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November 14, 2024, 12:23:42 PM
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Sit Down, Barron! You're Drunk! (Prototype)
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Topic: Sit Down, Barron! You're Drunk! (Prototype) (Read 5346 times)
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TimPowerGamer
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Sit Down, Barron! You're Drunk! (Prototype)
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June 05, 2014, 11:26:31 PM »
Hello everyone. I kind of gave up on my Dark Irregulars/Royal Paladin mixed deck as it phased out of viability at around set 10. With the updates to non-clan restricted units, however, I'm finding there to be a significant increase in versatility with the base concept. By replacing Greedy Hand (which was oh-so good because I could counterblast 1 for +2 soul to make a YPK/Barron row 26k) with Pray Angel (WTF, use one for no counterblasts, 38k Barron/YPK row, wtf is a crossride?), getting an extra Barron (Isaiah, our non-clan locked 9k Barron if your Vanguard is in Legion), and having a newer boss unit that makes use of all of the counterblasts and soul we're no longer using (WEEEEEE, THREE ATTACKS AND MASSIVE ROWS!), well, let's just say the drunken adventures of Barron always end with a "bang".
Here's the list as of now.
3x Prayer Regalia, Pray Angel (Huge rows. +4 soul during main phase. Just one guarantees 3 Sing Saver attacks in a single turn if you're at 4. ~_~)
4x Alabaster Owl
4x Seeker, Harold Breath Dragon
4x Certain Kill Seeker, Modron
4x Seeker, Loving Healer
(Considering Bucephelus. Possibly the Regalia draw trigger if it has a useful effect. In an ideal world, I'd get a clone of that sexy new Nova Grappler stand trigger, Subliminal Gray, "[ACT](RC):[Soul Blast (1) & Put this unit on the bottom of your deck] Draw a card, and shuffle your deck.")
4x Guardian Law Seeker, Shiron (Sentinel) (Naturally, this removes inconsistency from discarding.)
4x Exorcism Regalia, Shiny Angel (This CARD. Soul Charges up to 3 Regalia from your drop zone when called to (RC). Healing your Regalia damage and counterblasting Regalia is top priority in this deck. Soul blasting them first, as well. Calling this can bump your YPK's, Barrons, and Isaiahs by up to 9000 a piece.)
?x Young Pegasus Knight (Deciding numbers in my head still. Balancing power and forerunner consistency is the toughness. These two units will add up to 5 spots. YPK gets 3k per main phase soul charge. Requires RP Vanguard.)
?x Regalia of Purify, Pure Angel (Effect not released yet, I just know more Regalia in my grade 1 line-up is going to be the breadwinner. More support will be revealed in the near future, since these are within 3 weeks of release in Japan.)
4x Strange Power Person of Dust, Isaiah (New Dark Irregular unit. If your Vanguard is in Legion, he gains 3k per main phase soul charge. They're trying to keep him from getting too silly. Unfortunately for Bushiroad, I'm here.)
4x Great Sage, Barron (3k per main phase soul charge. 1k less power than Isaiah, but not locked to Legion. Still requires RP Vanguard.)
2x Blaster Blade Seeker (Obligatory to perform Legion.)
4x Seeker, Sing Saver Dragon (Legion A, primary win condition. With a +4 soul starter that you have two extra copies of in your deck if the main plan falls through, you essentially just need 4 damage to facemelt anything. Passing all triggers to RG's with 6 drive checks when half your RG's get +3k when a unit enters soul is about as dumb as the Asura/Mond final turn. Only, this doesn't need to check grade 3's.)
4x Seeker, Sacred Wingal (Other Legion so you can at least beat face while waiting for Sing Saver.)
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