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Grade 0:Star-vader, Brave Fang x 1Star-vader, Null Chameleon x 3Star-vader, Meteor Liger x 3Star-vader, Nebula Captor x 3Vortex Star-vader, Molybdenum x 3Star-vader, Pixie Powder x 4Grade 1:Twin Star-vader, Turndown Dragon x 3Barrier Star-vader, Promethium x 4Star-vader, Bolt Line x 4Miniscule Star-vader, Mayoron x 4Grade 2:Flash Gun Star-vader, Osmium x 3Companion Star-vader, Photon x 4Silence Star-vader, Dilaton x 4Grade 3:Star-vader, Imaginary Plane Dragon x 3Star-vader, Blaster Joker x 4This deck, as the name implies, is meant to mimic Aichi's deck from the anime, using similar card to the ones he's used so far. I'll edit triggers to fit the ones he plays, but aside from that I believe this is the set-up that Aichi himself uses, or similar to it, so this is what I'm going with unit-wise.The deck should be self explanatory but I'll give a quick run down.This is an omega lock style deck, based around hitting with Brave Fang/Bolt Line Boosting or with Osmium's attack after locking with either Blaster Joker or Imaginary Plane. It also has defensive options with Turndown Dragon.
I'm not sure if you mean my build needs improvement, or if you're saying Aichi's anime deck will when it's released in full.
Blaster Joker really only ever needs itself. The other Grade 3 is just a backup ride and a locker for Dilation. No need to max them out.
Quote from: Cherry on September 28, 2014, 08:23:35 PMBlaster Joker really only ever needs itself. The other Grade 3 is just a backup ride and a locker for Dilation. No need to max them out.Eh with Deletor's being used I'd run 8 g3's.
Quote from: [NTA] Ren Я on September 28, 2014, 08:26:05 PMQuote from: Cherry on September 28, 2014, 08:23:35 PMBlaster Joker really only ever needs itself. The other Grade 3 is just a backup ride and a locker for Dilation. No need to max them out.Eh with Deletor's being used I'd run 8 g3's.No real point when Blaster Joker still plays a heavy control/offensive charge game. If it gets a whole field lock, Wokshis can't delete. If it's Zwill or not a full field lock, at worst, you just tank it. You still have Turndown to make up for lost guarding power.
I have yet to see a need for 8 grade 3 in Link Joker and I've been playing them since they come out. I usually do run 8, because I never normally care to have more grade 2's, but I decided this time I want 4 Dilaton and 4 Photon, but I didn't want to skimp out on Osmium's, so I just cut Imaginary down to 2.But it's not like the deck requires you run 8, Link Joker is generally fine with anywhere from 6 to 8 grade 3's, and for legions, I definitely don't see why you would necessarily need 8 or why I should want to have 8. I don't expect turndown to win the fight for me, i expect it to keep me from losing. Simple as that.