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Why don't we do a poll voting to get the top 10 and then do the score system on the top 10?Giving scores to all 36 entries is just silly.
SpoilerI would like to say before I begin thank you to all the people who participated and to the admins for allowing this contest.and now for Judgement. Hehe anime reference. Be warned I will be strict. To any admin if my post is incorrect please PM and let me know and I will edit as soon as possible.Legion No 1: This card is beautiful. It links beautifully and the cards skills are exactly what Magus's should do. Earn skills and abuse foresight. I really personally like the names of these cards as well as they suit the characters perfectly. For these reasons, this card gets a 10/10.Legion No 2: The card doesn't link well. The black wings don't go across the scene like they should. The art itself is ok for my taste but it could be a lot better. Effect-wise the grade 3 effect is incomplete and rushed. It wants to be a ride the vanguard after the battle but from how it's worded it isn't and makes the card bad. The grade 2 even outshines it. Heal 1 damage outright for hitting the power level which from how it's currently worded even easier then sin buster getting his 30000 total power. No just no the Counterblast cost does not justify it ether. So For these reasons, this card gets a 1/10.Legion No 3: This card doesn't link ether. The sword at the very least should have gone across the cards. The background while it is Nubatama. It doesn't work for me to bring out the card life. The first effect for the grade 2 is something I can put aside because of the fact the grade 3 only has 2 skills counting the legion skill. It is surprisingly balanced for what this legion can do. My only wish is that I just wish the art could give it more feeling. For these reasons, this card get a 6/10.Legion No 4: It's a almost a exact copy of Cormac & Mackart for witches. Except the Cormac copy is a bit more restrictive for witches but in a exchange it prevents grade 1 or higher from guarding. I don't like the skill. Simply because grade 1 or higher guard sealing from hand is too much. Especially since they can get plus every legion with the mate if they had it. I think this person tried to be a little creative with the skill but took the wrong direction and could have done something to make it a tiny bit more unique without going overboard. The art however suits Shadows well even though this art is not intended to link but it's the only real thing it has going for it. Even the flavor text suggest that. So with those reasons I give this a 4/10.Legion No 5: I dunno what to say about this one. It links really well and has amazing art. But unfortunately the text doesn't help it. It does not even have the Legion 20000 text like it should so all the legion skills don't work. In addition the legion skill and the original skill should be swaped since the legion skill is always first. The skills they both have suits the deck nicely though and it's something that if done correctly it could have had the potential to be a 10 out of 10 card but because skills are missing. For these reasons this card gets a 4/10.Legion No 6: This is also a perfectly link card. The clouds link it so well and the characters express life and beauty as they look at each other art wise it's perfect. Even the name they both have is beautiful. However skill wise it does not feel like a Genesis unit. It feels more of a Oracle Think Tank. Genesis is the jack of all trades clan I can put this aside also the skill is ok, nicely balanced for Genesis. Maybe a little bit too balanced as it feels a tiny bit underwhelming. I really think this card shouldn't be once a legion. The grade 2 a little bit outshines it but not greatly and is nicely balanced as well for all clans. For these reasons this card gets a 9/10.Legion No 7: Not much to say here. My one problem with this card is that the grade 3 art it feels too far away from where he should be. Grade 2 is too close. The art still link really well. The skills fit the clan nicely and are exactly what Royal's should be doing. So for these reasons this gets a 8/10.Legion No 8: Too many mistakes in wording of the text and no legion skill just no... In addition reading the text and trying to understand it it doesn't suit Nova's at all. The arts links really nicely however but it really leaves a lot to be desired. For these reasons this gets a 2/10.Legion No 9: (This picture was a bit big for me when I looked at it.) Anyway this card is really well done. The cards link perfectly and scream Murakumo. Balanced really well. I dunno what else I can say to this. It's really good. One downside the last effect is not a CONT this is too critical a mistake to ignore. For these reasons this card gets a 9/10.Legion No 10: The grade 3... From this wording... You can retire up to 5 units with this skill all for sending a grade 3 and a grade 2 back to the deck. No... it's too much. Even being on legion and counterblast 2 and even not returning 2 cards that aren't triggers does not justify it's balance. Way too much Kagero snipe cards by choice but in exchange they aren't completely powerful like this. The grade 2 is ok since it needs to be in legion and supports the grade 3 too well. The art is beautiful and really works well and tells you this is a Kagero. So for these reasons this card gets a 6/10.Legion No 11: Just like 5. This art links beautifully and are Pale Moon in every way. I wish that the text did not forget the legion skill that the cards link. The skills for it fits it but it can't legion so her skills does not work. For these reason this card gets a 4/10.To Be Continued... I will continue these in a bit. To also help players get a idea on how to go about scoring.