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Inj this built you have I may Chain Geek for Powering up Rear, before Vogue comes, of if Vogue Strategy is screwed.
Something to keep in mind about Stands in a build like this - while they're extremely powerful once you hit lategame and trigger your Limit Break, Critical triggers still put in a lot more work for the majority of the game, and Stands can often end up being dead early on. Also, you absolutely NEED Metamorfox (unlocker) at 4 in Hyakki Vogue.
Quote from: HunterSerge on May 24, 2014, 02:07:57 PMSomething to keep in mind about Stands in a build like this - while they're extremely powerful once you hit lategame and trigger your Limit Break, Critical triggers still put in a lot more work for the majority of the game, and Stands can often end up being dead early on. Also, you absolutely NEED Metamorfox (unlocker) at 4 in Hyakki Vogue. yeah good point I can take out um a unit like that 7k that i run 4 of that can soul blast one and move to another rg circle to max out Metamorfox and that Oboros Cart thing was thinking maybe 8 crits 4 stands for since i can use it to unflip etc. since half the time i lose to um Hyakki Vogue Reverse is because late game they LB 2x with Metamorfox then outa no where get stands lmfao then im like zzzz dats game lol
Quote from: [T.A] Ren [R] on May 24, 2014, 05:29:47 PMQuote from: HunterSerge on May 24, 2014, 02:07:57 PMSomething to keep in mind about Stands in a build like this - while they're extremely powerful once you hit lategame and trigger your Limit Break, Critical triggers still put in a lot more work for the majority of the game, and Stands can often end up being dead early on. Also, you absolutely NEED Metamorfox (unlocker) at 4 in Hyakki Vogue. yeah good point I can take out um a unit like that 7k that i run 4 of that can soul blast one and move to another rg circle to max out Metamorfox and that Oboros Cart thing was thinking maybe 8 crits 4 stands for since i can use it to unflip etc. since half the time i lose to um Hyakki Vogue Reverse is because late game they LB 2x with Metamorfox then outa no where get stands lmfao then im like zzzz dats game lolI'd take out an Oboros Cart for Metamorfox. Don't need to be increasing the amount of 6k boosters that you have, it'll cause you issues in the midgame. And yeah, 8 Crit & 4 Stand sounds best for this deck.
Grade zero's Starting Vanguard - Stealth Rogue of Kite, Goemon (Demon) 2-Stealth Fiend, River Child (Heal) (Gillman) 2-Stealth Fiend, Yukihime (Heal) (Ghost) 4-Stealth Fiend, Dart Spider (Stand) (Insect) 2-Stealth Rogue of Dark Night, Krog (Stand) (Demon) 4-Stealth Beast, Cat Devil (Critical) (Warbeast) 2-Stealth Rogue of Dagger, Yaiba (Critical) (Demon) Grade 1's2-Stealth Beast, Leaves Mirage (Warbeast) (pg)2-Silver Collar Snowstorm, Sasame (Ghost) (QW)3-Stealth Beast, Metamorfox (Warbeast) 3-Stealth Fiend, Oboro Cart (Ghost) 4-Stealth Rogue of Umbrella, Sukerokku (Demon) Grade 2's4-Stealth Rogue of Demonic Hair, Gurenjishi (Demon) 1-Swift Archer, FUSHIMI (Warbeast) 2-Stealth Beast, Bloody Mist (Warbeast) 2-Stealth Beast, Spell Hound (Warbeast) 2-Stealth Beast, White Mane (Warbeast) Grade 3's4-Covert Demonic Dragon, Hyakki Vogue "Reverse" (Abyss Dragon) 4-Covert Demonic Dragon, Kagurabloom (Abyss Dragon)
Yeap seems good... i will try this deck out for sure i love murakumo !!!
murakumo is pretty underrated unfortunately
Quote from: [MK Brawler] DanJD on June 01, 2014, 02:57:52 PMmurakumo is pretty underrated unfortunately True that and my favourite card is murakumo too . :/