Cardfight!! Vanguard > CF!!V Discussion
Is skill being removed from vanguard?
WaiterFang:
--- Quote from: aeee98 on May 05, 2014, 02:23:57 AM ---
--- Quote from: Incursio on May 04, 2014, 10:15:18 PM ---I do think Legion wasn't the right way to proceed with Vanguard, the mechanic itself isn't really that bad but the new skills on the units are far too powerful that you can't even compare them to the previous archetypes (see Seekers and Brawlers, etc).
Top that off with Legion having a ridiculous amount of power every turn, and you have complete power creep from the previous season.
--- End quote ---
To be honest I had seen Legion or a mechanic like that coming to this game. It was quite obvious. The cost though is a small disappointment to me though.
--- End quote ---
Though Legion's cost is considerably small and can be considered beneficial, but it requires either frequent early guarding or potential overguarding of attacks to effectively utilize the benefits of legion the most. It does allow more cautious people to be able to fight without the worry about possibly making themselves lose to use their limit breaks or megablasts.....What the [censor] ever happened to megablast anyway?
Incursio:
--- Quote from: FrozenFang on May 05, 2014, 02:32:45 AM ---
--- Quote from: aeee98 on May 05, 2014, 02:23:57 AM ---
--- Quote from: Incursio on May 04, 2014, 10:15:18 PM ---I do think Legion wasn't the right way to proceed with Vanguard, the mechanic itself isn't really that bad but the new skills on the units are far too powerful that you can't even compare them to the previous archetypes (see Seekers and Brawlers, etc).
Top that off with Legion having a ridiculous amount of power every turn, and you have complete power creep from the previous season.
--- End quote ---
To be honest I had seen Legion or a mechanic like that coming to this game. It was quite obvious. The cost though is a small disappointment to me though.
--- End quote ---
Though Legion's cost is considerably small and can be considered beneficial, but it requires either frequent early guarding or potential overguarding of attacks to effectively utilize the benefits of legion the most. It does allow more cautious people to be able to fight without the worry about possibly making themselves lose to use their limit breaks or megablasts.....What the [censor] ever happened to megablast anyway?
--- End quote ---
I think Megablasts were scrapped for whatever reason, which is a bit of a shame because I always thought they were pretty cool.
I guess Bushiroad wanted to push their other new mechanics more than Megablasts?
aeee98:
--- Quote from: FrozenFang on May 05, 2014, 02:32:45 AM ---
--- Quote from: aeee98 on May 05, 2014, 02:23:57 AM ---
--- Quote from: Incursio on May 04, 2014, 10:15:18 PM ---I do think Legion wasn't the right way to proceed with Vanguard, the mechanic itself isn't really that bad but the new skills on the units are far too powerful that you can't even compare them to the previous archetypes (see Seekers and Brawlers, etc).
Top that off with Legion having a ridiculous amount of power every turn, and you have complete power creep from the previous season.
--- End quote ---
To be honest I had seen Legion or a mechanic like that coming to this game. It was quite obvious. The cost though is a small disappointment to me though.
--- End quote ---
Though Legion's cost is considerably small and can be considered beneficial, but it requires either frequent early guarding or potential overguarding of attacks to effectively utilize the benefits of legion the most. It does allow more cautious people to be able to fight without the worry about possibly making themselves lose to use their limit breaks or megablasts.....What the [censor] ever happened to megablast anyway?
--- End quote ---
Megablast is a complete mistake imo. It is like a one shot victory card which usually doesn't work.
Early Guarding does not need to be frequent. I can fill the drop with 3-4 cards extremely easily without mulligan skilled cards such as Lien over the span of 3 turns. If you are really comfortable with guarding early, you can do that with LB decks as well (In fact, I do guard really early if I don't want that early damage so quick and you are bound to have 1-2 triggers in your hand in many games anyway.)
Incursio:
--- Quote from: aeee98 on May 05, 2014, 02:40:00 AM ---
--- Quote from: FrozenFang on May 05, 2014, 02:32:45 AM ---
--- Quote from: aeee98 on May 05, 2014, 02:23:57 AM ---
--- Quote from: Incursio on May 04, 2014, 10:15:18 PM ---I do think Legion wasn't the right way to proceed with Vanguard, the mechanic itself isn't really that bad but the new skills on the units are far too powerful that you can't even compare them to the previous archetypes (see Seekers and Brawlers, etc).
Top that off with Legion having a ridiculous amount of power every turn, and you have complete power creep from the previous season.
--- End quote ---
To be honest I had seen Legion or a mechanic like that coming to this game. It was quite obvious. The cost though is a small disappointment to me though.
--- End quote ---
Though Legion's cost is considerably small and can be considered beneficial, but it requires either frequent early guarding or potential overguarding of attacks to effectively utilize the benefits of legion the most. It does allow more cautious people to be able to fight without the worry about possibly making themselves lose to use their limit breaks or megablasts.....What the [censor] ever happened to megablast anyway?
--- End quote ---
Megablast is a complete mistake imo. It is like a one shot victory card which usually doesn't work.
Early Guarding does not need to be frequent. I can fill the drop with 3-4 cards extremely easily without mulligan skilled cards such as Lien over the span of 3 turns. If you are really comfortable with guarding early, you can do that with LB decks as well (In fact, I do guard really early if I don't want that early damage so quick and you are bound to have 1-2 triggers in your hand in many games anyway.)
--- End quote ---
Yeah, I just like cards that can abruptly end the game like that. High risk, high reward.
You're right that early guarding doesn't need to be frequent, I would say just guard whenever you can afford to. No need to give up good units to save 1 damage when they could end up winning you the game. Some things like Musketeers usually have a very easy time filling the 4 grave for Legion because of their subclan skills, even without much early guarding.
BlueFTW:
Well Legion Does Promote Mixing of Clans
< Proud User of Brawlers+Seekers+Brakki+ The New NN unflipper :P
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