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Battle area => Community => Deck Discussion => Topic started by: Cherry on September 17, 2014, 07:18:37 AM

Title: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Cherry on September 17, 2014, 07:18:37 AM
Grade 0: 17

1 Fire Passion Liberator, Guido
2 Liberator, Lucky Charmy
2 Steel Blade Liberator, Alwira
4 Catchgal Liberator
4 Liberator of Hope, Epona
4 Napgal Liberator

Grade 1: 14

4 Halo Liberator, Mark
3 Curve Blade Liberator, Yoseph
3 May Rain Liberator, Bruno
3 Physical Force Liberator, Zorron
1 Starry Sky Liberator, Guinevere

Grade 2: 12

4 Liberator of Oath, Aglovale
4 Liberator, Lawful Trumpeter
4 Liberator of Destiny, Aglovale

Grade 3: 7

4 Bluish Flame Liberator, Prominence Core
3 Bluish Flame Liberator, Percival

"Why not just play Prominence Glare?"

I don't like Glare very much! It's a really stupid design that's almost entirely a copy/paste of Core (save the +3000 part) and a slapped on Glory/Yggdrasil text just to make it better. With my passionate defiance, I decided to keep on upgrading my Prominence Core decks. I've gone through a lot of versions with him. Despite how I didn't like him at first, I played him a lot... and would rather him than Glare.

Now let me explain how the deck works. Destiny Aglovale looks counterproductive but he's not entirely. I'd like to filter or grab as many Grade 3s from my deck as possible and it filters out Soul. While this does counteract with Prominence Core wanting to call itself on the field, I don't have any qualms with safely holding one in hand for Relegioning or just keeping it out of the way for Drive Checks and better calls like Aglovales or Yosephs. Phallon is there for a reliable 11 hit. It was previously Beli but I didn't like him as much.

Ideally, you want Bruno behind Prominence Core to make him a insane Critical stacking beast who gains more power himself. It would be Coronagal but Guido is easily the best starter I've ever seen for the clan and is absolutely essential for the already Counterblast heavy deck. Lots of Yosephs to keep up with drawing lots and blowing out Soul, along with some backup draw triggers to make sure Core's hand advantage game is impossible for them to keep up with!

Percival is a free call, free trigger recycle (from performing Legion), and a field rebuilder for the most minimal cost imaginable with Lawful Trumpeters. I feel his literal only downside as backup is the fact that Aglovale is his mate. But, since we can soul blast the used Aglovale out, I don't feel too bad about it. I really like his utility purpose for Legion Liberators.

Royals were my 100th post celebration, now Golds are my 200th! Can you guys guess what kind of player I am yet?
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Ren «Я» on September 17, 2014, 12:47:27 PM
Grade 0: 17

1 Fire Passion Liberator, Guido
2 Liberator, Lucky Charmy
2 Steel Blade Liberator, Alwira
4 Catchgal Liberator
4 Liberator of Hope, Epona
4 Napgal Liberator

Grade 1: 14

4 Halo Liberator, Mark
4 Curve Blade Liberator, Yoseph
3 May Rain Liberator, Bruno
3 Physical Force Liberator, Zorron

Grade 2: 12

4 Liberator of Oath, Aglovale
4 Liberator, Lawful Trumpeter
2 Liberator of Destiny, Aglovale
2 Liberator of Royalty, Phallon

Grade 3: 7

4 Bluish Flame Liberator, Prominence Core
3 Bluish Flame Liberator, Percival

"Why not just play Prominence Glare?"

I don't like Glare very much! It's a really stupid design that's almost entirely a copy/paste of Core (save the +3000 part) and a slapped on Glory/Yggdrasil text just to make it better. With my passionate defiance, I decided to keep on upgrading my Prominence Core decks. I've gone through a lot of versions with him. Despite how I didn't like him at first, I played him a lot... and would rather him than Glare.

Now let me explain how the deck works. Destiny Aglovale looks counterproductive but he's not entirely. I'd like to filter or grab as many Grade 3s from my deck as possible and it filters out Soul. While this does counteract with Prominence Core wanting to call itself on the field, I don't have any qualms with safely holding one in hand for Relegioning or just keeping it out of the way for Drive Checks and better calls like Aglovales or Yosephs. Phallon is there for a reliable 11 hit. It was previously Beli but I didn't like him as much.

Ideally, you want Bruno behind Prominence Core to make him a insane Critical stacking beast who gains more power himself. It would be Coronagal but Guido is easily the best starter I've ever seen for the clan and is absolutely essential for the already Counterblast heavy deck. Lots of Yosephs to keep up with drawing lots and blowing out Soul, along with some backup draw triggers to make sure Core's hand advantage game is impossible for them to keep up with!

Percival is a free call, free trigger recycle (from performing Legion), and a field rebuilder for the most minimal cost imaginable with Lawful Trumpeters. I feel his literal only downside as backup is the fact that Aglovale is his mate. But, since we can soul blast the used Aglovale out, I don't feel too bad about it. I really like his utility purpose for Legion Liberators.

Royals were my 100th post celebration, now Golds are my 200th! Can you guys guess what kind of player I am yet?

Surprised you don't go 3 Trumpeter, and 3 Phallon. (Just a suggestion lol) Since Percival is free card when you perform legion, and you have Guido as well and getting the Trumpeters are very simple. But besides that, deck looks good.
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Cherry on September 17, 2014, 04:01:19 PM
Trumpeter only works if he's there as you perform Legion, so drawing him is the only way to set him off as early as possible or hold him back for field recreation. Superior Calling him after I Legion doesn't help me a whole lot unless I can be assured I can net another Grade 3. That's why I need him at 4. To freely fill field without using my whole hand asap.
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Ren «Я» on September 17, 2014, 05:04:54 PM
Trumpeter only works if he's there as you perform Legion, so drawing him is the only way to set him off as early as possible or hold him back for field recreation. Superior Calling him after I Legion doesn't help me a whole lot unless I can be assured I can net another Grade 3. That's why I need him at 4. To freely fill field without using my whole hand asap.

Oh okay cause I run 3 and normally get one on field when I legion so that's why I asked lol.
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Cherry on September 18, 2014, 12:07:12 PM
Going to test maxing Destiny Aglovale to see if it makes a significant difference in play on hand collecting. By max, I mean 3. Going to try 4 Percival too.
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Ren «Я» on September 18, 2014, 01:59:35 PM
Going to test maxing Destiny Aglovale to see if it makes a significant difference in play on hand collecting. By max, I mean 3. Going to try 4 Percival too.

Sounds like a good fix. That should make the deck work a lot better even with those little adjustments.
Title: Re: [Gold Paladin] Core of the Bluish Flame Resonance
Post by: Cherry on September 24, 2014, 10:00:58 PM
Destiny Aglovale maxed over any Phallons. Percival stays at 3. Yoseph knocked down by 1 for a teched Guinevere to make up for smaller hands.