Battle area > Cardfight Vanguard Teams
Team Fate/Eternal
Aeon Jellal:
Fate/Eternal vs Masked Knights
Yusei Fudou vs [MK] Blaster 0-1 Blaster's win
Hail vs [MK] MakuJD 0-2 Maku's win
Aeon Jellal vs Kaitou Kid 0-3 Kaitou Kid's win
(FE) Snosoul vs [MK] Atemus 0-4 Atemus's win
Its our loss again but we wont give up. Hope we can battle you guys again sometime.
Snosoul:
Team Battle VS Radiant Tales Gunslinger, DMull Clan Diversity, JP Ban List
Gemini (Kagero) vs Weasel (Glendios Lock) Victory (1-0)
Gemini (Kagero) vs Noa (Great Nature) Victory (2-0)
Gemini (Kagero) vs Jai (Spike Brothers OTK) Loss (2-1)
Waiterfang (Great Nature) vs Jai (Spike Brothers OTK) Loss (2-2)
Snosoul (Nubatama) vs Jai (Spike Brothers OTK) Loss (2-3)
Hail (Royal Paladin) vs Jai (Spike Brothers OTK) Loss (2-4)
Yusei Fudo (Dimension Police) vs Jai (Spike Brothers OTK) Loss (2-5)
Jai for the 5 man sweep, Victory to Radiant Tales. Hope to fight you guys again!
Snosoul:
Team Battle Fate/Eternal vs Ragnarok Storm Roundabout, Double Mull/Clan Diversity/JP Ban List
Hades (Genesis) vs Hope (Oracle Think Tank) Winner Hope (0-1)
Hail (Royal Paladin) vs Zane Sorciere (Aqua Force) Winner Zane (0-2) That triple crit though :(
Snosoul (Aqua Force) vs Touma Callum (Dimension Police) Winner Snosoul (1-2)
Gemini (Kagero) vs Fei Yen (Royal Paladin) That Triple Critical trigger again though :( (1-3)
Snosoul (Aqua Force) vs Hope (Oracle Think Tank) Winner Hope (1-4)
Final victor is Ragnarok storm, hope to see you guys on the battlefield again though unfortunately this was a pretty sack heavy set of games, there is no denying it one bit. Either way, there were good fights had all around, and whether it was one critical or three, the deal was still sealed. Good Fighto to Ragnarok storm.
Saber - Artoria Pendragon:
Ladies and gentlemen, I will be on record duty for now, and maybe forever! I find the way my teamates type atrocious, so without further ado, here are the details of the fight against Team Asteroid.
Team Fate/Eternal vs Team Asteroid
Format: 3 vs 3 best two out of three wins
Rules in effect
Clan Diversity (No two members on the same team can use a deck of the same clan)
Double mulligan (Option to return cards more than once)
Japanese Banlist in effect
Round 1
Royal Paladin vs Gear Chronicle
Hail vs [L.T.] Altares
Result: Hail's victory
Author's note: The game started with Hail going on the aggressive and pushing his opponent to 5 damage while he was sitting at one! Oh ho ho, the match didn't end there, for Altares turned it around by healing twice and matching the damage at three. Hail had victory in his sights when he was able to have a *2 Critical 29000 Jewel Knight, Swordmy! Just when Altares' fate looked grim and unable to guard at five damage, mind you, two miracle triggers had come to the rescue! Hail's loss looked clear, but he endured. The mighty Holy Dragon, Saint Blow Dragon had decided the game. Both fighters got our blood boiling through an intense fight with twists and turns.
Round 2
Great Nature vs Shadow Paladin
Waiterfang vs Ren [R]
Result: Ren's victory
Author's note: Waiterfang had a poor start by lacking a grade one to ride and having to G-Assist for one. Eventually, Waiterfang had lost his morale, and played with bare or little to no motivation/expectaions of winning. Unfortunately, he was ''rewarded'' with his loss. To add insult to injury, even his fellow team mates did not see a chance for victory here. Fear not, fellow team mate, you shall redeem yourself next time!
Round 3
Kagero vs Kagero
[FE] King Mugen vs [NTA] Mofo
Result: [FE] King Mugen's victory
Author's note: The game was back and forth with both giving their all. Gemini was at a disadvantage early on, for Mofo (giggling at the name) had the bigger hand and winded Gemini down. Gemini made the turn around by boosting Dragon Monk, Gyokuryu, and Dragon Knight, Danners 21000+ columns to dwindle Mofo's hand down to zero! However, Mofo had a crucial openg for victory as well! Had he aquired two triggers to break Gemini's guard, that would've decided his victory. The fight was truly fitting to be the last.
Too long to read?
TEAM FATE/ETERNAL WON!
Saber - Artoria Pendragon:
I'm probably the permanent recorder now! People from all teams, feel free to let me know if I captured the moments/fights as intensely or accurately as I did (preferably, those who actually fought or observed).
Team Fate/Eternal vs Team Ragnarok Storm.
Format: 3 vs 3 (Gunslinger)
Rules in effect
Clan Diversity (No two members on the same team can use a deck of the same clan)
Double Mulligan (Option to return cards more than once)
Japanese Banlist in effect
Round 1
Royal Paladin vs Narukami
-Saber- (Myself) vs NeoBuster
Result: NeoBuster's Victory
Author's note: The game started well for me and my hand, other than my lack of a second grade two that wasn't Swordmy. NeoBuster appeared to have a smooth run as well, with both of us successfully riding to grade one. I lead in the damage with 1-3. However, the moment he had to G-Assist to ride to grade two, his hand frightened my teamates and I. I proceeded to attempt to finish or at least aggressively end him quickly with four grade one rear guards adding my columns out to be 19000 (Shellie), 38000 (Regalia), and 27000 (Prizmy boosted by Heloise). The plan almost would have succeeded had I pulled a Critical Trigger. Unfortunately for me, on NeoBuster's following turn NeoBuster decided to pull a big play of his own. NeoBuster legioned his Dragonic Kaiser Vermillion and Dragonic Kaiser Crimson boosted by his starter Saishin to retire/eliminate three of my rear guards. At this point, my chances of winning decreased drastically, if not entirely. As predicted, my opponent used a G-Unit (presuminbly his avatar) Supreme Conquering Dragon, Conquest Dragon and sealed the deal! And my rear guards.
Round 2
Genesis vs Narukami
Waiterfang vs NeoBuster
Result: NeoBuster's Victory
Author's note: Waiterfang accidentally exited the cardfight, and both players were late into the game, with NeoBuster having an immense hand of over eight cards in hand, with Waiterfang at 5 damage just barely making it by healing with trigger. On his turn, he went for the Genesis Legion of Cosmic Regalia, CEO Yggdrasil, with his opponent at 2 damage. That was as far as the fight got before the mistake.
Round 3
Kagero vs Narukami
[FE] King Mugen vs NeoBuster
Result: [FE] King Mugen's victory
Author's note: The most intense fight of the gunslinger, without a doubt. Both players rode smoothly to grade 2, and Gemini decided to hold off on riding to grade three before his opponent, most likely to take advantage of the first stride. NeoBuster however took to grade three proudly and willingly. He began to force pressure on Gemini at this point by calling out three rear guards. He reduced Gemini's number of rear guards to one. Damage was at 3-2, in NeoBuster's favor. Gemini strode and began his power assault by boosting his Gokuryu and Danners to total 24000 and turned it back into his favor, with 3-4. Now NeoBuster had his stride turn in effect, and ended up with three rear guards, reducing Gemini to one card in hand with Danners and Gokuryu. NeoBuster had a triple drive checked perfect guard from his turn. The perfect guard was used the following turn, only to make the damage 4-5. Gemini had two grade threes from his drive check, and one grade one, lacking the critical to end it. Gemini was saved by a draw trigger, able to keep his hand at 2 rather than one and the lack of a critical trigger from NeoBuster. It was then we thought the game was ours. Four cards in NeoBuster's hand, one being a perfect guard, a grade one, and grade three, with an unknown card. Gemini's triple drive revealed to us two grade threes and a grade one, however, Danners and Gokuryu totaled 45000 power alone! With two cards in his hand, NeoBuster cleverly outplayed Gemini by leaving the one mystery card in his hand to be a perfect guard! We had only expected one, but no! Zero cards hand, and the only unit left to attack with for NeoBuster is the Vanguard. Both players are at 5 damage and Gemini had but one hope: that was to guard for one to pass and hope Neo does not check a trigger. Gemini prevailed, but Neo got another perfect guard. This left our side with one Gokuryu, and Dragonic Blademaster. However, the goddess of victory smiled upon Gemini, as he got the trigger he needed for victory. Neo's deck persisted until the final card, by healing once! Had he healed again, we would have not been able to continue. Both fighters were truly equally adamant and determined to win.
Round 4
Kagero vs Aqua Force
[FE] King Mugen vs Zane Sorciere
Result: Zane Sorciere's victory
Author's note: Zane began his assault by abusing Gemini's 6000 Vanguard by making three attacks in one turn and equaling the damage to 2. Gemini was at a high disadvantage by the time Zane got to grade two, for Gemini had three grade 3s in hand and one perfect guard. The damage was turned to 4-2 in his favor. Gemini had no choice but to ride to grade three without being able to stride. He managed to get the damage to 4-5, but Zane's hand hinted toward him having a plan. To our shock, he rode Blue Soaring Dragon, Transcore Dragon, and it was then we hoped Gemini could end the fight on his next turn. Gemini's hand was reduced to 2 by the end of Zane's turn, and his was at a hefty 7. 5-5 Gemini went for a safe bet, strode, and almost futile effort. Gemini's hand consisted of 4 cards, and two being grade 3s. Zane then went for the finish by Break Riding Blue Wave Dragon, Tetra-drive Dragon. The Blue Endbringer holds up to his reputation.
Too long to read?
Team Fate/Eternal Lost.
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