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[Link Joker] Star-vader, Freeze Ray Dragon
kirakiri:
Deck List:
grade 0:
1x Star-vader, Dust Tail Unicorn (Starter)
4x Star-vader, Vice Soldiert (crit)
4x Star-vader, Spark Doll (crit)
4x Star-vader, Nebula Captor (draw)
4x Recollection Star-vader, Tellurium (heal)
grade 1:
3x Barrier Star-vader, Promethium (Null)
3x Prison Star-vader, Palladium
2x Demonic Claw Star-vader, Lanthanum
4x Imaginary Orthos (point card)
2x Star-vader, Aurora Eagle
grade 2:
2x Evil Claw Star-vader, Niobiu
4x Negligible Hydra (point card)
3x Star-vader, Colony Maker
3x Unrivaled Star-vader, Radon
grade 3:
3x Star-vader, Freeze Ray Dragon (Key Card)
2x Star-vader, Chaos Breader Dragon
2x Star-vader, Infinite Zero Dragon (break ride)
Strategy:
The key card is Star-vader, Freeze Ray Dragon, if you guys don't know it skill i'll tell you, the skill is like this:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is locked due to an effect from one of your cards, this unit gets [Power]+3000 until end of turn.
[AUTO](VC):When a card is put into your damage zone, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
the second skill is the best one,
so basically you can minus your opponent attack by 1 or more (if they got critical trigger and you deal 2 damage),
you can also stop your opponent card skill like "Spring Breeze Messenger" by locking it and also to make their stand trigger useless ;D
other than that, you can abuse the second skill by using either grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" on your turn,
and lock your opponent unit, and you can use grade 2 "Star-vader, Colony Maker" to call your grade 1 card with "Star-vader" in it's name, like "Prison Star-vader, Palladium" to make your opponent card still be locked in the next turn or "Star-vader, Aurora Eagle" which means, basically +4000 when it boost (if your rear is more than your opponent of course, but if they have locked card, and you have full rear, is obvious that you have more rear ).
Freeze Ray skill is very easy to use, either in your opponent turn or in your turn, other than that, if you use grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" skill, you can put back 1 card in your damage zone (trigger for example) to your deck,
that's why freeze ray skill can be use even when your damage is still 1 (yeah, the cost is really easy to make)
but on the other hand, be careful because the standard power of Freeze Ray is 10000, so it can be attack easily by your opponent,
the break ride "Star-vader, Infinite Zero Dragon" and "Star-vader, Chaos Breader Dragon" is only as to make this deck stronger,
try to play at the best situation ;D
ヤタ:
To be honest, I don't like Infinite Zero in the deck. You really want to be sitting on Freeze Ray as quickly as possible, so you're able to control your opponent's moves, by for example locking a unit they are about to attack with. You can also combo Palladium with this playstyle, and if you get put onto Limit Break, you can then ride into Chaos Breaker and reap in the benefits. Chaos Breaker, however, shouldn't be the focus, and is no more than a backup vanguard in the deck. I'd also try and find room for more Lanthanum, so you can self-damage yourself, lock something, and get a 9k booster. Hope I could help :3
kirakiri:
--- Quote from: Yata on April 14, 2014, 06:43:40 PM ---To be honest, I don't like Infinite Zero in the deck. You really want to be sitting on Freeze Ray as quickly as possible, so you're able to control your opponent's moves, by for example locking a unit they are about to attack with.
--- End quote ---
yeah, it's better when your damage is still few,
this skill is better to use when you have 1 or more damage dealer in your hand and Freeze Ray is already your VG,
then you can make damage to your self, locking opponent card in your turn, use limit break, then change card from your damage zone to your deck...
--- Quote from: Yata on April 14, 2014, 06:43:40 PM ---You can also combo Palladium with this playstyle, and if you get put onto Limit Break, you can then ride into Chaos Breaker and reap in the benefits. Chaos Breaker, however, shouldn't be the focus, and is no more than a backup vanguard in the deck. I'd also try and find room for more Lanthanum, so you can self-damage yourself, lock something, and get a 9k booster. Hope I could help :3
--- End quote ---
i actually first use many palladium at first, but because of colony maker, the counter blast is limited,
damage dealer also use counter blast, that's why i limit the use of counter blast, and use more damage dealer to make full use of Freeze Ray skill.. ;D
ヤタ:
You can always put a Counter Blasted Damage back into the deck, effectively making them a free lock :x
NextGenNick:
I hate Link Joker with a passion xD
but I will say this deck, if it plays the way you want it, could be a threat to most decks. It looks pretty decent for most ways it can go.
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