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Card Strategies

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ヤタ:
I really like Goddess of Four Seasons, Persephone. I think she could fit in a Dark Irregulars or Pale Moon deck, because of her second skill;
  [AUTO]:When this unit is placed on (VC), choose one of your rear-guards, search your deck for up to three cards with the same name as that unit, put them into your soul, and shuffle your deck.
With this, you can put Dimension Creepers into your soul, Purple Trapezists, anything's possible! You could use it for simple soulcharging, or even in a Genesis deck, put Melissa/Chamomile into your soul to set up! Her Limit Break is also good or setting up Triggers, and a Draw when you need it.

TimPowerGamer:
Persephone simply has Reijy's skill.  It's nothing that DI's can't do already.

I do like using Wild Hitter in my 17 grade 3 deck (Barcgal as a starter, it's casual) both for its consistency, and to superior call Zenon from my deck, check the top card, and have a 1/3 chance to superior ride.  It feels so lulzy when it goes off.

Otherwise, Wild Hitter can just be used in Golds to... grab a Pellinore.  I remember back when that card wasn't something you just grabbed from your deck and tossed on your VC.  ~_~

HunterSerge:
Probably the most potential Wild Hitter had for a competitive deck outside of Spikes was for Glendios, due to World Line not having forerunner. However, Glendios has access to so many good Grade 1s that there's not really any room for it.  As far as shenanigan decks go, though, you can just make a funny Gold Paladin-Spike Brothers deck that completely skips out on Grade 2.

crossflames:
Hmm.... I've tried using the 'orginal' blaster series with the 'seekers' and unfortunately it didn't work too well. Hope to see the return of Mr. Invincible builds.

TimPowerGamer:
Wild Hitter can help out Aggravain decks by superior calling Safir to unflip and soul charge.

It can also be used to play Pellinore whenever and wherever, as long as the opponent has a grade 2 Vanguard and you have a Gold Paladin to discard.  ~_~  Made a deck with no grade 2's and had no issues hitting grade 3 by turn 3-4~.  Sometimes hit it on turn 2.

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