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15 crits
Quote from: TimPowerGamer on May 05, 2014, 08:35:57 PM15 crits You mean 16 right? You can't have less then 16 triggers in your deck.
If I had to choose one I think I'll have to agree with crossflames that the second build looks more stable, Cat Butler is useless if they just no guard your G2. If you don't ride a G3 because you want to use Cat Butler, you'll start to fall behind because of their Twin Drive.Also having heals is always good since it can often turn around games.
Quote from: Incursio on May 05, 2014, 08:59:40 PMIf I had to choose one I think I'll have to agree with crossflames that the second build looks more stable, Cat Butler is useless if they just no guard your G2. If you don't ride a G3 because you want to use Cat Butler, you'll start to fall behind because of their Twin Drive.Also having heals is always good since it can often turn around games.https://www.youtube.com/watch?v=IF1auPGkZag&google_comment_id=z134hj3amqyasvxz004cfdhhrrmgxfcrmkg0k&google_view_type#gpluscomments I am essentially adapting an adaptation of another Cat Butler deck I used to run. The idea of having a 16k restanding Vanguard is pretty nice. The purpose of the original deck is to have an extremely high amount of fieldable units from the first turn so I can get 3 fully boosted attacks from the first turn attacking, then once my opponent reaches the "guard or die" threshold, have my Cat Butlers out to use in conjunction with my crits to burn their hand away completely.
Cat Butler is important but you can still win without it.