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I didn't make the thread solely for people to trash talk Link JokerIt's a discussion thread, meaning it's for anyone who wants to put out their own opinion on Link JokerI am hoping this will help deter people from taking over other threads with their dislike of Link Joker, however.
I don't think telling people to "get over" a mechanic that encourages more Vanguard centric designs that are Glory clones or Restanders, and discourages rearguard centrics like Aqua Force/Nova Grappler is entirely fair. Everyone gets it's here to stay and the clan does what it's meant to do. They even understand the clan has glaring weaknesses. Doesn't mean Lock itself is all that well balanced when it gives the mindset of: "don't play x in tournaments because Lock wrecks you since your skills rely on rearguards". Then again, retiring can be argued to do just the same. Though you can replace them immediately instead of waiting a turn.Plus this isn't just a hate thread. It's for sharing opinions as a whole. People can come in and defend or even state what they like about it.Like, for an example, I love Nebula Lord. It's a boss that doesn't care about the defenses Lock brings, but specializes in insane offensive power. It never cared when Monarch Alfred or Ezel Scissors hit the market, it just locks for the sake of staying in theme with the clan. But Nebula Lord focuses more on winning faster than controlling the game and wasting the opponent's time by not letting them play at all. I'm a little sad units like Dark Zodiac and Blaster Joker completely overshadow the havoc Nebula can wreak with the new support. Sword Viper can be an immediate +3000 to everything else in the front row if it hits, Photon is a free +3000, the omega lockers keep up your +3000, and so on. It's sort of reliant on actually getting all of that setup but it still feels amazing.
Quote from: Cherry on October 18, 2014, 12:44:13 PMI don't think telling people to "get over" a mechanic that encourages more Vanguard centric designs that are Glory clones or Restanders, and discourages rearguard centrics like Aqua Force/Nova Grappler is entirely fair. Everyone gets it's here to stay and the clan does what it's meant to do. They even understand the clan has glaring weaknesses. Doesn't mean Lock itself is all that well balanced when it gives the mindset of: "don't play x in tournaments because Lock wrecks you since your skills rely on rearguards". Then again, retiring can be argued to do just the same. Though you can replace them immediately instead of waiting a turn.Plus this isn't just a hate thread. It's for sharing opinions as a whole. People can come in and defend or even state what they like about it.Like, for an example, I love Nebula Lord. It's a boss that doesn't care about the defenses Lock brings, but specializes in insane offensive power. It never cared when Monarch Alfred or Ezel Scissors hit the market, it just locks for the sake of staying in theme with the clan. But Nebula Lord focuses more on winning faster than controlling the game and wasting the opponent's time by not letting them play at all. I'm a little sad units like Dark Zodiac and Blaster Joker completely overshadow the havoc Nebula can wreak with the new support. Sword Viper can be an immediate +3000 to everything else in the front row if it hits, Photon is a free +3000, the omega lockers keep up your +3000, and so on. It's sort of reliant on actually getting all of that setup but it still feels amazing.well ya nebula Lords skill truly is nice but the Problem is that Nebula Lords Lock just isn't spamable enough even if you use Photon and etc. well would be different if he got especial counterblast like venom dancer
Quote from: lucius on October 18, 2014, 12:55:48 PMQuote from: Cherry on October 18, 2014, 12:44:13 PMI don't think telling people to "get over" a mechanic that encourages more Vanguard centric designs that are Glory clones or Restanders, and discourages rearguard centrics like Aqua Force/Nova Grappler is entirely fair. Everyone gets it's here to stay and the clan does what it's meant to do. They even understand the clan has glaring weaknesses. Doesn't mean Lock itself is all that well balanced when it gives the mindset of: "don't play x in tournaments because Lock wrecks you since your skills rely on rearguards". Then again, retiring can be argued to do just the same. Though you can replace them immediately instead of waiting a turn.Plus this isn't just a hate thread. It's for sharing opinions as a whole. People can come in and defend or even state what they like about it.Like, for an example, I love Nebula Lord. It's a boss that doesn't care about the defenses Lock brings, but specializes in insane offensive power. It never cared when Monarch Alfred or Ezel Scissors hit the market, it just locks for the sake of staying in theme with the clan. But Nebula Lord focuses more on winning faster than controlling the game and wasting the opponent's time by not letting them play at all. I'm a little sad units like Dark Zodiac and Blaster Joker completely overshadow the havoc Nebula can wreak with the new support. Sword Viper can be an immediate +3000 to everything else in the front row if it hits, Photon is a free +3000, the omega lockers keep up your +3000, and so on. It's sort of reliant on actually getting all of that setup but it still feels amazing.well ya nebula Lords skill truly is nice but the Problem is that Nebula Lords Lock just isn't spamable enough even if you use Photon and etc. well would be different if he got especial counterblast like venom dancerCounterblast 2 for a backrow lock is already ridiculous as it is. I don't think an especial counterblast 1 would have killed anyone.
I hate locking, With the delete it's dealable but they force u to discard as well. I don't know what Bushi thought when they released this strategy but they clearly didn't thought with their brains.