Cardfight!! Vanguard > CF!!V Discussion

Fighter's Collection 2015

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NeoBuster:
As much as I dont like the new Narukami stride, i consider it a challege to make a noble deck. Cant wait to see how it goes.

penguin90:

--- Quote from: Cherry on April 25, 2015, 09:19:04 AM ---

That's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent.



--- End quote ---
hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since
1. you can just no guard early on
2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise
3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still something

Crystalia:

--- Quote from: penguin90 on April 25, 2015, 10:19:35 PM ---
--- Quote from: Cherry on April 25, 2015, 09:19:04 AM ---

That's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent.



--- End quote ---
hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since
1. you can just no guard early on
2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise
3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still something

--- End quote ---

I agree with Penguin on this one. IMO the stride will very rarely be useful. Early game it isn't really useful, as the power doesn't mean anything without any actual on-hit pressure at that stage. I mean if you rushed very hard, then maybe, but definetly not going to happen often. Mid-game it's better, but there is Amnesty who gainst power and critical, as well as pure power still not being that helpful at that stage. And then Late game, Blizza hits as hard/harder in most situations, so I don't really see how the LJ stride is particularly good. Of course, feel free to point out my mistakes.

Cherry:

--- Quote from: penguin90 on April 25, 2015, 10:19:35 PM ---
--- Quote from: Cherry on April 25, 2015, 09:19:04 AM ---

That's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent.



--- End quote ---
hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since
1. you can just no guard early on
2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise
3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still something

--- End quote ---

Lock 1 opponent's rearguard. Lock your own Neon Messiah or Dark Chameleon to retain advantage. +15 to Nebula. If they don't guard, that's fine. You don't lose anything, and they can't stop your high powered vanguard. If they do, they drop resources to stop you later.

By late game, you still have more of these.

I don't see how something vastly superior to Blizza for its clan and its new G Support is one of the worst Strides when it's one of the easiest to collect massive power for without punishment of overexerting. It's even better in mirror matches. Better even moreso when you successfully rush down a person.

Earlygame Vanguard power isn't useless unless they're on 2 damage and you have no stacked Critical. With a massive vanguard, you can force them down to five if they don't guard, or even sack the second Critical needed. It does exactly what it's meant to do: be beefy at any moment you want to push while capitalizing on your combos.


--- Quote from: Crystalia on April 26, 2015, 09:31:42 AM ---
--- Quote from: penguin90 on April 25, 2015, 10:19:35 PM ---
--- Quote from: Cherry on April 25, 2015, 09:19:04 AM ---

That's essentially why it's bonkers. Dark Metal Chameleon winds up erasing its counterblast cost at the end of your turn, and with Alter Ego, it's already an automatic +15 on itself. It's even better in Joker matchups and greatly punishes overexerted lock combos from an unskilled Joker opponent.



--- End quote ---
hang on, so a 2cb to lock 1 opponent RG and +15k to self during early game when VG power is essentially meaningless is bonkers?? please tell me you are joking since
1. you can just no guard early on
2. by late game when the powerup will actually matter the opponent should have a stock of PGs to utilise
3. overall this one of the worst stride of the FC while that isnt saying too much since all of them are quite good its still something

--- End quote ---

I agree with Penguin on this one. IMO the stride will very rarely be useful. Early game it isn't really useful, as the power doesn't mean anything without any actual on-hit pressure at that stage. I mean if you rushed very hard, then maybe, but definitely not going to happen often. Mid-game it's better, but there is Amnesty who gainst power and critical, as well as pure power still not being that helpful at that stage. And then Late game, Blizza hits as hard/harder in most situations, so I don't really see how the LJ stride is particularly good. Of course, feel free to point out my mistakes.

--- End quote ---

The simple fact that it's a high power stage they won't stop is part of why it's good. Like I stated earlier, I agree that when the opposition is on 2 damage, it does nothing. If they're on three, then you get the same pressure you would with any Stride because of Triple Drive's additional shot at a Critical. Before it's noted "your argument is based on a gamble", so is the whole game.

This is a safer option than Amnesty because of the fact that it doesn't give your opponent freedom in exchange for not getting its own Critical. Pure power gains at those stages are meaningless if they ask you to overexert and burst by using up resources. Messiah Jokers let you play burst without using up everything they have, while cards like Alter Ego and Neon Messiah actually give you more advantage in exchange. That's why this card is better than the average burst, because the deck you play it in rewards you.

It's different from cards like Soul Saver (without its Critical), The Ace, and Cosmic Heroes, as they're built to be game enders (with some cases of The Ace being a pusher instead and X Tiger is just a better Blizza in general that can be used whenever). Soul Saver blows your 1-2 chances of a game ender, The Ace uses up more resources than the average Overlord, and Cosmic Heroes burst by counterblast 80. Nebula's burst is minimal on costs.

Blizza will reach higher power at the stage of much later game when you use your g persona flippers twice. Nebula will reach more consistent powers at any point in the game.

[ER] Patrickzzz:
I forgot to post this but i'm depressed about the Narukami stride.

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