Battle area > Grade System Event Ver. 1
Title Skills Database
Hope:
Titles skills are skills that can be used by a Fighter when going against a FICA-Registered player doing quests and other challenges.
This post will serve as the directory of skills earned by a fighter by unlocking titles.
Use these to your advantage in doing quests.
These skills can only be declared once per game unless stated otherwise.
"Equip" titles by telling a FICA-registered opponent before the game which title you are using.
During the beginning of either yours or opponent's turn you may declare the activation of the title skill in order to have it's effects until the end of the turn. Declaration may only be done once per game whether or not the declared skill is used.
You may also choose to declare skills at the beginning of your main phase.
Quest Titles:
Unlocked by doing title quests, legacy quests, etc.
New Network User:
Upon declaration of activation of the title skill, your Vanguard gets:
"[V] [ACT] [1/Turn] : [Counterblast 1] Choose one of your Vanguards, and it gets +1000 power for each unit on your field until the end of the turn."
Swagruler:
Upon declaration of activation of the title skill, your Vanguard gets:
"[V] [ACT] : [Counterblast 2 and choose two of your rearguards, send them to the RFG] If your opponent has four damage or less, you may pay the cost, if you do, deal one damage to your opponent."
Breaker of Limits:
Upon declaration of activation of the title skill, your Vanguard gets:
"[V] [CONT] : This units LB4 is active at three damage or less until the end of the turn."
Front Page:
Upon declaration of activation of the title skill, choose one of your Rearguards and it gets:
"[R] [AUTO] [1/Turn] : [Discard one card] When this unit attacks an opponent's Vanguard, you may pay the cost, if paid, this unit gains power equal to the original power of one of your Vanguards."
Explorer:
Upon declaration of activation of the title skill, choose one of your Vanguards and it gets:
"[V] [ACT] [1/Turn] : [Counterblast 1] Choose one of your rearguards and it gains +5000 power. Then, if your opponent's Vanguard is from the same nation as yours, your Vanguard gets critical +1."
Nostalgic Team Q4:
Upon declaration of activation of the title skill, do the following:
Search your deck for one copy of your avatar card, reveal it to your opponent, and add it to your hand then send one card from your hand into the RFG.
(This skill cannot be used to search out any limited cards.)
Independent:
Upon declaration of activation of the title skill, choose one of your rearguard and it gets:
[CONT] [R] : "This unit cannot be boosted"
and
[CONT] [R] : "This unit gains +This unit games +2000 power for every other unit on your field."
Stunned to the Ground:
Upon declaration of activation of the title skill, choose up to two of your opponent's rearguards and they get:
[AUTO] [R] [1/Turn] : "When this unit stands, your opponent may counterblast 1 and discard one card, if they do, rest this unit."
Vanilla Ice Cream:
Upon declaration of activation of the title skill, until the end of the turn you may:
[Counter Blast 1 & Soul Blast 1 & Discard 2 Cards & take the top card of your deck and put it into your damage zone]
If the cost is paid, choose up to two of your opponent's Vanguards, their skills are deleted until the end of the turn.
Flush:
Upon declaration of the activation of the title skill, choose one of your Vanguards and it gets:
[AUTO] [V] [1/Turn] : LB4 [Counterblast 1] If you have at least one grade 1, 2, 3, and 4 unit on your field, all of your units gain +3000 power.
Handy Fighter:
Upon declaration of the activation of the title skill, choose one of your Vanguards and it gets:
[AUTO] [V] : At the end phase of your turn, if the amount of cards in your hand is 5 or less, you may draw one card. If it is six or more, discard two cards and your opponent chooses one card from their hand and discards it.
Special Titles:
Special Titles earned by getting into strange situations...
- Send replays to Hope with your daily quest submission or by itself in response to the Generation Two post -
Survivor:
Description:
A title earned by surviving three turns in a row at 5 damage, with only three cards in hand at the beginning of each of your opponent's turn.
Upon declaration of the activation of the title skill, choose one of your Vanguards and it gets:
[ACT] [V] [1/Turn] :[Choose Two Heal triggers from your hand and discard them.] If you have more damage than your opponent, you may pay the cost, if you do, choose of one of your damage, and heal it.
R.I.P:
Description:
A title earned by losing after a 6th damage heal.
Upon declaration of the activation of the title skill, choose one of your Vanguards and it gets:
[AUTO] [V] : [Discard one card] If this unit is chosen as a target for an attack, you may pay the cost, if you do, put your entire deck into you damage zone.
IRL Damage:
Description:
A title earned when a FICA-registered player disconnects against your during a festival or quest fight.
Upon declaration of the activation of the title skill, choose one of your opponent's Vanguards and it gets:
[AUTO] [V] : When this unit is hit, all fighters discard one card from their hand.
Clan Leader Titles:
Skills earned through becoming the clan leader of specific clan.
Gold Paladin Clan Leader:
Upon declaration of the activation of the title skill, choose one of your Vanguards and it gets:
[ACT] [V] :[Counterblast 1]: Look at the top three cards of your deck, search for one unit among them and call it to an open (RC), put the rest to the bottom of the deck in any order.
This is all for now since I'm just wanting to test this idea out. Tell me thoughts, opinions. I'm open!
Thanks,
Hope~
Dragnoran:
You either need to make these gained skills only work once per turn, or clarify that the once per game of the skill is not the declaration but the gained skill
Segasexis:
Cmon that is just .... No
Lucius:
btw you should make a skill for every title
Hope:
--- Quote from: lucius on April 12, 2015, 02:02:37 PM ---btw you should make a skill for every title
--- End quote ---
I will, I'll add them on little by little.
--- Quote from: Segasexis on April 12, 2015, 01:59:33 PM ---Cmon that is just .... No
--- End quote ---
I accept opinions, sure, but this sure isn't convincing me of anything as there are no reasons stated other than just "no."
--- Quote from: Dragnoran on April 12, 2015, 12:28:53 PM ---You either need to make these gained skills only work once per turn, or clarify that the once per game of the skill is not the declaration but the gained skill
--- End quote ---
Done.
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