Cardfight!! Vanguard > CF!!V Discussion
Is skill being removed from vanguard?
Devour:
You're absolutely right, Matt. It does take far less effort than it did before. During the first few sets, up to Limit Break, people actually won due to skill and well, luck at times. Decks were almost always different because you couldve tought of combos with cards that aren't even used today. With Limit Break introduced, it kinda changed. It became obvious that you should let yourself get to 4 damage by turn 3-5, but there were still a lot of combinations to pull off. I personally think the game got weird with breakrides. Thats pretty much the 3rd season, where you had builds that were already OP, and people just boarded the OP train, and thats the reason why the memorize the process of how to play that deck by heart and it's basically "Do this, then that, and now this". Of course, it's not always the case, but it's well known to be true. Legion might actually balance this out, because the decks change, and the people that netdeck and whatnot have to build it from scratch, so the autopilotism is kept to the minimum, since there's the different deck choice, combining with LB/BR/whatnot, and the choice when to pull Legion off is also there. However, it'd be way better if Legion had a restriction of sorts, for example 1-3 Legioning per game, since it's obvious we'll be Legioning every time we get a Legion in hand. But well, the game changes and we have to change with it.
M4tt:
--- Quote from: Devour on May 03, 2014, 04:42:22 AM ---You're absolutely right, Matt. It does take far less effort than it did before... But well, the game changes and we have to change with it.
--- End quote ---
I know :(
I hope I don't sound like I'm out to get legion or anything. Because I'm not. Lol.
It's just, I started playing vanguard because I admired how much effort you had to put in to pull off the right combos. But now it's just.... You can do anything you want with little to no set-up, and I really wish it wasn't like that. Well, a man can dream. Lol ^_^
NextGenNick:
I agree, the game requires a lot less skill than it required originally, granted the abilities to a degree where easier to pull of compared to 4 damage Limit Break and both players needing a grade 3 and 4 in drop for legion but still, Vanguard lacks a lot now and has lost the reason I started playing.
I think, with the creation of Break Ride, Limit Break and Legion, Bushi wanted to bring out new interesting mechanisms for the game to add more diversity, but the problem with that is that they need to shine above the old cards, so, as the new cards steadily got stronger, old cards began to be ignored.
Solution? originally, I was going to say re-release the older cards with new or edited abilities that can keep up with the current meta but would that really fix it? Yes and no, it will help make a more diverse pool of deck builds but helps kill off the roots of the game, although it would create the diversity competitive players want it also destroys the reasons we got into the game.
I read, on a different site, a person suggested that bushi should release weaker cards and the game will level out as Cardfight!! Vanguard is becoming Cardfight!! Yu-Gi-Oh! and I agree, but the problem is the meta still would go back to limit break and legion, it would damage bushi's sales and be the end of the game as the young children who want the new cards will be getting destroyed at locals, regionals and nationals.
it's sad but we have to accept the sad fact that the game requires less skill now, I am hoping season 4 and 5, with this legion mechanic, will somehow resurrect the need for skill and my predictions for it come true, although it will kill of about 75% of season 3 cards and all that about 95% of season 2 and 1.
M4tt:
It really saddens me though to see so much potential in a card game slowly start to break. I guess I'll just have to force myself to adjust because unless Bushiroad starts pushing out generic support with higher than 10000 shields, I'm almost hopeless when it comes to defense. Senitels only take you but so far, and the best method of counter is early guarding. But both of those come with a cost.
*Sigh*
I think I'll just hibernate for the next few seasons and wait for something to work itself out. Lol
Sandy:
I think it's a bit quick to state skill's being lost in a game that already was about 60-70% based around luck anyways. I don't care what anyone else says, three things make you great at this game, card selection, knowledge of how/when to use those skills and luck in drawing what you need/want. I've seen experts fall to beginners because they were either grade locked or in a trigger drought.
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