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Oh boy, this one is going to be fun. Also blackfiresprout, Genovious isn't a Granblue unit. Maybe if you bothered to look up his name you would have created a more realistic card?Tempestuous Ripple, Genovious "Reverse" / Grade 3 / Aqua Force / 11000 Power[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose three of your rear-guards, and lock them] After this unit attacks a Vanguard, you may pay the cost. If you do, Stand this unit and all Rear-guards, and all units you currently control gain +5000 Power until the end of the turn.[CONT](VC): If you have a card named "Thundering Ripple, Genovious" in your soul, this unit gets [Power]+2000.[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)Note the once per turn clause for the first skill isn't needed since the cost is Lock 3 RG, and you can't have six RG to lock.Next person can do the thing sprout requested.
Quote from: Incursio on May 05, 2014, 07:19:51 PMOh boy, this one is going to be fun. Also blackfiresprout, Genovious isn't a Granblue unit. Maybe if you bothered to look up his name you would have created a more realistic card?Tempestuous Ripple, Genovious "Reverse" / Grade 3 / Aqua Force / 11000 Power[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose three of your rear-guards, and lock them] After this unit attacks a Vanguard, you may pay the cost. If you do, Stand this unit and all Rear-guards, and all units you currently control gain +5000 Power until the end of the turn.[CONT](VC): If you have a card named "Thundering Ripple, Genovious" in your soul, this unit gets [Power]+2000.[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)Note the once per turn clause for the first skill isn't needed since the cost is Lock 3 RG, and you can't have six RG to lock.Next person can do the thing sprout requested.I was trying to make it a mixed clan kind of thing
Quote from: blackfiresprout on May 05, 2014, 07:24:27 PMQuote from: Incursio on May 05, 2014, 07:19:51 PMOh boy, this one is going to be fun. Also blackfiresprout, Genovious isn't a Granblue unit. Maybe if you bothered to look up his name you would have created a more realistic card?Tempestuous Ripple, Genovious "Reverse" / Grade 3 / Aqua Force / 11000 Power[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose three of your rear-guards, and lock them] After this unit attacks a Vanguard, you may pay the cost. If you do, Stand this unit and all Rear-guards, and all units you currently control gain +5000 Power until the end of the turn.[CONT](VC): If you have a card named "Thundering Ripple, Genovious" in your soul, this unit gets [Power]+2000.[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)Note the once per turn clause for the first skill isn't needed since the cost is Lock 3 RG, and you can't have six RG to lock.Next person can do the thing sprout requested.I was trying to make it a mixed clan kind of thing Just be careful next time because what you made is only an Aqua Force by name, it's skills only involve Granblue and that's probably far from what the requester was expecting to see.If you wanted to make it mixed-clan, you could try having aspects of both clans in the skill by referencing both clan names and using both of their main mechanics, calling from grave and restanding.
Loathsome Star-Vader, IridiumCyberoidLink JokerGrade 29000[Auto] [R] [Counterblast 2] When this unit attack hits if you have a "Star-Vader" Grade 3 or higher vanguard you may pay the cost, choose one of your opponents rear guards and lock it.Next: Blaster of Chaos (surprise me)
Revenger, Imagine Breaker DragonShadow Paladin/11k/Grade 3ACT LB4: [Counterblast 1 "Revenger", retire one of your rear guards with "Revenger" in its card name.] If your opponent has 4 or less damage, you may pay the cost. If you do, your opponent takes the top card of their deck and places it into their damage zone face up. At the end phase of that turn, your opponent chooses one unit in their damage zone and returns it to their deck and shuffles it, then you may unflip one card in your damage zone.(Auto): When this unit attacks a Vanguard, if your opponent has 5 damage, this unit gains [Power]+5000 and [Critical]+1.Next card - Vile Chipmunk