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Deck Discussion / [Genesis/Shadow Paladin] Witches Hybrid Deck (Fianna/Rias Legion)
« on: July 08, 2014, 02:54:53 AM »
This is a more experimental deck with anything. I don't expect it to be properly playable for awhile, depending on what new support this subclan ends up getting in the future.
The general idea/strategy behind this deck is pretty simple, albeit rather chance reliant. Use genesis to build up soul in early-mid game, then use Shadow Paladin's soulblast skills along with Fianna to set off the Grade 0 swap mechanic during late-game and finish off with Rias's legion. While it sounds basic on paper, there are a lot of contradictory elements to the deck, mostly stemming from the use of multiple clans.
Anyway though, here's the card list. I dunno if adding their skills was gratuitous or not, but it kind of helps me explain more where I'm coming from with this thing.
Grade 0
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(Sha) Witch of Banquet, Lir - 1
- Starter, if in legion, move to soul when an attack hits a vanguard the same turn this unit boosted, call 2 separate G0s from your deck to RC. One glaring problem here is that the Forerunner skill is clan restricted, so if you misride onto a Genesis you can't call Lir from soul. Unfortunately, there's not too much you can do about that other than running a complete vanilla starter or using a trigger. In this situation, however, if you soulblast Lir, and return her from the drop zone to the deck when you legion, you could be able to eventually draw and then call her if you want to use her skill that badly.
(Sha) Witch of Goats, Medb - 4
- Stand. When placed on RC, if the number of G0 RGs your opponent has is 2 or more and you have a "witch" vanguard, unflip 1 and SC 1. Use Lir's skill with these for some extra soul.
(Gen) Lemon Witch, Limonccino - 4
- Crit.
(Gen) Large Pot Witch, Laurie - 4
- Heal.
Grade 1
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(Sha) Precious Stone Witch, Derna - 4
- SB 1 when called to RC, if you have a "witch" vanguard, choose one of your opponent's RGs, and they swap it with a G0 from their drop zone.
(Sha) Witch of Persuit, Sekuana - 2
- Retire one "witch" RG, if legion is active and your opponent has two or more G0 RGs, your opponent's vanguard gets -5K power until turn end.
(Gen) Witch of Cats, Cumin - 4
- SC 1 when placed on VC or RC if you have a genesis vanguard. Not optimal, but Genesis is pretty lacking in clan-unrestricted soul gainers in general so you kind of have to take what you can get.
(Gen) Witch of Strawberries, Framboise - 4
- Perf. Interestingly enough, it doesn't seem to be clan-restricted. Reading the card's text, it doesn't seem to be a typo in CFA either.
Grade 2
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(Sha) Inspection Witch, Deidre - 2
- Legion with Rias. SB 1 when called to RC, if you have a "witch" vanguard, choose one of your opponent's RGs, and they swap it with a G0 from their drop zone. Essentially a grade 2 Derna.
(Sha) Reality Witch, Famm - 2
- Legion with Fianna. Gets +3k when attacking if you have a "witch" vanguard.
(Sha) Witch of Attraction, Adora - 4
- Especial CB 1 "witch" when this unit's attack hits a vanguard. Choose one of your opponent's RGs, they check top 5, and swap that RG with a G0 from the check.
(Gen) Witch of Golden Eagles, Jasmine - 3
- Legion with Fennel. CB 1 when called to RC, SC 3, and this unit gets +3k until turn end.
Grade 3
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(Sha) Cultic Witch, Rias - 3
- Legion with Deidre. CB 2 to choose one of your opponent's RGs, they check top 5, and swap that RG with a G0 from the check. On legion, retire one RG, and your opponent's vanguard gets -5k for each G0 RG on their field until turn end. Ideally used as a game ender.
(Sha) Dazzling Witch, Fianna - 3
- Legion with Famm. Retire one RG if your opponent has 2 or more G0 RGs, and draw 2 cards. CB 2 if in legion to choose two of your opponent's RGs, they check top 10, and swap those RGs with G0s from the check.
(Gen) Witch of Sea Eagles, Fennel - 2
- Legion with Jasmine. CB 1 on ride to SC 3. SB 3 on legion to check top 5, choose two "witch" units, reveal them, then add them to your hand. I don't really see an instance in which this legion skill would be useful for this deck, when the soul is being used for other units and can is built up much slower than in a full Genesis deck. Considering swapping these out for more of Fianna/Rias, since Jasmine has almost the exact same SC skill and with a temporary power boost to boot, which is the only thing I end up using Fennel for in testing.
But, yeah. I know this deck is kind of a mess, but with the limited selection of unrestricted Genesis witches and the limited selection of Shadow Paladin witches in general this is the best I can think of. It really is a "just for fun" sort of build. I tested it out once against my friend's Megacolony deck, and it was...a very unique fight. I think I need to test it out in a few more games before I can really tell if this is playable or not. Very excited to see where witches end up going in both clans, to say the least.
The general idea/strategy behind this deck is pretty simple, albeit rather chance reliant. Use genesis to build up soul in early-mid game, then use Shadow Paladin's soulblast skills along with Fianna to set off the Grade 0 swap mechanic during late-game and finish off with Rias's legion. While it sounds basic on paper, there are a lot of contradictory elements to the deck, mostly stemming from the use of multiple clans.
Anyway though, here's the card list. I dunno if adding their skills was gratuitous or not, but it kind of helps me explain more where I'm coming from with this thing.
Grade 0
----
(Sha) Witch of Banquet, Lir - 1
- Starter, if in legion, move to soul when an attack hits a vanguard the same turn this unit boosted, call 2 separate G0s from your deck to RC. One glaring problem here is that the Forerunner skill is clan restricted, so if you misride onto a Genesis you can't call Lir from soul. Unfortunately, there's not too much you can do about that other than running a complete vanilla starter or using a trigger. In this situation, however, if you soulblast Lir, and return her from the drop zone to the deck when you legion, you could be able to eventually draw and then call her if you want to use her skill that badly.
(Sha) Witch of Goats, Medb - 4
- Stand. When placed on RC, if the number of G0 RGs your opponent has is 2 or more and you have a "witch" vanguard, unflip 1 and SC 1. Use Lir's skill with these for some extra soul.
(Gen) Lemon Witch, Limonccino - 4
- Crit.
(Gen) Large Pot Witch, Laurie - 4
- Heal.
Grade 1
----
(Sha) Precious Stone Witch, Derna - 4
- SB 1 when called to RC, if you have a "witch" vanguard, choose one of your opponent's RGs, and they swap it with a G0 from their drop zone.
(Sha) Witch of Persuit, Sekuana - 2
- Retire one "witch" RG, if legion is active and your opponent has two or more G0 RGs, your opponent's vanguard gets -5K power until turn end.
(Gen) Witch of Cats, Cumin - 4
- SC 1 when placed on VC or RC if you have a genesis vanguard. Not optimal, but Genesis is pretty lacking in clan-unrestricted soul gainers in general so you kind of have to take what you can get.
(Gen) Witch of Strawberries, Framboise - 4
- Perf. Interestingly enough, it doesn't seem to be clan-restricted. Reading the card's text, it doesn't seem to be a typo in CFA either.
Grade 2
----
(Sha) Inspection Witch, Deidre - 2
- Legion with Rias. SB 1 when called to RC, if you have a "witch" vanguard, choose one of your opponent's RGs, and they swap it with a G0 from their drop zone. Essentially a grade 2 Derna.
(Sha) Reality Witch, Famm - 2
- Legion with Fianna. Gets +3k when attacking if you have a "witch" vanguard.
(Sha) Witch of Attraction, Adora - 4
- Especial CB 1 "witch" when this unit's attack hits a vanguard. Choose one of your opponent's RGs, they check top 5, and swap that RG with a G0 from the check.
(Gen) Witch of Golden Eagles, Jasmine - 3
- Legion with Fennel. CB 1 when called to RC, SC 3, and this unit gets +3k until turn end.
Grade 3
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(Sha) Cultic Witch, Rias - 3
- Legion with Deidre. CB 2 to choose one of your opponent's RGs, they check top 5, and swap that RG with a G0 from the check. On legion, retire one RG, and your opponent's vanguard gets -5k for each G0 RG on their field until turn end. Ideally used as a game ender.
(Sha) Dazzling Witch, Fianna - 3
- Legion with Famm. Retire one RG if your opponent has 2 or more G0 RGs, and draw 2 cards. CB 2 if in legion to choose two of your opponent's RGs, they check top 10, and swap those RGs with G0s from the check.
(Gen) Witch of Sea Eagles, Fennel - 2
- Legion with Jasmine. CB 1 on ride to SC 3. SB 3 on legion to check top 5, choose two "witch" units, reveal them, then add them to your hand. I don't really see an instance in which this legion skill would be useful for this deck, when the soul is being used for other units and can is built up much slower than in a full Genesis deck. Considering swapping these out for more of Fianna/Rias, since Jasmine has almost the exact same SC skill and with a temporary power boost to boot, which is the only thing I end up using Fennel for in testing.
But, yeah. I know this deck is kind of a mess, but with the limited selection of unrestricted Genesis witches and the limited selection of Shadow Paladin witches in general this is the best I can think of. It really is a "just for fun" sort of build. I tested it out once against my friend's Megacolony deck, and it was...a very unique fight. I think I need to test it out in a few more games before I can really tell if this is playable or not. Very excited to see where witches end up going in both clans, to say the least.