of 5000.
3. The case of Hexagonal Coco can be extended further more to battle phase. The boost and the attack occur at the same time so therefore if both booster and the attacking have a skill, than you may choose the order of activation. The precedent in this case is Crescent Magus + Stellar Magus combo.
4. Miss Mist has an a shield value of 5000.
--- End quote ---
do i really have to write what shield value miss mist has? do People not even look at the shield value nowadays?
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