Cardfight!! Vanguard > CF!!V Discussion

G Booster Set 14: Divine Dragon Apocrypha

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Kent233:


Folsing Vampir
Grade 3
Power 10000

[CONT](VC/RC/GC) Darkness (This ability is active if cards have been put into your soul during this turn):If the number of cards in your soul is four or more, this unit gets [Power]+2000/[Shield]+5000, and "Intercept". Then, if you have a vanguard with the darkness ability, and the number of cards in your soul is eight or more, this unit gets [Shield]+5000.

one of the unique grade 3s that get shield power but also a darkness ability that specifies all three spots on the field
yay 10k interecept



Baleful Repressor
Grade 2
Power 9000

Card Flavor(s)
"A person deprived of freedom is a miserable thing isn't it."

Card Effect(s)
[AUTO](RC) Generation Break 2 Darkness (This ability is active if cards have been put into your soul during this turn):When this unit attacks, if the number of cards in your soul is eight or more, until end of that battle, this unit gets [Power]+10000, and your opponent cannot call grade 0 cards from hand to (GC).

this grade 2 is simply amazing, just a stronger tom but combined with the new stride, its very hard for the opponent to counter, and with DUST as well your options are very limited



Revolting Bolt
Grade 1
Power 7000

Card Flavor(s)
"What is electrical resistance about, it tells us about it more than enough."

Card Effect(s)
[AUTO]:When this card is put into your soul by a card effect during your turn, if you have a vanguard with the darkness ability, choose one of your units, and it gets [Power]+4000 until end of turn.
[CONT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn):Resist (This unit cannot be chosen by the effects of your opponent's cards)

pretty neat darkness effect, as long as its active, it has resist and if you SC it then you get a power up so its win win



White Fang Wielder
Grade 1
Power 6000

[ACT](RC) Darkness (This ability is active if cards have been put into your soul during this turn):[Retire this unit] If the number of cards in your soul is 20 or more, choose any number of cards with the darkness ability from your soul each with different grades, put them into your deck, and shuffle your deck. If you choose 4 cards, choose up to five of your units, and they get [Power]+6000 until end of turn.

basically a better soul saver dragon, that's insane



Wachstum Vampir
Grade 0
Power 5000

Card Flavor(s)
"The deep darkness will soon, transform a boy into a great evil."

[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn):[Counter Blast (1) & Put this unit into your soul & Choose one of your other rear-guards, and retire it] Choose up to two grade 1 or greater cards with the darkness ability from your soul, and put them into your hand.

i imagine the forerunner for Gastille variant, allows you to refresh your hand and get units from soul to the hand, that's nice pg



Werfled Informant
Grade 0
Power 4000

[ACT](RC) Generation Break 1 Darkness (This ability is active if cards have been put into your soul during this turn): [Put this unit into your soul] If you have a grade 4 vanguard, draw a card, choose one of your rear-guards, and that unit gets [Power]+3000 until end of turn.

nice little darkness stand trigger, gives a power up and a draw

Kent233:


Blazing Demonic Stealth Dragon, Shiranui "Zanki"
Grade 3
Power 11000

Card Flavor(s)
"Answer now. Return after death, as soul of those who will be with me."

Dominate-[AUTO](VC):During your turn, When this unit is placed on (VC), or when your G unit Stride, choose up to one of any players' rear-guards, and it gets [Power]+2000 until end of turn. If that unit is your opponent's rear-guard, [Stand] and dominate it, and attack your opponent's other unit. (You may use its abilities if you pay the cost)
[AUTO](VC):[Soul Blast (1)] At the beginning of your ride phase, you may pay the cost. If you do, draw a card, all players choose a card from their hand, and call it to (RC). Your opponent cannot activate the [AUTO] abilities of the card called with this effect until end of turn.

The new Shiranui, seems to have integrated dominate into its own style, neat power up regardless of dominate
allows for a free call and stuns opp called unit



Evil-eye Wisdom King, Shiranui "Rinne"
Grade 4
Power 15000+

Card Flavor(s)
"Surpassing the never-ending shame, we will dominate our own fate!"

Card Effect(s)
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Dominate-[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Your opponent chooses two cards from his or her hand, calls them to separate (RC), and they get [Power]+5000 until end of turn. Dominate all of them, and each attacks your opponent's vanguard one at a time. Your opponent cannot activate the [AUTO] abilities of the card called with this effect until end of turn.
[CONT](VC) Generation Break 3:All dominated units get [Power]+10000/[Critical]+1.

This is just so dangerous a dominate g unit, the true ace of shiranui
that end pressure is so good
this deck might go places



Stealth Dragon Enbai
Grade 2
Power 9000

Card Flavor(s)
"Detect the whereabouts of the target with instinct."

[AUTO](RC) Generation Break 1:When another dominated unit attacks during your turn, this unit gets [Power]+5000 until end of turn.

nice new dominate style, doesn't have to care when just if it was the same turn



Stealth Beast, Mist Frog

Grade 1
Power 6000

Card Flavor(s)
"Let's go, let's make more."

[AUTO](RC) Generation Break 1:[Put this unit into your soul] When another dominated unit attacks during your turn, you may pay the cost. If you do, draw a card, and that unit gets [Power]+6000 until end of that battle.

basically a trigger unit for dominated units, neat
helps with soul too



Stealth Dragon, Burai
Grade 0
Power 5000

[AUTO]:Forerunner
[AUTO](RC):[Put this unit into your soul] When your vanguard with the dominate ability is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your opponent's drop zone, your opponent calls that card to (RC), and at the end of that turn, retire that unit.

new forerunner unit, works for stride and g3 ride for shiranui
gets a opp unit for dominate, nice



Rikudo Stealth Dragon, Gandokurakan
Grade 4
G guardian
Shield 15000

Card Flavor(s)
"With this much of remaining strength, it cannot be broken."

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if the number of cards in your opponent's hand is three or more, until end of that battle, this unit gets [Shield]+5000, then, if it is six or more, this unit gets [Shield]+10000.

New g shield, yay them, helpful too, gets a 30k shield immediately against some decks, yay



Liquidation Stealth Rogue, Sadatsugu
Grade 2
Power 9000

Card Flavor(s)
"The amount to settle this fight, I will pay it for you."

[AUTO](RC):When this unit attacks a vanguard, if you have a vanguard with "Shiranui" in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO](RC) Generation Break 1:[Counter Blast (1)] At the end of the battle that your other rear-guard attacked a vanguard, you may pay the cost. If you do, retire the unit that attacked, draw a card, and this unit loses this ability until end of turn.

pretty nice for dominate, basically a retire and draw one time per turn. 11k unit too, thats good

Nubatama went in strong for this last set, hard dominate pressure

Kent233:
starting off strong



Neon Gyze
Grade 0
Power 5000

[AUTO]:When this unit is ridden, put this card into your G zone. (It does not count for Generation Break)
[CONT](G Zone):The [Power] increase from your trigger effects changes to "Choose up to one <Zeroth Dragon> from your G zone, and bind it face up".
[CONT](G Zone):Your <Zeroth Dragon> in the bind zone cannot be moved to another location.
[Ultimate Stride]-"Dragon Deity of Destruction, Gyze" (Released when your vanguard is grade 3 and the number of different <Zeroth Dragon> in your bind zone is five!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Remove all other cards from your circles, soul, and G zone, flip this card over, and Stride it on your (VC).

so many interesting things about this card right from the start
-its not a forerunner unit instead gaining a skill once its ridden moving to the g zone
-doesn't count to gen break despite being in the g zone but does count to "2 or more" units like the old altmile, rais, and asha
-doesn't have a quote on it and that's because of its final convention turning of vanguard...




Dragon Deity of Destruction, Gyze
Grade 4
Power 30000

Card Flavor(s)
"The world will be silenced."

[AUTO]:When this unit is placed on (VC), choose five <Zeroth Dragon> from your bind zone, and call them to separate (RC).
[CONT](VC):You cannot ride and call rear-guards other than <Zeroth Dragon>. All of your units do not return to your G zone and are unaffected by any influence other than this card and your guardians. Your rear-guards cannot be attacked.
[AUTO](VC):At the beginning of your turn, deal one damage to your opponent's vanguard for each <Zeroth Dragon> on your (RC).


Double sided card, first for vanguard, one half neon gyze the other is this, which means its a g4 technically in your main deck

Over turning the convention of vanguard indeed, this card is a straight up win condition in a similar vain to glendios, giving you about one turn to win
its a permanent stride, lore wise with hearts calling the unit through space time, this card overrides, similar to diff-ride only Gyze remains

its also a cray elemental so all decks can become Gyze, lore approved
This unit basically says only the vanguard can attack it and if you can't win by then, you lose, only high attackers can get to it and it keeps basically the entire hand to guard for gyze as it doesn't have to worry about hand advantage cause it deals dmg by itself

Kent233:


Subjugate Dragon
Grade 3
Power 11000

Card Flavor(s)
"The king-to-be dragon is, seeking for faithful servants."

Card Effect(s)
[AUTO] Ritual 1 (Active if there is a grade 1 card in your drop zone):When this unit is placed on (VC) or (RC), if you have a vanguard with the ritual ability, search your deck for up to one grade 1 or less card with the ritual ability, call it to (RC), and shuffle your deck.

that flavor text so accurate
on call caller, nice
pretty neat 11k



Dragwizard, Gaunan
Grade 2
Power 9000

Card Flavor(s)
"He for sure, is advancing on the road that leads towards dragon."

[AUTO]:[Counter Blast (1) & Choose a grade 1 card with the ritual ability from your hand, and discard it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, draw two cards.

finally creeped witch draw 2, better than the the old gen break while that's freer this is nice



Dragwizard, Luhalba
Grade 1
Power 7000

[CONT](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):During the battle that this unit boosted, this unit gets [Power]+3000.
[AUTO](RC)[1/Turn] Generation Break 1:When your other rear-guard with the ritual ability is retired from (RC) for the effect or cost of your card, you may put that card into your soul.

nice 10k booster and helps with soul



Dragwizard, Fuamnach
Grade 1
Power 7000

Card Flavor(s)
"If this happens, I'm unstoppable!"

Card Effect(s)
[ACT](Hand):[Discard this card & Choose one of your rear-guards with the ritual ability, and [Rest] it] Draw a card.
[CONT](RC) Generation Break 2 Ritual 5 (Active if there are five or more grade 1 cards in your drop zone):If you have a grade 4 vanguard with "Luard" in its card name, this unit gets [Power]+7000, and "[CONT](RC):Resist".

helps basically expedite the ritual process
a free draw is always nice, the rest is mitigated by the retire of SP anyway, and if kept, 14k resist booster

Kent233:


Dragraptor, Moza
Grade 1
Power 7000

[AUTO](RC) Ritual 1 (Active if there is a grade 1 card in your drop zone):When this unit attacks, if you have a vanguard with the ritual ability, this unit gets [Power]+4000 until end of that battle.

new 4k attack boost grade 1 no genbreak



Dragwizard, Bikleo
Grade 0
Power 5000

[AUTO]:Forerunner
[AUTO] Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):[Put this card into your soul] When this unit is retired from (RC) due to the cost or effect of your card with the ritual ability, you may pay the cost. If you do, Counter Charge (1).

Nice new ritual forerunner, allows early ritual game, no gen break



Zakbau
Grade 0
Crit
Power 5000



Slap-tail Dragon
Grade 2
Power 9000

Card Flavor(s)
"You can't avoid it even if you already knew."

Card Effect(s)
[AUTO](RC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When your other grade 1 unit is placed on (RC), if you have a vanguard with the ritual ability, the unit that was placed and this unit get [Power]+3000 until end of turn.
[CONT](Deck/Drop Zone):If you have a grade 4 vanguard with "Luard" in its card name, this card gets grade -1.

new g2 treated as g1 always nice, bruno 3k boost per g1 call unit, good stuff



Salvation Revenger, Aril
Grade 0
Power 4000
Heal

Card Flavor(s)
"I won't let you die...... Because, nothing has ended."

Card Effect(s)
[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

new heal for revengers

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