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Pictures are more practical fur me,. Also, why not run 4 Darmstathingy.
Whether its Power based or lock based. I think your best bet might be to throw in some Stands, ALSO if its Power Based, I'd use the Reverse Cradle as well in my opinion. The break ride could also fit in somewhere as well, that way you maximise locking power for control. Using some Reverse units as beatsticks and then using the occasional Omega Lock to continue beating away at your opponent while they have nothing. An Excellent Strategy though, its a shame I prefer to use all aspects of a Unit XD.. So Sorry if this isn't much help
Please post your deckist to accompany it, so people have a better idea of what the deck is without having to look at the picture every 5 seconds~(Like me, for example, if I wanted to say something)Also, make sure to list all cards, not just the Link Joker units.
Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
Quote from: HunterSerge on May 20, 2014, 01:06:30 PMWhether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all. Star-Vader, Cold Death Dragon.
Quote from: Doctor Who on May 20, 2014, 07:37:08 PMQuote from: HunterSerge on May 20, 2014, 01:06:30 PMWhether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all. Star-Vader, Cold Death Dragon. Running 4 pgs is pointless lol. when ur not gonna have a bunch of LJ units in hand using Omega lol.
when i play gladios, i use dimpol structure deck with 10 grade 3.i use 4 null and 4 R guard and 4 R picker from drop zone 3 unflipper in g1and 4 open lock and 4 R searcer for g23 BR, 2 omega and 5 differance Rand 8 draw, 4 stand, 4 heal adn starter with in soul eff.in my hand, i must have BR for be my g3. i focus on atk rg opponent until i can BR and my dmg 5. i guard they vg and pass for rg.when my dmg still 4, i use br if i can. but i always br when dmg 5 if ther no BR in my hand. i must save at least 1 R b4 BR, becouse after i BR i use R lock and use 4 R picker to get another r from drop zone and use omega lock. i reapet that menthod turn by turn. i focus atk my opp RG and vg if there no other. my lb5 always work and more easy if there BR in my hand.
removing a few of the draw triggers is probably a good idea since while you want R cards in hand this deck is gonna be trying to tank as much as possible especially if its world end so having 8 draws might result in not enough shield or deck out before victory is achieved
Grade 0's Starter - Star-vader, World Line Dragon4 Recollection Star-vader, Tellurium (Heal)4 Star-vader, Spark Doll (Critical) (Cyber Fairy) 4 Star-vader, Jailer Tail (Draw) (Cyber Beast) 2 Star-vader, Nebula Captor (Draw) (Cyber Fairy) 2 Star-vader, Scounting Ferris (Draw) (Cyber Beast) Grade 1's 3 Barrier Star-vader, Promethium (Cyberoid) (Perfect Guards)3 Engraving Star-vader, Praseodymium4 Star-vader, Ruin Magician (Cyber Fairy) Grade 2's 4 Star-vader, Cold Death Dragon (Cyber Dragon) 2 Star-vader, Colony Maker (Cyber Fairy) Grade 3's 4 Star-vader, "Omega" Glendios (Cyber Golem) 2 Setting Sun Star-vader, Darmstadtium (Cyberoid) 2 Star-vader, Infinite Zero Dragon (Cyber Dragon) 9 Яeverse Units 1 Cleanup Celestial, Ramiel "Яeverse" 1 Broken Heart Jewel Knight, Ashlei "Яeverse" 1 Dauntless Dominate Dragon "Яeverse" 1 Eradicator, Vowing Saber Dragon "Яeverse" 1 Demon Marquis, Amon "Яeverse" 1 Silver Thorn Dragon Queen, Luquier "Яeverse" 1 Deadliest Beast Deity, Ethics Buster "Яeverse" 1 Blue Storm Karma Dragon, Maelstrom "Яeverse" 1 Ice Prison Hades Emperor, Cocytus "Яeverse"