Battle area > Deck Discussion

[VG] [Oracle Think Tank] Susanoo - Sord of Hope

(1/1)

Hope:
Susanoo' deck by Oats nerdo.
I can make this all fancy, but this more so that I don't forget, and also so that I may have you all look at it because the great lord forbid that I get any good test games in. (PS. I don't always get nice test games with OTT, but when I do, they take half of my existing lifespan away.)

If anyone wants to do test games, I changed my IGN to Hajime Hinata which is still consistent with the hope theme thing, just hmu.


Deck List:

Grade 0: (17)
4 Battle Sister, Muffin (Critical)
4 Psychic Bird (Critical)
4 Divine Sword, Kusanagi (Critical)
4 Lozenge Magus (Heal)
1 Shrine Guard, Haiki [Forerunner]

Grade 1: (13)
2 Battle Sister, Lemonade
4 Divine Sword, Ame-no-Murakumo
4 Meditator, Ame-no-Sagiri
3 Tankman Mode Morning Star

Grade 2: (11)
4 Imperial Shrine Guard, Akagi
4 Divine Calm Kuroikazuchi
3 Silent Tom

Grade 3: (9)
4 Evil Eye Princess, Eurayle
4 Supreme Sky Battle Deity, Susanoo
1 Goddess of Flower Divination, Sakuya

G-Zone:
--- G-Guardians (3) ---
2 Aurora Godhawk, Ichibiyoshi
1 Metal Element, Scryew
--- Other Strides (13) ---
4 Susanoo
2 Wakahime
4 Takemikazuchi
1 Battle Sister Stride
1 Madu
1 Blizza


Deck Discussion and Specifics:
The main idea of the deck is to rotate soul, move cards around, and gather Eurayles in hand. Stall the game while making a vanilla offense after spamming unflips, sending useless cards back to deck with Morning Star, and digging the more useful stuff out with Susanoo/Takemikazuchi/Kuroikazuchi/Akagi to get to near decking out as fast as possible. Once near decking out, hopefully the deck is mostly triggers. Send any Battle Sister criticals back to deck at this point, call any Eurayles. If they survive, if you were able to get the 1 Sakuya, that's great. You can go into Madu and get another Eurayle too if one is in the drop.

The point of this is to get over OTT's lack of any strong finish which just makes the game drag on until they die. With this, you can keep digging through the deck, pulling out units and pgs, sending criticals to the bottom, then eventually shuffling the deck. Then when the time is right, just go call out the Euryales. You always have last ditch play and can always win out of nowhere via binding some amazing stuff and just going Blizza since basically each stride is a person flip in this anyways. I have usually won just by digging everything out last minute through going Susanoo' > Takemikazuchi > Akagi > Tankman >Psychic Birds or something alike that. Its variable really, but the winning image is basically there.

Should this fail or pieces just go everywhere you don't want them to, you're just playing normal Susanoo, which isn't much of a loss.
If you ride someone that isn't Susanoo then it isn't really a big deal either. You can ride Susanoo later on when you get it. Just spend the counterblasts on Takemikazuchi and Kuroikazuchis and its not much different, just a 10k Vanguard.

TL:DR use fishing skills to get Eurayles/PGs/G-Guards (then) not fish out triggers and put them to bottom, shuffle deck and win the game through cheating.

"I thought you were dead."
I was, but then I had a desire to do a CFV RP and then was fortunate enough to see Oracle Think Tank is getting support. The fights in the RP revived old love for the game and I was able to look back at my main clan, OTT, and put this together in the moment of inspiration. I'm not a fan of decks that spell out how you play and enjoy the deck building aspect of this game, so there it is.

- I really like this clan.

PS. I am still dead inside actually.

Magus TSS:
I see why you run Gelato. Good Idea.
Other then that the deck is 50 50 for what your trying to do.
I can't see the deck consistently getting you getting 6+ soul for Eurayle when you might need it especially since you have a lot of soul blasting going on. But the rest of the deck seems pretty solid enough that I think it could work.

Navigation

[0] Message Index

Go to full version