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November 22, 2024, 02:19:34 PM
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[Aqua Force + Pale Moon] Sinon's Stash of decks. Part 1/6
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[SE] Tidus
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[Aqua Force + Pale Moon] Sinon's Stash of decks. Part 1/6
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October 26, 2014, 04:18:12 PM »
Okay then. Lets have a good old break down on Sinon's deck building.
Because might as well see what replies I have in store for them all.
There will be a deck for nearly each clan so here's the break down.
1. Aqua Force
2. Pale Moon
3. Gold Paladin
4. Genesis
5. Royal Paladin
6. Link Joker
7. Nova Grappler
8. Dark Irregular
9. Shadow Paladin
10. Oracle Think Tank
11. Kagero
12. Great Nature
So lets start of with
Aqua Force.
G0
Starter - Officer Cadet Erik
4x Supersonic Sailor
4x Battle Siren Marika
4x Blue Storm Soldier, Missile Trooper
4x Blue Storm Soldier, Kitchen Sailor
G1
3x Mako Shortfin of the Blue Storm Armada
3x Wheel Assault
2x Blue Storm Marine General, Hermes
2x Flash Signal Light Penguin Soldier
4x Blue Storm Battle Princess, Electra
G2
4x Blue Storm Marine General Ianis
4x Blue Storm Marine General Spyros
4x Blue Storm Marine General Gregorious
G3
3x Blue Storm Karma Dragon Maelstrom Reverse
4x Blue Storm Marine General Zaharias
The main pinpoint of the deck is to focus on controlling the game early. Mainly to try and use the advantage of Aqua Force main style of 4 Attacks per turn and try to rush the opponent as soon as possible.
The limit Break 4 remover is a tool to help Maelstrom Reverse pressurise the opponent right off the bat since of its ability to either inflict more damage to the opponent OR to gain hand advantage. While Zaharias is a useful legion tech to boost chances of getting combos off sucessfully. Plus his legion skill is very effective when your opponent is on 5 damage with a 10k power column restand.
Ianis does help cover for draw power and pressure and Spyros will have more hefty chances to restand itself. Prefer Spyros over Tidal assault due to the fact that it does not lose power. Yes it is a free restand with Tidal but I prefer to actually attack any rear guard possible after the first stand. Unless boosted with the draw trigger Marika in which case it can hit 12k x2. Which is quite handy when Maelstrom Reverse is on your vanguard circle.
Pale Moon
G0
Silver Thorn Beast Tamer Emile - Starter
4x Poison Juggler
4x Silver Thorn Barking Dragon
4x Silver Thorn Juggler Nadia
4x Silver Thorn Marionette, Natasha
G1
3x Silver Thorn Beast Tamer, Ana
3x Silver Thorn Assistant, Irina
4x Silver Thorn Assistant, Zelma
4x Silver Thorn Hypnos, Lydia
G2
4x Silver Thorn Beast Tamer, Maricica
4x Silver Thorn Rising Dragon
4x Silver Thorn Upright Lion
G3
4x Silver Thorn Dragon Empress, Venus Luquier
3x Silver Thorn Dragon Tamer, Luquier
Well describing Silver Thorn decks at the moment is taking the game early on.
With Maricica as vanguard and having a zelma and other units in soul from taking advantage of Emile skill to boost your soul to be able to pull off Multiple attacks. This will be a heavy nuisance on whether the opponent wants to take much damage early on otherwise it will just hurt their hand for later game.
Plus the build helps to get Luquier into soul for Venus's 13k base and for late opportunity to provide hefty assault with upright lions later on. Uprights can provide up to 33k columns with 2 copies of itself and 2 copies of Zelma in soul. With Pale Moon that should not be a difficult chance to create. However the timing is the most important factor with Venus so I have to take into consideration in when to use and when not to use. Because if you do not get triggers. The opponent can easily no guard the columns.
Plus there isn't a lot of support regarding Silver Thorns and the legion does not suit into the deck for me. Its a major disadvantage when I want to use Rising Dragon 12k attacks.
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[Aqua Force + Pale Moon] Sinon's Stash of decks. Part 1/6
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