Battle area > Card Strategy
Shadow Paladin - Witches!
Sandy:
--- Quote from: Kaze on May 07, 2014, 08:51:35 PM ---
--- Quote from: Sandy on May 07, 2014, 08:47:16 PM ---
--- Quote from: Kaze on May 07, 2014, 08:39:04 PM ---
--- Quote from: Sandy on May 07, 2014, 08:29:21 PM ---
--- Quote from: Kaze on May 07, 2014, 08:25:18 PM ---
--- Quote from: Sandy on May 07, 2014, 08:14:55 PM ---
--- Quote from: Kaze on May 07, 2014, 08:12:06 PM ---
--- Quote from: Sandy on May 07, 2014, 08:10:33 PM ---
--- Quote from: Kaze on May 07, 2014, 08:09:20 PM ---
--- Quote from: Sandy on May 07, 2014, 08:07:46 PM ---
--- Quote from: Kaze on May 07, 2014, 08:05:15 PM ---
--- Quote from: Sandy on May 07, 2014, 07:57:29 PM ---
--- Quote from: Kaze on May 07, 2014, 07:49:47 PM ---Why does everyone wanna hop on clans they didnt like from the start just to play a "cool" skill or "cute" art e.e
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Because it's new and a lot of folks want to try the new stuff. For me though? I made a promise to a friend, who is too into SP, he tried to get me to join 'the dark side' to which I told him, once they have either an all female option or a fantastic female ace, THEN I'd join him and since that's happened I'm sticking to my promise. Also witches? They're soooo awesome :D
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No but like if you gonna complain about the clan than why join them
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Because a clan is like a country, just because I dislike a part of the country doesn't mean I hate the WHOLE country. I don't really care for the revengers or their new clones the 'Abyss' peeps, but that doesn't mean I'll hate all of them, the witches for example, play completely different but still hold onto that kind of gothic theme while drawing upon the whole aspect of black magic and the more 'dark' side of witchcraft that so far we've only been shown by genesis that it's about fruits and animals.
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So why not just keep it that way e.e
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Keep what in what way?
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Keep the Genesis with the witches and Shadows with the Dark Knights and Cursed Dragons
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Because A) Shadow Paladin already had a few witches in them, so unless you wanna remove say Nemain, then it's already breaking it. Not to mention a clan is a collective of different people with different skills and different backgrounds, it'd be silly to assume that in order to win you'd what? Comprise your forces with nothing but knights with no long range capabilities and with all the same skill sets with not differences? Variety is the spice of life and allows us to cover weaknesses. I'm glad Bushi decided to go out on a limb and try a new 'non knight' archetype. The emo-knights were getting a little predictable.
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No really all clans stick to what they do o.o
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Umm.. yeah they were, in design and mechanics, not to mention BB kept on get reprints in whatever new 'thing' it was being pushed into archetype wise, which would just drag a lot of the same cards along for the ride, same cards/people new look/armor. At least with the witches they can't rely on that same old, same old, they have to try something new, with new mechanics. New stuff keeps games like this alive.
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No but all clans still stay to what they do like:
Novas keep standing
DP support VG
Royal always superior calling
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Exactly, but sometimes they need something new, sure some of the new archetypes are just the same 'core' mechanics with different nuances, but some of the others just borrow the clans name and do their own thing. Sometimes it's very slight and other times it's very noticeable.
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That makes no sense clan should stick to what they do
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Creativity should be more important. If every thing did 'exactly' what the others in their clan did, then why the heck would you want to try any of the new stuff? it'd just be recolored versions of the old stuff. There needs to be difference, nuances and various changes to keep the game fresh and interesting. Sure a clan can keep on doing what it does, at it's core, but it needs those differences in order to do it.
Sandy:
What does shadow paladins do? They basically sacrifice other units in order to power themselves up, but these witches, they're not like that, they're more about sacrificing a different kind of resource (the soul it would seem) in order to screw over the opponent. I'll admit they probably would'a been better suited in say Genesis, but they're in Shadow Paladin, which already has some roots with witches anyways.
M4tt:
They really are amazing cards, but they don't do too much damage to the original Shadows or Musketeers. But even knowing this, I'd still run them.
Sandy:
--- Quote from: M4tt on May 07, 2014, 09:18:16 PM ---They really are amazing cards, but they don't do too much damage to the original Shadows or Musketeers. But even knowing this, I'd still run them.
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Totally, I mean there's always going to be clans that are good against other clans and the same could be said about archetypes.
Zac:
Dat quote doe
Anyways I always wanted to try Shadow paladin but I'm never good with them since I'm used to having rgs here and there all the time but this witch shadow paladin might be awesome for me to try shadow paladin again :D
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