Cardfight!! Vanguard > CF!!V Discussion
Megacolony
Deiske:
How is this a fair clan? If you don't have a g3 to ride into you're perma stunned for 3-4 turns.The entire idea of not being able to stand your vanguard is cancer. Why is this allowed?
Lucius:
1st. Their Support is small
2nd. They pretty much become a vanilla clan if you can ride and there arent that many Units that can stun the vg with the most efficient being the machining G4.
3rd. their early game isnt something very good and they dont have any means to countercharge except for the PGG or heal
Cherry:
The clan itself is fine. The new support is on a bit of the strong side, but as brought up earlier, their earlygame isn't the best. Not only that, but Machining tend to struggle some if you can continue to get Grade 3s (with Aglovales or something, for example). G Megacolony have to hit you with Stun Beetle before they can stun the Vanguard, is another thing.
However, I will not argue with the idea of stunning the Vanguard being dumb. Not being able to stand it is one thing. Stun Beetle doesn't even allow you to get back into the game if it ever hits (since the opponent will always be ahead of you), and Destroyer will just about always go off regardless of what you do, unless you destroy all of his rearguards (which is more clan reliant, since you can only snipe frontrow unless you have retiring).
~Lati~:
Depends on the build at most to be honest.
Megacolony do not have the substantial support for the early game as they do not have any calling power and can get easily overpowered early on.
G-Format style decks focus more on the later game while Machinings focus mid game advantage more.
However these are very unreliable styles of play due to not having that much support compared to other clans that can easily call and rush.
Sandy:
Is someone REALLY complaining about a clan that rarely gets support?
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