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Tips for Granblue?

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crossflames:

--- Quote from: FTLol on May 06, 2014, 01:10:54 AM ---
--- Quote from: TimPowerGamer on May 06, 2014, 12:48:21 AM ---There were a lot of ifs behind that statement.

--- End quote ---

Well, even if decking out wasn't a lose condition, I still wont call it the best Reverse in the game.

--- End quote ---

Well if I had a word, I'd say Dragonic Overlord the Reverse was the best Reverse and Chaos Breaker Dragon just toys with the meaning of 'good game'.

TimPowerGamer:

--- Quote from: Kaze on May 06, 2014, 03:22:57 PM ---
--- Quote from: FTLol on May 06, 2014, 10:38:04 AM ---Am I missing something here? How do you draw 7 cards with Cocytus "R"?

--- End quote ---
Actually can you really do that ? o.o

--- End quote ---

I already explained how.  But you mill off half your deck in a single turn doing it.

TimPowerGamer:

--- Quote from: crossflames on May 06, 2014, 03:33:07 PM ---
--- Quote from: FTLol on May 06, 2014, 01:10:54 AM ---
--- Quote from: TimPowerGamer on May 06, 2014, 12:48:21 AM ---There were a lot of ifs behind that statement.

--- End quote ---

Well, even if decking out wasn't a lose condition, I still wont call it the best Reverse in the game.

--- End quote ---

Well if I had a word, I'd say Dragonic Overlord the Reverse was the best Reverse and Chaos Breaker Dragon just toys with the meaning of 'good game'.

--- End quote ---

DOtR is actually a really fair, balanced card.  Plenty of things can restand and hit that amount.  Locking all of your rear guards essentially makes him function like a Laurel clone.  It's extremely weak to Glendios (if its attack gets redirected, it can't stand by its own effect, so you locked all of your RG's for a 10k power boost, which is barely stronger than what your boost would have been anyway.), but I think that was by design.  It's a lot like Raging Form Dragon.  People associate the power of the clan's support to the boss.  But Raging Form is actually a below average power boss card (which is justified by it not needing counterblasts).

All that aside, Cocytus "R" has way too many weaknesses simply due to how it gains its card advantage and how that forces all of the cards out of your deck.

crossflames:

--- Quote from: TimPowerGamer on May 06, 2014, 04:56:23 PM ---
--- Quote from: crossflames on May 06, 2014, 03:33:07 PM ---
--- Quote from: FTLol on May 06, 2014, 01:10:54 AM ---
--- Quote from: TimPowerGamer on May 06, 2014, 12:48:21 AM ---There were a lot of ifs behind that statement.

--- End quote ---

Well, even if decking out wasn't a lose condition, I still wont call it the best Reverse in the game.

--- End quote ---

Well if I had a word, I'd say Dragonic Overlord the Reverse was the best Reverse and Chaos Breaker Dragon just toys with the meaning of 'good game'.

--- End quote ---

DOtR is actually a really fair, balanced card.  Plenty of things can restand and hit that amount.  Locking all of your rear guards essentially makes him function like a Laurel clone.  It's extremely weak to Glendios (if its attack gets redirected, it can't stand by its own effect, so you locked all of your RG's for a 10k power boost, which is barely stronger than what your boost would have been anyway.), but I think that was by design.  It's a lot like Raging Form Dragon.  People associate the power of the clan's support to the boss.  But Raging Form is actually a below average power boss card (which is justified by it not needing counterblasts).

All that aside, Cocytus "R" has way too many weaknesses simply due to how it gains its card advantage and how that forces all of the cards out of your deck.

--- End quote ---

That is correct, most reverse cards are useless unless you can find the 'flaw' to their abilities. I have fought against Cocytus "R" with break ride and cards such as Samurai spirit and Spirit Exceed (Weird Combination)

crossflames:

--- Quote from: FTLol on May 05, 2014, 09:25:41 AM ---Okay, so I've been using GB for quite some time (in CFA, that is) and I still don't know what I'm supposed to do when using it. Each time I use them, I feel like I'm always in a bad situation. And I rarely win when I use them, and even when I won, It feels simply because I sacked. So basically, can someone enlighten me on this clan?

(Should I even post this here? It says card strategy, not clan strategy XD)

--- End quote ---

There have been new cards that will easily 'enlighten' you. First, I suggest you Lord of the seven Seas Nightmist with Drift Ice Swordsman Nightsnow. It's skill is similar to Liquier Reverse in which it has the ability to call a unit of out of the field and give the unit +5000 power as would most new units do.

Now, rearguard support would be cards Skull Dragon (A frontrow that can reach 13k, possibly higher) then the best backrow would be Banshee of Sea Walk (soulblast 1 to draw a card), Samurai Spirit (can revive from drop zone or 8k Dandy Guy Romario which will make your skull dragon reach 21k attack against the vanguard.

And with the break ride skill, your rearguards will gain an extra 5000 power giving your rearguards around 26k and maybe another one 23k when attacking. To start off the fight I suggest using a Grade 0 starter such as Captain Nightkid. With it's skill you can check the top ten cards of you deck and easily place Drift Ice Swordsman Nightsnow into drop zone (With Nightsnow skill, if you already have a break ride in hand and you ride it. You can then break ride Nightsnow from drop zone by a counterblast 2 and soulblast 2. Since you have 4 damage, you still have one open at least. You can use that to call Sea walk of Banshee from drop zone (counterblast 1 and use one card left in soul to draw a card ^_^) You should have at least one soul left, in which you can use in case you call another Banshee and took a 5th damage or you can leave the damage open to use Nightsnow's skill. (A damage unflipper would totally help, maybe use Three Star Chef Pietro)

Personally I wouldn't use Banshee. While my field is completely open or simiilar and I break ride my Nightsnow I am able to call two units from drop zone. (2 rearguards) then I can call a useless rearguard and use Nightsnow's skill to retire it then call a new unit with power +5000 (This can be used only once per turn but now I have three rearguards with +5000 power. Simple Soul Saver Dragon technique. Next, with the hand I saved up because I only 'superior rided' I can build up my field.

Note, this deck may have its weakness against Aqua Force, Link Joker, and certain other clans. If used correctly, this deck can swarm the opponents damage ^_^

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