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StarFight Tournament: Starfight Rules & Suggestion

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ryujiknight:
Name: True Skill
Rule: All costs and effects are negated until the end of the game.

Basically no skills aloud just pure skill one wrong move and you are dead.

Name: God Hand
Rule: Each player chooses their hand at the start of the game.

Both players should have chosen a good to hand for a fair game.

Name: New Generation
Rule: Before the start of the game both players do the following...
(1) Choose a grade 3 from your deck and place it on (VG)
(2) Choose a grade 0 with the "Forerunner" ability from your deck and call it to rearguard.
(3) Soul Charge 2
(4) Continue the game as usual

Name: Miracles
Rule: Heals are useless
-Can't use them for G-Guards
-When placed in the trigger zone , its trigger skill is negated

lord2022:
wild war
rule : all RG get CONT: [R] this unit can atk the back row

deal with devil
rule : [once per turn] before starting the battle phase u can choose card from you opponent damage zone if u do choose one of these effect

- retire 2 rg from your opponent
- counter charge 2
- draw 2 cards
- choose one of your RG this RG get  1 drive check when attack until the end of this turn and



Rise my avatar

At the beginning of the fight: after placing your starter and before you mulligan, take one card from your deck and RFG it.Once per battle when card with the same taken card name placed on VG circle heal 1 damage and draw 1 card




chess move
in your main phase u can move your RGs between the rows and columns

Mana:
Shelter
Rule: You can only drop 10k and above shields on the guardian circle

Welcome to Planet Brandt
Rule: The moment you ride a grade 3, that card immediately gets deleted and can only be undeleted once you discard 1 sentinel or stride fodder.

Rank Up:
Rule Name: "In Soviet Russia we had not gradelocks"
What Rule Does: [Skip your draw phase] At the end of your stand phase, if your vanguard is not g3 yet and if you have no card in your hand, that is one grade higher than your unit with highest grade on VC, you may pay the cost. If you do search your deck for one card, that is one grade higher than your unit with highest grade on VC, reveal it to your opponent, take it to your hand and shuffle your deck. Then at the beginning of your ride phase you must ride the card, that you added to your hand through this effect.
Additional Notes: Atleast we can play the game now... Oh and this rule should be used together with the next one.

Rule Name: "I will not tolarate cowardice!"
What Rule Does: At the end of your turn, If your vanguard is not g3 and you havent rode any card on your VC, that is one grade higher, then your unit with highest grade on VC, dicard 2 cards. If you havent discarded 2 cards, choose 2 of your rear guards and banish them from the game.
Additional Notes: Muahahaha! Why would you even stop at g1-2 if it's no fun at all. Play like a man! Oh, and you better use this rule with the previous one as it punishes missrides very hard.


Not related to others at all.

Rule Name: "Japanise pie"
What Rule Does: At the end of your turn, if no cards was placed in your damage zone due to effect of enemy units or due to attack from enemy unit, you may heal one damage.
Additional Notes: "Just come and TRY to take me out lel" (c) any OTT player.

Moe Shinkō:
>any OTT player.

pls you mean Great Nature.

Not fan of the gradelock ones since sibreeze and stuff are a thing so it's eh, no one even does it anymore.

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