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Update problem fix
notahacker:
--- Quote from: 41024 on January 22, 2015, 08:01:16 PM ---StarCraft 2 have some maphack. WoW some cheater. If blizzard cannot security their server, how i can do that?
Knowledgeable people always find a way.
More checks - more load on the server.
--- End quote ---
Not if the checks are client-side
But hey, if you dont have the time to maintain your client....
41024:
--- Quote ---Not if the checks are client-side
--- End quote ---
If checks are client-side, you can still change client, and still can crash server.
Just:
--- Quote from: notahacker on January 22, 2015, 06:45:15 PM ---
--- Quote from: 41024 on January 22, 2015, 05:50:17 PM ---Examples, please. ~
--- End quote ---
Have you actually looked at the code?
Not to be rude or anything but you should probably rewrite it from scratch.
--- End quote ---
From my understanding of the developers who created this game... They're not high level programmers. Additionally, if I'm not mistaken, this project(game) was originally started by 1 person, and as time progressed, others joined in to cooperate/help out.
http://www.pojo.biz/board/archive/index.php/t-1089683.html
If you click this link and read all the comments from beginning to end, it should give you enough information about how the progress of CFA has been for the past 2-3 years. Obviously at the start it was horrendous, but that's okay. 41024 was more than likely barely understanding how game creation worked when he started this. It's only natural that the ineptitude of the developer(s) would create problems at the beginning. However, as time passed by, fixes kept coming to the problems this game first started off with, and the developer(now developers) has been improving to assure that there are no issues caused by his hand while playing the game. Fast forwarding to this date, there are now minimal issues that the user faces while playing. As such, there's no reason to drastically change anything about how the program works, if it works the way it's intended for the majority of the time. (You're most likely not going to find a game that has no way of being exploited.)
>Yet, when people start bugging the game intentionally through a way that involves forcing a command to occur in order to crash the game, a problem arises that is not the developer's fault. Much less is the coding at fault. It's the person(s) who are doing this that are the problem.
Now, I'm not incriminating you of being the person who has been causing this @imnotahacker. This is more-so of a reply to what you stated is the problem.
notahacker:
--- Quote from: 41024 on January 22, 2015, 08:07:43 PM ---
--- Quote ---Not if the checks are client-side
--- End quote ---
If checks are client-side, you can still change client, and still can crash server.
--- End quote ---
You should still focus on fixing whatever the exploit thats being used is instead of trying to ensure the correct client is being used
--- Quote from: Just on January 22, 2015, 08:10:42 PM ---
--- End quote ---
But still, seeing as hes gained knowledge about how it works it might be better for him/them to rewrite the game and making the code more stable and easier to update
Just:
--- Quote from: notahacker on January 22, 2015, 08:10:42 PM ---But still, seeing as hes gained knowledge about how it works it might be better for him/them to rewrite the game and making the code more stable and easier to update
--- End quote ---
There's no denying it's better for him/them, as well as for the users. Whether it's necessary though... that's a different story. In this case I agree it might fix the issue, but in the future another person could always abuse something in the new coding. Anyone dedicated enough to ruin someone's day will succeed, especially online.
::You should ask to join the programming team, if you have the time, seeing as how you seem to be interested.::
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