Cardfight!! Vanguard > CF!!V Discussion
G Booster Set 5: The Dragon Fang That Glitters in the Moonlight
kukuchan:
Clock Fencer Dragon
Time Leap-[AUTO] Generation Break 1:When this unit is placed on (RC) from hand, choose up to one of your other rear-guards, and Time Leap it. (Bind it, call a card from your deck that is a grade greater, and shuffle. At the end of turn, put the unit called on the bottom of your deck, and call the bound card)
Fire Ring Wyvern
[AUTO](RC):When this unit boosts a unit with the Magia ability, you may have the boosted unit gets [Power]+5000 until end of that battle. If you do, at the end of that battle, put this unit into your soul.
Hell's Gate Magician
Magia-[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose up to one grade 2 or less card from your soul, call it to (RC), that unit gets [Power]+5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul.
kukuchan:
Darkside Princess
[AUTO](RC):When this unit attacks a vanguard, you may have this unit get [Power]+5000 until end of that battle. If you do, at the end of that battle, put this unit into your soul.
kukuchan:
Eradicator, Angercharge Dragon
[AUTO]:[Counter Blast (1)-card with "Eradicator" in its card name] When this unit is placed on (RC), you may pay the cost. If you do, put the top card of your deck into your damage zone face up. Then, if that card has "Eradicator" in its card name, your opponent chooses one of his or her rear-guards, and retires it. At the end of that turn, choose a card from your damage zone, and heal it.
Nobody:
Heat Elemental, Juju (C)
[AUTO]:When this unit is placed on (GC), if it is during the battle that your opponent's grade 2 vanguard attacks, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.
[CONT]:This card is also of all clans and nations.
Imperial Shrine Guard, Akagi (RR)
[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Susanoo" in its card name, you may pay the cost. If you do, look at two cards from the top of your deck, search for up to one card from among them, put it into your hand, put the rest on the bottom of your deck in any order, and this unit gets [Power]+2000 until end of turn.
Also, a bunch of cards have been (sort of) confirmed to be in this set from the most recent anime episode (Ace's Trap):
>Scorching Advance Colossus(Gear Chronicle Stride)
>Steam Worker, Etana (Gear Chronicle Grade 1)
>Steam Fighter, Ur-Zaba (Gear Chronicle Grade 1)
>Steam Scara, Merkal (Gear Chronicle Grade 0/Starter)
>Dragon-defeating Battle Deity, Kamu Susanoo (Part of his skill was revealed)
>Rhombus Magus (Oracle Think Tank Grade 2)
>Imperial Shrine Guard, Sumiyoshi (Oracle Think Tank Grade 1)
>Semilunar Magus (Oracle Think Tank Grade 0/Starter)
>Divine Sword, Kusanagi (Oracle Think Tank Critical Trigger, most likely the move to soul and draw a card clone for Susanoo)
>Death Star-vader, Chaos Universe (Confirmed to be a stride, thats about it)
>Starholder Dragon (Link Joker Grade 2)
>Disorder Star-vader, Iron (Link Joker Grade 2)
>Blitz-spear Dragoon (Narukami Grade 3)
>Great Composure Dragon (Narukami Grade 3)
>Eradicator, Rare-talent Dracokid (Narukami Grade 0/Starter)
>Burst Rough Dragon (Pale Moon Grade 3)
>Beauteous Beast Tamer, Alexis (Pale Moon Grade 3)
>Nightmare Doll, Ginny (Pale Moon Grade 2)
>Nightmare Doll, Lesie (Pale Moon Grade 1)
>Masquerade Bunny (Pale Moon Grade 1)
>Darkside Mirrormaster (Pale Moon Grade 1/Sentinel)
kukuchan:
Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, you choose up to two cards from your opponent's drop zone, and bind them face up." and "[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent's bind zone.".
Dragon-defeating Battle Deity, Kamu Susanoo
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Dragon-defeating Battle Deity, Kamu Susanoo" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, look at two cards from the top of your deck, search for up to one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order." and "[CONT](VC) Generation Break 3:During your turn, all of your units get [Power]+2000.".
Flip Clooney
[AUTO](VC/RC) Generation Break 1 Oracle (This ability is active if there are five or more cards in your hand):When this unit's attack hits a vanguard, look at two cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order.
[AUTO](RC)Thunder Strike 2 (This ability is active if your opponent has two or more cards in their bind zone):[Soul Blast (1)] When this unit boosts, you may pay the cost. If you do, until end of that battle, the boosted unit gets [Power]+3000, and "[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and binds that card face up.".
Magical Calico
[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Oracle (This ability is active if there are five or more cards in your hand):[Put this unit into your soul & Choose a card from your hand, and discard it] Search your deck for up to three cards, and reveal them. Your opponent chooses two cards from among them, you put the chosen cards into your drop zone, put the rest into your hand, and shuffle your deck.
Wildran Dragoon
[AUTO]:Forerunner
[ACT](RC) Generation Break 1:[Put this unit into your soul] Your opponent chooses a card from his or her drop zone, binds it face up, you choose up to one of your other units, and until end of turn, it gets "[CONT](VC/RC)Thunder Strike 2 (This ability is active if your opponent has two or more cards in their bind zone):During your turn, this unit gets [Power]+5000.".
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