Cardfight!! Vanguard > CF!!V Discussion

G Extra Booster 1: Cosmic Roar

<< < (30/31) > >>

Magus TSS:
I just noticed that Chopper and Sub work during the opponent's turn. Though Chopper won't be worth the cb. Sub is free at Gen Break so just throw the trigger on the Sub then vanguard gets +4k. Might be worth it to help protect Sub from other battles.

AuraTales:

--- Quote from: Hikaru on March 10, 2015, 09:55:14 AM ---
Cosmic Hero, Granchopper
[AUTO](RC)[1/Turn]:[CB1] When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 11000 or greater, you may pay the cost. If you do, choose up to two of your other units and those units get [Power]+4000 until end of the turn. (This ability is not active due to the increase from a boost and guard)


Cosmic Hero, Gransub
[AUTO](RC)[1/Turn] GB1: When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 13000 or greater, choose one of your vanguard and until end of your turn that unit gets "[AUTO](VC): When this unit's attack hits a vanguard, choose one of your opponents rear guard and retire it.".

--- End quote ---
That really is useful (to me) adds a little defense in addition to it being able to work on opponents turn

Lucius:

Cosmic Hero, Grandseed
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 9000 or greater, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card.". (This ability is not active due to the increase from a boost and guard)


Ionization Monster, Plazum
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's vanguards, and it gets [Power]-3000 until the end of turn.

Ren «Я»:

Cosmic Hero, Grandseed
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 9000 or greater, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card.". (This ability is not active due to the increase from a boost and guard)

Totally worth using.



Ionization Monster, Plazum
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's vanguards, and it gets [Power]-3000 until the end of turn.
[/quote]

As for this, I like it cause of the pressure and skill.

Cherry:
Grandseed was posted.

I'm heavily disappointed in the extremely low amount of Zeal support this Extra Booster. Zeal's legion was asking for a White Lion, but this set in general has very little in terms of actual villains. This is very displeasing, as I found the thought of Dimension Police's rivals being within their own clan to be extremely interesting. Even though it makes little sense and Zeal would've probably made sense as his own clan, it's something.

While this and that Grade 1 support the megazord devilbeast greatly, they still suffer from wanting a little more. Or at least, I do. This clan has too many heroes.

With the set's release, I'll unsticky this thread soon. Not now, because there can be a little more post-discussion, and there's a little wait until news on Legacy Shadow Paladin and Messiah Jokers.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version