Cardfight!! Vanguard > CF!!V Discussion

G Comic Booster 1: Vanguard & Deletor

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Beryl:
the weirdest part about eigorg has to be the gb2 cost. not because it's unnecessary or anything, but because of what you have to stride to go with it. i get this random impression that even though you want to play graywon and greidoll and all that jazz, they're still trying to maybe push you into playing zwill/gwill, if only because you can then madu spam and have the cards to setup eigorg in the first place while also having stride fodder.

as with most win conditions in a game where consistency is volatile to the game itself, it's trying to play a different game of vanguard than everyone else, and that's not necessarily a bad thing, even if it's obnoxious to keep in mind how many cards you have banish-deleted. the obvious solution to eigorg is to rushdown and g2 game, just as the meta's started to do for a while, so it's not impossible to deal with at all. at least, in theory.

card's obviously good/strong/whatever positive thing you want to say about it, while also not being braindead like loop glendy.

in regards to the awkwardness of the win condition @ cherry: pretty sure that's how every win condition ever shown in card game anime/manga has ever translated over to the game itself. exodia, destiny board, glendios w/ loop...a lot of 'em just involve really awkward stall-y strats or weird conditions, and then they just...well, win. magic has had the same problem before with non-combo win condition cards like felidar sovereign because you just straight up win on upkeep at 40 life and you're like, "uh...if you don't have answers to going to win the game off of skill, gg?"

my question is whether ark saver is intended to be an answer to banish delete, which is a very strange thing to respond to, considering it's keyword-specific and would thus limit it to a metagaming counterpick stride, but as it stands, there's nothing stopping eigorg from fulfilling at least half of its condition without interaction.

Killa:


Spinning Sage, Berck

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this card is placed on (RC), if you have a vanguard with "Alfred" in its card name, you may pay the cost. If you do, choose up to two of your locked cards, unlock them, choose up to two of your units, and they gets [Power]+2000 until end of turn.

kukuchan:

--- Quote from: Killa on September 16, 2015, 07:53:27 AM ---

Spinning Sage, Berck

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this card is placed on (RC), if you have a vanguard with "Alfred" in its card name, you may pay the cost. If you do, choose up to two of your locked cards, unlock them, choose up to two of your units, and they gets [Power]+2000 until end of turn.

--- End quote ---
Now rp got what they wanted :O

kukuchan:

Biting Deletor, Girba
[AUTO](RC):[Put this unit on the top of your deck] At the end of the battle that this unit boosted, if your opponent's vanguard is deleted, you may pay the cost. If you do, shuffle your deck, Counter Charge (1), your opponent chooses a card from his or her drop zone, and banish deletes it.

Cherry:


Reincarnation Dragon, Holy Squire Dragon

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Reincarnation Dragon, Holy Squire Dragon" from your G zone, and turn it face up] If you have a heart card with "Alfred" in its card name, unlock all of your locked cards, until end of turn, this unit gets "[CONT](VC):During your turn, all of your rear-guards get [Power]+2000." and "[CONT](VC) Generation Break 3 (This ability is active if you have three or more face up G units in total on your (VC) or G zone):During your turn, this unit gets [Power]+3000 for each of your rear-guards.".
>reincarnation dragon
okay first of all cant you just be a holy dragon like everyone else
>holy squire
no thats obviously ark saver

This card is trying to be everything desired and fails at doing so at literally almost every point. The mass unlock is something that has been desired for a long time. The rearguard gains are very much appreciated, but there's a colossal problem with it. Requiring an "Alfred" heart means XIV or King of Knights. For Seekers, this card cannot make a good push without Cerdic or some other booster. Having Blaster Blade Seeker or something else of the like that doesn't get +3000 (or anything for that matter) will have a 7000 booster. This equals 16000 (9 + 7). Herein lies the problem: Ark Saver boosts rearguards for +2 each, that's 4000 a column for rearguards. This equals 20, a completely useless number that is no different from 16 except in some matchups/circumstances (Cecilia, among other 10k hearts).

I'm not even going to begin to note the stupidity of the GB3 being Saint Blow without a Critical (AKA COMPLETELY INFERIOR).

The unlock is enormous and the main reason this would see any play so long as Link Joker continues to thrive through Glendios or see something through the upcoming Messiahs and friends from GBT05. However, the stupidest thing about this is requiring an unflip of the self. If it wasn't necessary to play two of this, it'd be amazing, despite the low boost.

thanks for absolutely nothing bushi
you gave us a random jewel knight and "seekers" in the form of alfred support and theres about 2-3 cards you actually want for xiv
kok's deck is fun at best
ark saver is subpar because you want to play 4 altomile 2 saint blow or vice versa not 2 altomile 2 blow 2 this and 4 altomile 2 saint blow 2 ark saver sounds like a mess when one of them isnt getting their gb2-3 skill off
you jew us out of monarch alfred's royal paladin incarnation

im so happy for deletors
at the same time royals got memed with this ugly bastard's face

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