Cardfight!! Vanguard > Request

New Rule

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Doctor Who:
Hello there guys. I want you to vote for add one new rule to the tournament.
1. OTK decks are forbidden.
So for those who don't understand what it means - One Turn Kill.
So, there are some strategies that focuses one one strike or turn that will win the cardfight. I am not reffering to breakrides turns but to such strategies as Sin Buster + Daikaiser + Laurel, World End, or decks that focuse way to much on control.
PS: Where is the Poll option?

[ER] Patrickzzz:
Nope. Specially with strides coming i think for good or bad all decks will be Semi-OTK decks.

Lequier:
I don't agree with this at all. If that person happens to be able to win due to what one would consider an "OTK deck," then they deserve the win because those decks tend to be incredibly poor in comparison to decks that thrive around winning the game naturally. Especially in the case of something like Sin Buster + Daikaiser, since not only do you need to be able to find Laurel but you also need to find Daikaiser before Sin Buster. Too many things go wrong with those decks to warrant them being an actual threat.

Also lol @ World End being considered an OTK deck.

Doctor Who:

--- Quote from: Lequier on October 28, 2014, 11:54:48 AM ---I don't agree with this at all. If that person happens to be able to win due to what one would consider an "OTK deck," then they deserve the win because those decks tend to be incredibly poor in comparison to decks that thrive around winning the game naturally. Especially in the case of something like Sin Buster + Daikaiser, since not only do you need to be able to find Laurel but you also need to find Daikaiser before Sin Buster. Too many things go wrong with those decks to warrant them being an actual threat.

Also lol @ World End being considered an OTK deck.

--- End quote ---
World End may not be an OTK but it is a win that doesn't require dealing 6th damage (aka instant win.) As for the strategy I brought up as an example is clearly an OTK. It clearly focuses on one turn to deal at least 4 damage. As for the ways it can go wrong: those decks usually max out the cards they need including Laurel. I have rarely seen something go wrong with such decks. I have played it against it and with it. Those are the key units and they usually come when they need to come.
 There is a fine line between a deck that is focusing a lot on offensive and a deck that is designed to win the fight in one turn and it is not that hard to see it.

AloisTrancy:
So I'm assuming you mean to exclude Spike Brothers Legion decks as well, since that's an OTK strategy. Actually almost all spike brothers are OTK strategies, so that clan as a whole is gone.

I can understand your annoyance with OTK decks, but at least, unlike in yugioh, the set up for OTK's is so erratic and uncontrollable that most players will find it hard to pull off well without taking huge risks. The risk reaps the reward, if a person wants to play that risk game, I say let them.

Decks that should be removed are self stand, superior persona ride, and glory skill legion decks. Except a select few, such as Tetra Drive Dragon, Self stand decks are "No Fun Allowed" deck. Same with Glory Skill Legion deck. They all operate around a boring and thoughtless strategy that just doesn't make for a fun fight, most of the time.

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