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My thoughts on this. In my opinion, although not a Jewel Knight, Starlight Violinist is extremely useful in 'Pure' Jewel Knight deck builds, as it allows you to get a Swordmy, and get a G1 with Swordmy. It is also the best ride in the deck, particularly if you run Heloise.I'd also say run Heloise, as Heloise not only fixes your numbers, and allows your G2 VG to swing fine at a G3 VG if you choose to stay at G2, but also boosting Salome hits for 20k, meaning if you ride Salome first, when your opponent is at G2, they need 20k shield to be able to 2 pass your 2 crit Salome.Also, about your Tilda bit, i personally find 1 Tilda to work quite well (if you run Violinist), as if you have only 1 CB open, you can superior call Tilda to get out a RG next turn, or make your opp go after her (Tilda best attack magnet).I'd also run 12 Crit in Salome, but that is preference based. If you don't go 12 crit, run the JK draw trigs over the Margals in my opinion, helps with not checking a non JK as first/second damage. Likewise I wouldn't necessarily run Ashlei due to her being 'slow' but it probably won't make a difference the majority of the game, and that 40k-ish 3C Salome column can steal games. With your G1 choices, you have options. I personally like Cymelinus at 4, and then dropping them either all at one turn for huge columns (combined with Samuil, Jiron or Saint Blow), which can be devastating. I also like Sherry at 2-4 as she is very useful early game, and helps a lot. Sabalmy at 2 is fine as unless you ride 1 and Damage 1 (it happens sometimes :/) you will still be fine getting one out.I'd also run 1 Jiron over 1 Gablade as the majority of the time you will not want to Gablade 3 times, and the extra stage that Jiron provides can tip the game in your favour.TL;DR: + 3 Starlight Violinist (very good card for mostly pure Jewel Knight), + 1 Tilda (attack magnet plus delayed Swordmy from Violinist), + 1 Jiron, then you can alter your G1 lineup as you want, although I prefer 3+ Cymbelines and Sherries. Hoped this helped though, just my thoughts on Salome decks. Oh yes, and run 12 Crit if you want, helps hurt your opponent a lot and RP can use them well.