Cardfight!! Vanguard > CF!!V Discussion
Draft Mode
Sandy:
Having begun to find fighting the same 3-4 decks a bit on the dull side, a few friends and I decided to come up with a new mode that'll hopefully make the battles a little more fun. Though we know it might hard to let go of some clans/decks, I personally believe in the old adage "Variety is the spice of life" and hope others will be creative enough to have more than just a few clans under their belts, now without further ado, let me introduce you!
CFA Team Battle Format: Draft System Guidelines
The Draft system for Team Battles involving 2 or more teams on CFA functions in a very simple manner. Both teams collect and then cast votes from their team on which archetypes, subclans or cards they would like to see banned for the duration of that Team Battle. The rules on the banning process are simple and few in number (please keep in mind that rules may be added and/or changed depending on what may or may not develop in the future):
1. Teams go back and forth on the ban choices. After one team chooses a card, subclan or archetype to ban, the other one will choose, and so on. This is to prevent doubling up ban choices or causing clusters in the chat.
2. The number of banned clans varies depending on the size of the team battle. For starters, 3-4 members per team warrants 2 bans per team, for a total of 4 being banned. 5 and above get 3 bans per team, resulting in a total of 6 being banned and so on. Unless the teams agree upon another lower or higher number, which is fine as long as both teams agree to it.
3. Teams will then decide upon which 'form' the battle shall be, be it Guns, Roundout or Reverse (also deciding upon whether it shall be double mulligan, single or whatever). Once this is decided, the teams will then take no longer than 10 minutes to decide who their first combatant shall be and the battle may then commence.
Dhan:
I think it's an interesting idea couse it brings a new variant to Team Battles, which can be useful to get out of the boredoom called "same stuff"
It maybe (maybe!) need some improves, but in my opinion, it can make you use more brains in team battles than just auto-mode. What to ban, what not to.....
If you let me share some of my ideas, you can make a system so each team can "save" a clan from beein banned, but just 1 and it only saves for your team (for example if both team wants AqF, both need to use their saves on AqF) or anything near that, otherwise people might get excluded from tbs just becouse they are dedicated to 1 clan (i understand this is about making people get out of their shelter, but you know, it can add more salt to the battle)
Anyways, great upstart Sandy! good stuff =)
~Lati~:
It can turn into a positive style of event but more so the general clans that will be targetted will be Aqua Force, Royal Paladin, Link Joker, Shadow Paladin.
Its not that its a bad thing but people generally do get a bit salty over not using them. Its the same concept for the enabling of "double mulligan" in team battles in which people refuse to use single and get a bit salty over it.
Team battles back in the day had variety and I miss that.
Hyo:
Pretty sure people are going to call this a bad before ever giving it a try. I do feel as if a clan shouldn't be banned as a whole but thats up to the two teams in the tb to decide on. It has because an issue where you have to play the same 3 decks and when you see something otherwise it is usually used as a counter. Like to be honest the team battle scene is just over competitive, people denying single-mulligan TBs because their OP decks won't be as busted, denying Roundout/Normal (When was the last time someone even did a normal TB) because they can't counter, people using decks they never used before just to counter someone (Yes I can tell when you have never used that deck before). Like is it really that serious? It's not like the team with the best TB record gets some kind of annual prize at the end of the year, barely any bragging rights goes to any team when it comes to win ratios since none of them are anything fancy. I see people hating on teams because they reset their W/L ratio, like if it makes you so salty, just reset your own and then since you can easily go undefeated do that. But ehh, I don't see the point in being so competitive... you get nothing from winning TBs, so you might as well enjoy it and play what YOU ACTUALLY LIKE instead of oh he's playing CBD, gotta use that Messiah deck. (Seriously whats fun about winning like that). I can understand tournaments being restricted to like a few decks because you win sleeves and I guess it boost your rep? (Even tho it's CFA, we all know each other's play styles and half of us have god luck) so really anyone can win a CFA tournament now. But, anyways I hope people actually try this out and show proof they have. Before going like THIS IS A BAD IDEA. I think it's a good idea, i wish it would of came from someone who TB'd as often as myself. But it's worth a try and im willing to give it a go before I judge it in a positive or negative aspect.
Kisaragi Zane:
I think this is a good idea for the most part. Personally I think restricting archetypes would be the best way to go about this.Targeting individual cards requires constant editing over and over and to determine whether they should be limited, semi limited etc takes too long to figure out in the middle of a TB. Banning clans as a whole: I've always had an issue with that since it's usually a group of cards that cause the trouble.
However, I do think this idea will expand the meaning of 'clan diversity' in team battles.
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