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November 14, 2024, 12:27:51 PM
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[BF][Hero World]The Dragon Power Ranger Fist of Justice!!
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Topic: [BF][Hero World]The Dragon Power Ranger Fist of Justice!! (Read 5845 times)
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Lucius
The Post-Flooder
Posts: 958
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Watches over Cardfighters
[BF][Hero World]The Dragon Power Ranger Fist of Justice!!
«
on:
August 02, 2015, 02:26:44 PM »
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1x Hero World
Buddy:
5xCombined Warrior Dixieme:
Size: 3
Power: 9000
Critical: 3
Defense: 7000
Attribute: Superhero / Quartet Five
This card cannot be called.
If four or more damage would be dealt to you by an attack, that damage is reduced by 3.
【Act】 You may discard a 《Quartet Five》 from your hand. If you do, destroy a size 2 or less monster on the field.
[Penetrate] [Transform] [Pay 2 gauge & Return a 《Quartet Five》 that you are [Transform] into to your hand]
he is a super-strong Monster that can be called by switching your current Item with it, though he can not be called and can only be used as a Item, but thats rather a small cost for his mighty abilities. He has a def of 7000 which means that even quite a few size 2 Monsters have Problems to directly attack you, whats more if the Opponent link attacks or normal attacks you with Monsters whose combined critical is 4 or more, it will be reduced by 3 which means even Major damage can easily prevented by this. Then there is his 2nd ability with which you can destroy a size 2 or less Monster by discarding a Quartet Five and you can already use this ability the Moment you equip it since you get the QF Card that you were equipped with back into your Hand. With this you can easily destroy annoying Monsters on the left or right and then attack the opponents Center Monster with his penetrate to prevent him use Cards that Need the Center open.
Items:
None (I am playing Hero World <,<)
Impact:
None
Spells:
1xI'm still alive!:
Attribute: Recovery
You may only cast this card when your life would become 0.
[Cast Cost] [Pay 3 gauge]
[Counter] For this turn, the next time your life would become 0, your life becomes 1 instead. You may only cast "I'm Still Alive!" once per game.
I use this Card just out of safety reasons, since even though the effect can save me it has quite a huge cost in this gauge heavy deck even with Hyper Energy.
4xJustice Will Prevail!
Attribute: Enhance
[Counter] Choose a 《Superhero》 in battle, and for this battle, give it power+3000, defense+3000, and [Counterattack].
This Card is pretty Generic since every World has one with similar effect(of course Dragon World has the best of all of them...), but this skill actually has quite a huge value in Hero World, since it can be used on items as well and help you take down some annoying Size 3s with counterattack(assuming you are using it with combined Warrior)
2xIt's About Time I Got Serious!
Attribute: Draw
You may only cast this if you have 6 life or less.
[Cast Cost] [Pay 1 gauge]
Draw two cards. You may only cast "It's About Time I Got Serious!" once per turn.
a good Card that can get you the Cards you Need sometimes when you are in a clinch.
4xI've Seen Through Your Moves!
Attribute: Defense
You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the center.
[Counter] Nullify the attack.
This Card can be a live saver especially when you fight Azi Dahaka for example since unlike in vg, if you stop one attack of Azi Dahaka all attacks are nullified and you prevent your item from getting destroyed.
4xHyper Energy
Attribute: Superhero / Brave Machine / Charge
Put four cards from the top of your deck into your gauge. You may only cast "Hyper Energy" once per turn.
Sometimes a Hero has to Charge before he can make his Special move, even though i am not using any Impacts this Card is still very useful since my deck is quite Gauge dependant.
2xNew Program! 3-Man Squad Quartet Five
Attribute: Quartet Five / Get
Search your deck for up to one size 2 or less《Quartet Five》 monster, put it into your hand, and shuffle your deck. You may only cast "New Program! 3-Man Squad Quartet Five" once per turn.
When you once happen to not have a Quartet Five to equip Combined Warrior this Card gonna be quite useful, whats more it can be used to pay the cost of the Monster destroy skill.
3xThat is an Afterimage
Attribute: Defense
[Counter] Choose a 《Superhero》 on your field. During this turn, the next time that card on your field would be destroyed, you may prevent it from leaving the field.
Honestly speaking, this is one of my favorite Cards since it prevents my Opponent to destroy my item or precious Monster even after using a spell.
4xSpecial Training of Hades
Attribute: Enhance
You may only cast this card if you are Transform or Ride.
[Cast Cost] [Pay 1 life]
Choose an item on your field, and for this turn, give it power+5000, critical+1, and [Penetrate]!
A strong Card that can sometimes turn around a fight that you would have normally lost without it, whats more when a Situation arises where i cant use my Buddy and Need to use another item-monster this can help you boost it up when you fight dangerous size 3 Monsters.
Monsters:
Size 1:
3xRescue Dragon Mach Braver
Power: 1000
Critical: 1
Defense: 4000
Attribute: Superhero
[Counter]【Act】 During an attack on your opponent's turn, pay 1 gauge. If you do, call this from your hand to your center, and change the target of the attack to this monster.
(Move)
Mach Braver is another Azi Dahaka Counter and can be also used to prevent some Impacts sometimes, he also has a nice Move ability which makes him even more neat.
4xFirst Warrior, Einder
Power: 5000
Critical: 2
Defense: 1000
Attribute: Superhero / Quartet Five
[Transform] [Pay 1 gauge] (If you pay the cost, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)
4xHero Hunter, Sieben
Power: 5000
Critical: 2
Defense: 5000
Attribute: Superhero / Quartet Five
When this card attacks, pay 1 gauge.
[Transform] [Pay 1 gauge] (If you pay the cost, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)
4xStray Warrior, Vier
Power: 4000
Critical: 2
Defense: 2000
Attribute: Superhero / Quartet Five
[Transform] [Pay 1 gauge] (If you pay the cost, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)
2xNinth Warrior, Nine
Power: 3000
Critical: 1
Defense: 3000
Attribute: Superhero / Quartet Five
If you are Transform into this card, this card can attack even if there is a 《Quartet Five》 in your center.
[Transform] [Pay 1 gauge] (If you pay the cost, equip this card from your hand or monster space, and this card is treated as an item instead of a monster.)
These four are pretty much only there to call combined Warrior but they can still prove as quite useful if used right, especially Sieben is quite useful since he can prevent some small fry attacks, even if his cost is quite high.
Size 2:
2xRescue Dragon, Justice Drum
Power: 5000
Critical: 2
Defense: 5000
Attribute: Superhero
[Call Cost] [Pay 1 gauge]
When this card attacks and destroys your opponent's monster, if you are Transform into a card, [Stand] this card.
a Monster that can be quite useful against Monsters with ridiculous high souls but relatively low defense (I am looking at you Star Dragon World), and it combies just fine with Prominence Burst
3xFiery Inspector, Prominence Burst
Power: 5000
Critical: 2
Defense: 4000
Attribute: Superhero
When your 《Superhero》 《monster》 attacks and destroys your oponent's monster, for this turn, this card gets critical+1!! (It activates as many times as possible!!)
[Transform] [Pay 1 gauge]
I put this Monster-Item in because i am using Justice Drum in my deck since this Card can reach ridiculous amounts of crits with it.
4xEmergency Launch! Decker Drum
Power: 6000
Critical: 2
Defense: 4000
Attribute: Superhero
[Call Cost] [Pay 1 gauge]
When this link attacks with another 《Superhero》, choose a card in the link attack, and [Stand] it. If the card that [Stand] is a card that you are Transform into, deal 1 damage to your opponent!! This ability only activates once per turn
This is one of the most broken Cards in Buddyfight since his skill allows him to restand and deal damage, you can OTK or 2TK with this Card very easily since his ability can be combined quite nicely with hellish Training and other Cards with this deck.
All in all this decks Motive is to easily overpower your Opponent with using Combined Warrior, Decker Drum and Size 1 to make an advanced Gao Formation. You can say and with Cards like "I've seen through your moves" or "That is an Afterimage" the Chance to lose with this is quite slim. So I am quite proud for being able to create a deck like this
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You dont choose a main clan because it has the strongest Units in it, but because it piqued your interest the most
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[BF][Hero World]The Dragon Power Ranger Fist of Justice!!
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