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CF!!V Discussion / Re: Top Clans!
« on: May 08, 2014, 10:28:37 AM »
Voted, my choices being Granblue, Link Joker, and Nova Grapplers.
Granblue: This is a clan I fell out of love with for awhile because it couldn't keep up with the power creep, but its found its way back into good graces now. This is an immensely technical deck, and it will kick you in the nuts if you misplay. You have to constantly track so many factors constantly, but when you know how to play it, its an extremely rewarding clan to use. Its able to tank like nothing else, and its able to throw down anything you want earlier in the game for the purposes of rushing, since its easy to swap them out for quality columns later. The nature of its toolbox allows you to run a lot of 1-of techs, enabling the clan to be relatively well flexible. The good match-up against retiring clans is also rewarding. And no, this isn't because of just reviving your units, since that takes resources all the same. The actual reason, which people fail to point out most of the time, is that you don't have to worry at all about whether you'll draw into a replacement for the retired attacker or booster, as you can just throw down any card from your hand, and swap it out for a good attacker/booster.
Link Joker: This clan aesthetically is awesome. This clan has a really cool to use mechanic. However, I hate being restricted to late game, and the standard Link Joker deck just wasn't doing enough for me to sacrifice having any midgame presence. Then, along came Glendios. The instant I saw him, the only thing I was thinking about was his amazing midgame potential. Then stuff like Erbium, Magnet Hollow, and Reverse Cradle were revealed, making me very happy. In this state, we had a deck with an insanely high ride consistency, easy 3 stage columns against 13k Vanguards, free midgame front-row locks, and access to early Colony Maker plussing. However, THEN we got Rubidium. This has pushed Glendios into being my favourite build in the game. In addition to 8 Perfect Guards just being absolutely amazing, with 4 of them functioning also as 7k boosters and 5k shields, it is just amazing at shutting down a lot of powerful Vanguards. It does very well against 90% of restanders (including the newest of them, Sing Saver and Cat Butler) due to being able to easily shut off their restanding skills, in addition to also shutting down Maelstrom Reverse, Machining Warsickle, and Daikaiser.
Nova Grappler: This has always been my favourite clan, and remains this way to this day. I'm not entirely sure how to describe my love for Novas. Kamui was my favourite character from the show, so I quickly adopted his clan. I loved Stern Blaukluger's insane midgame, which was only boosted by EB08's addition of Galaxy Blaukluger. Very happy about the clan's return to midgame with Season 4.
Granblue: This is a clan I fell out of love with for awhile because it couldn't keep up with the power creep, but its found its way back into good graces now. This is an immensely technical deck, and it will kick you in the nuts if you misplay. You have to constantly track so many factors constantly, but when you know how to play it, its an extremely rewarding clan to use. Its able to tank like nothing else, and its able to throw down anything you want earlier in the game for the purposes of rushing, since its easy to swap them out for quality columns later. The nature of its toolbox allows you to run a lot of 1-of techs, enabling the clan to be relatively well flexible. The good match-up against retiring clans is also rewarding. And no, this isn't because of just reviving your units, since that takes resources all the same. The actual reason, which people fail to point out most of the time, is that you don't have to worry at all about whether you'll draw into a replacement for the retired attacker or booster, as you can just throw down any card from your hand, and swap it out for a good attacker/booster.
Link Joker: This clan aesthetically is awesome. This clan has a really cool to use mechanic. However, I hate being restricted to late game, and the standard Link Joker deck just wasn't doing enough for me to sacrifice having any midgame presence. Then, along came Glendios. The instant I saw him, the only thing I was thinking about was his amazing midgame potential. Then stuff like Erbium, Magnet Hollow, and Reverse Cradle were revealed, making me very happy. In this state, we had a deck with an insanely high ride consistency, easy 3 stage columns against 13k Vanguards, free midgame front-row locks, and access to early Colony Maker plussing. However, THEN we got Rubidium. This has pushed Glendios into being my favourite build in the game. In addition to 8 Perfect Guards just being absolutely amazing, with 4 of them functioning also as 7k boosters and 5k shields, it is just amazing at shutting down a lot of powerful Vanguards. It does very well against 90% of restanders (including the newest of them, Sing Saver and Cat Butler) due to being able to easily shut off their restanding skills, in addition to also shutting down Maelstrom Reverse, Machining Warsickle, and Daikaiser.
Nova Grappler: This has always been my favourite clan, and remains this way to this day. I'm not entirely sure how to describe my love for Novas. Kamui was my favourite character from the show, so I quickly adopted his clan. I loved Stern Blaukluger's insane midgame, which was only boosted by EB08's addition of Galaxy Blaukluger. Very happy about the clan's return to midgame with Season 4.