Battle area > Starfight Event Hall

Starfight Summer Tournament! #2

<< < (8/14) > >>

Kisaragi Zane:
Tournament Registration is Closed!

>>>> Tournament Bracket:  http://challonge.com/fc4csq6k<<<<
Shuffled Brackets: No
 
Tournament Start Time: 1PM EST!
Location: South Forest

* Clan Mixing is not allowed! (Exceptions including Blaster Dark in Majesty Lord Blaster and Reverse Units & Dragonic Overlord The Rebirth in Glendios.)
* 1 Mulligan Rule (You're allowed to mulligan ONLY ONCE at the start of the match).
* Match Types: Best of 3!
* The results of all matches should be posted on this thread by the winner like this: For Single Tournament or For Team/Tag Tournaments.
* Disconnections and/or tardiness are treated as a game loss towards said player. Any further disconnections (provided with a replay), result in an instant match loss towards the disconnected player.
* Every player has 10 minutes before a match to congregate, if you are not ready to cardfight before the 10 minutes is over, it will count as a lose. You cannot be away during a match more then 5 minutes, and the time will stack. It will not restart if you come back and leave again.
* Announce the distribution of effects! (i.e. Any unit that obtains a critical effect or would via skills or critical triggers must be brought to the opponents knowledge.) 1st Offense is a warning, second offense is a game loss.
* No deck changing/editing under any circumstances whatsoever!
* In the case of Team Tournaments (unless stated otherwise): You may not have two or more players on the team using the same clan.
* In the case of Team Tournaments (unless stated otherwise): The Fight Order will be:
Leader vs Leader
Player A vs Player A
Player B vs Player B
Throughout the tournament.
* In the case of Team Tournaments: The team to win 2/3 games advances to the next round.
* In the case of Tag Tournaments or 2v2s: Should a player from both teams win a fight each, scoring 1-1, winners face off.
* Starfight Team Event Exclusive: Each Round you win, you will be awarded 100 Points for your Starfight Team's Score!
* Starfight Team Event Exclusive: Players in a Starfight Team may only use clans within their Team Pool. If you are not in a Starfight Team, then you may use anything you want.

Tournament Restriction List!
These lists just keep getting bigger and bigger zzzBarcgal cannot be used as a SVG.
Flashing Ripple, Odysseus is limited to 2.
Doctroid Lifros is limited to 1 per deck.
Cosmos Fairy, Lizbeth is limited to 1 per deck.
Tick Tock Worker is limited to 1 per deck and cannot be used as a SVG.
Jewel Knight, Swordmy can only be ran in all Jewel Knight Grade 3 Deck.
Sanctuary Guard Dragon is limited to 1 per deck.
Seven Seas Apprentice, Nightrunner is limited to 1 per deck and cannot be used as a SVG.
Mick the Ghostie Family is limited to 1 per deck.
Seven Seas Helmsman, Nightcrow is limited to 1 per deck.
Steam Battler, Ur-Watar is limited to 1 per deck.
Interdimensional Dragon, Heteroround Dragon is limited to 1 per deck.
Starfight Tournament Rules!
(These are the starfight rules you can expect to see in this tournament.)

* **New Rule** 6th Wonder Card: Before placing your Forerunner, choose up to six cards from your deck and remove them from the game (either RFG or Bind zone works). Once per turn, when one of your units attack hits the vanguard, choose up to one of those six cards and add it to your hand.
* **New Rule** Persona Guard: All cards in your hand get "AUTO: During the battle when your unit is attacked by your opponents vanguard, when this unit is placed on the Guardian Circle, choose one (VG) or (RG) with the same name as this unit and until the end of that battle, that unit cannot be hit."
* Call Me Back!: At the start of your ride phase, choose one of your rear guards and add it back to hand. You cannot use the rear-guard circle of the unit returned by the effect of this rule, for the rest of the turn.
* Nullification: Your Grade 3 Vanguards' get "[ACT] (VC) [1/Turn] Generation Break 1:[Discard a card] During either player's turn, you may pay the cost. If you do, choose one of your opponent's rear-guards of the same grade as your discarded unit, and the chosen unit loses all of its ability text until the end of turn."
* True Generation Break: You can only activate Generation Break 2 skills when you have 4 or more damage, and you can only activate Generation Break 3 and greater skills if you have 5 damage or more damage. (The normal GB requirement still counts).

Kisaragi Zane:
Let the 2nd Starfight Summer Tournament Commence!

Round One Starfight Rule: Call Me Back!

At the start of your ride phase, choose one of your rear guards and add it back to hand. You cannot use the rear-guard circle of the unit returned by the effect of this rule, for the rest of the turn.

Don't forget to regularly check in this thread for any updates and also please post all victories under this thread via the correct format. If there any questions, comments, concerns, you're free to ask in either our CFA Discord (located at the top of the site) or the Starfight Discord. Good luck and enjoy your Starfights~

Whility:
Whility vs Ren7
2:0
10 minute rule (tech)
Result: Whility wins

Lunaskre6:
Lunaskre6 vs Sandy
2-0
Technical victory

-shockwave-:
-shockwave- vs Abrar
2-0

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version