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November 24, 2024, 10:44:18 PM
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[Royal Paladin] The SoL of the Paladin
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Topic: [Royal Paladin] The SoL of the Paladin (Read 5115 times)
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LimitSeeker
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The anger that will swallow the light and darkness
[Royal Paladin] The SoL of the Paladin
«
on:
February 15, 2015, 01:10:18 AM »
I have been expermenting with Sanctuary of Light Ride Chain,feel free to comment...
G0
1x Santuary of Light, Planet Lancer (SVG) (Ride Chain Piece)
4x Bringer of Good Luck, Epona (Critical Trigger)
2x Alabaster Owl (Critical Trigger)
4x Margal (Draw Trigger)
2x Weapon Dealer, Gonnovan (Draw Trigger)
4x Yggdrasil Maiden, Elaine (Heal Trigger)
G1
4x Santuary of Light, Little Storm (Ride Chain Piece)
4x Holy Knight Guardian (PG+)
3x Knight of Lauryl, Cycirlz (Stride Cost)
3x Jewel Knight, Sabalmy (LB 4 Enabler)
G2
4x Santuary of Light, Light Deteminator (Ride Chain Piece)
3x Knight of Silent, Gallatin
2x Battle Flag Knight, Constance
2x Conjurer of Mithril
G3
3x Santuary of Light, Planetal Dragon (Chain Ride Piece)
3x Santuary of Light, Brightness Dragon
2x Pure Heart Jewel Knigt, Ashlei (Break Ride)
G4
2x Sacred Vague Knight, Galblade
2x Flash Flame Divine Knight, Samuil
4x Divine Sacred Dragon, Saint Blow Dragon
6 Draw for drawing SoL units. This deck utilize some kind of early rush,then stride on the midgame OR LB if you have LB Enabler and suffice card, Samuil is great card to push your opponent and since this deck doesnt use early CB well you can just use Samuil without worrying CB. Late game is where you can BR Planetal Dragon to create a powerful SoL collumn,Brightness is not bad since you can unlock unit OR you can power your RG (but it cost 2 CB and 2 SB), or just stride Samuil or Saint Blow to finish the game. Overall, if you can pull the ride chain, you will have lot of option to rush your opponent.
Thoughts is appreciated...
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