Cardfight!! Vanguard > CF!!V Discussion

G-zone Limit is Now 16!

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Magus TSS:
Sources: http://cf-vanguard.com/en/information/g_guardian/
http://cf-vanguard.com/information/g_guardian/

Effective April 30th, 2016 in Japan and May 20, 2016 in English format. The G-zone Limit is now doubled from 8 to 16.
So how does everyone feel about this change? I feel G-zones will now be way too easy to make for the moment but maybe this can make more impact later on when we see more new cards.

Helios:
I think the extra 8 cards added to the G Zone was a good move by Bushi. As the game stands, a lot of decks have G Zones that have little to no room to change at all. For example, Messiahs already have a tight G Zone build usually having 2 Amnesty, 1 Excelics, 4 Big Crunch, 1 Judgment. With the addiditon of G Guardians, it would be extremely hard to fit them in. But with the doubled amount of cards allowed, players are now able to have more diverse playes as well as more creative playstyles. Also, when more stride cards are released, if the rules only allowed 8 cards, then it will be extremely hard to play all of the important cards in the deck. There are also more cards which need to unflip itself or another card within the G Zone, and with the addition, players will be able to stride more than the possible 4 strides/game. Even more stuff, we will get to see more cards played that have never seen play before, specifically the Cray Elemental strides.

The only downside i see about this adddition is that this raises the possibility to have more drawn out games. Usually it takes somewhere around 1-3 stride turns to finish off a good game. But know that you are able to stride more often, it may be easier to make overly long games. But all in all, I am excited to see the new strategies that will arise with the 8 extra slots.

Aeon:
16 g zone is a great thing, it will allow for more options in fights, and it will make G Guardians usable. Think about it, home many would you run with an eight card G Zone? I was going to run 2 in my Chatnoir Tester deck ONLY because Tester can return heal triggers easy peasy.

It's also going to make certain decks better, like Gears. Gears problem is that they're limited and can't make use of their best cards because usually 4 spots are taken by Ragna, and 2 are taken by nextage. The other 2 are usually first strides.

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