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The ratio differs with decks and usages, and it varied a lot trough this games "hystory".At the beggining of it, we usually used 17-14-12-7, changing to 17-13-12-8 / 17-14-11-8 (I prefer the first one).However, in decks like Halcyon/Glendios/Daikaizer it's pretty much 17-11-10-12 or something of that sort (can't remember how my builds vary in these builds, i remember i play 12 G3 in Glendios and G-Dai, but i run a specific core in G-Dai, but i'll post that list later.)
For standards, I used to run 17/10/10/10 in the beginning of the history of Vanguard. Slowly, I realized that formation was breaking down since it was easy for my opponent to get rid of my rearguards around end of season 1-2 history. I had no choice but to switch to a more complex style for me which is 17/14/11/8
Well imo, every deck should have 1 main grade 3. Aside from the main grade 3, there is the alternate grade 3 which is a vanguard to use when you don't get your main, or a break ride. There will be 4 main grade 3 and the alternate could be around 2-4.The good part on having 7 grade 3 is that you have one less card in the deck that is useless during guarding. (Unless if you have perfect guards) Sometimes I even make decks to only have 6 grade 3s.
Question, Whats such an Advantage of having only 7 Grade 3's? I mean in my opinion in terms of Crossride Decks or Break Ride Decks, I'd want an equal number of Break Rides/Pre-Crossrides to match the number of Bosses.I mean I understand if its simply to bump up Grade 2 to 12 cards but you can just mooch off a Grade 1 for that.