Battle area > Deck Discussion
[VG] [Oracle Think Tank] [Magus] Celestine Prophecy - Detailed In-Depth Guide
Lequier:
I want to start off by saying I mean absolutely no harm in any comments that I may say later on and that it is purely a constructive criticism viewpoint when I mention any of the points I'm going to say. I also want to start off with some positives by saying that the amount of time that you quite obviously put into this is impressive and gives me more motivation to post more in-depth content of this forum as you've quite clearly showed a lot of thought in what you do from both your pretty fantastic layout and how much you managed to put into it.
With that being said, the first thing I'm going to say isn't necessarily a direct criticism toward the deck but more toward the guide. I feel like you may have put far too much effort into the backstory (The introduction through to Magus seems like it could have been shortened into 2 pages instead of 3) and not enough effort has gone into explaining your actual choices. You have obviously thought about your deck quite a lot and it's a shame because these thoughts aren't properly conveyed when you write them down in such a way since you waffled on for too long regarding the backstory of the clan and the archetype. I would have rather had the additional page or so explaining these choices since it generally seems a lot better in giving an audience an insight as to WHY you're playing these cards over others. You go halfway in doing this by explaining why you don't run certain cards but not why you run every non-obvious card that you do. It's unfortunate, really.
On that note, I also don't feel you covered potential tech choices and G-Zone line-ups enough. Tech choices are the things that make each deck individually stronger against specific match-ups that the user happens to fumble against and as such they should be explained more so that the reader can prepare more for obstacles they're facing. Things such as G3 Susanoo, Octagon Magus, Crescent Magus, Silent Tom, Briolette Magus. All of these things come to mind a lot more since these things are definitely things that people can and will play to success since they aren't necessarily cards that you can't play, but more things that you might want to consider playing when constructing.
As for a comment on the deck: It honestly does seem pretty fine. Lack of Octagon Magus does admittedly seem a little strange since I've seen people playing it to success. Also reasoning on not playing Hexagonal Magus would be pretty nice since Hexagonal allows you to do a lot in 1 turn since it doesn't hinder your ability to stride in a deck like Oracle Think Tank while also setting things up nicely for a turn when you can go straight into Kamisusan. Pentagonal Magus seems like a weird choice too, one you probably could have explained a bit better since it still doesn't make sense to me even when reading the decklist through. Also why the 1 Kirin?
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