Cardfight!! Vanguard > CF!!V Discussion

Draft Mode

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Sandy:
You see though, that's why, after some discussion, we decided to change it so teams could choose between whether to ban archetypes, archetypes or specific cards. That way everyone can agree upon something and hopefully the majority of the team(s) will be happy with it. Also, last night we had a first trial with this new mode. It went over great! The only drawback I could find is that it does take a little time to cast votes and select what you want to ban and stuff like that, but after that is sorted though, everything went smoothly.

I also like this mode because it has people on the team communicating with one another other than "someone please pick (insert clan here)." or "okay whose next?" Again the slowest part of this mode was the actually banning process IE figuring out which 'type' they wanted to ban and then figuring out what of those category, did they want to ban.

Cherry:
Archetypes or specific cards is the way to go on this. Banning out clans entirely hurts diversity more than helps it in the long run.

The 3 part of this mode is kind of unnecessary when the point of it is just what decks people will use. When you decide on the format doesn't matter all that much. It's a overall good idea beyond that.

ryujiknight:
I agree with Cherry archetypes or certain cards would be better than banning a whole clan, like I don’t want to ban the whole sp clan, cause I may not want to use abyss, just ban rpba, or ban revengers, not the entire clan because what if I want to use rfd, gust blaster, g sp, etc.

That being said, I just wanna say that during the "Draft Team battle" remember that the purpose is to not see Meta, or certain clans you see all the time in tbs that are strictly to win. People now use Meta because they are scared your opponent is going to use Meta. I just want to have a cf where i can use a clan like nn, against a regular clan like gn in tbs without seeing cbd, sgd, or aqua force, trying to counter it JUST to win. Don’t just go Draft mode just to win, don’t go banning, sgd, ripples, and chaos , then go and use the best next meta, if you’re going to do that just do a regular, just keep this in mind if you are wondering why are doing this and what draft mode is for.

Anyway, I suggest when asking for a tb it should be the following

Tb, 3v3, guns, dmull *Draft Mode: SGD, CBD*
(and if a team accept, they name 2 cards/archetypes that they want to ban)

[R.T] SpiderHunterMD:
So starting off, restricting archetypes or specific cards is more of a way to go, since banning a clan entirely is just stupid especially since most, if not all team-battles that usually happen fall under the clan diversity rule. I'm not going to lie... I think its kind of a stupid idea, since well, you're practically allowing free reign in tb's if this is used. Lets say, for example your opponent's team has a guy who is really good with eradicators, the opponent team could easily go "right we want to ban eradicators" forcing the person to play something else, which I see as unfair.

Oh on another matter, which Hyoma and Nao brought up is the double mulligan, which is an addition rule for team-battles which allows another re-draw (Which in real-life is not allowed because single mulligan) and with the team-battle scene becoming "more competitive" leading to many people using net-decks and etc making it stressful to play and making that salt mine industry increase. And before you slam me as completely opposed to the idea, i'll give it a chance and see how bad it screws up or how good it succeeds.

So feel free to try it out.

Cherry:
Spider, that's how Draft mode works on MOBAs and the like in a competitive scene. If you're not banning out something you don't want to see, you're banning out someone specific who you know is a problem to face. If the enemy team bans Eradicators, that one guy is just going to have to deal with it. If he's good at only one deck, that's kind of his own fault. People should have at least three go-to decks in general as it is. The way I see it, Team Battles are essentially CFA's competitive scene (sans Tournaments hosted by... only Sirvat as far as I'm aware). Therefore, competitive decision making is just a natural thing.

This is also why you don't blindly ban Sanctuary, Chaos, and Abyss or the like without thinking about what your opposing team is good at. If you don't know what they're good at, well, may as well blindban those anyway.

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