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Deck Discussion / [VG] [Royal Paladin] Altmile (UPDATED: Overhauled for post G-BT06)
« on: January 05, 2016, 05:41:42 PM »Old deck
G0s: 17
FV Shining Knight, Millius
4 Knight of Flash (Critical)
4 Burning Mane Lion (Critical)
4 Bringer of Dreams, Belenus (Critical): Altmile crit. Move to soul to give Altmile +5 & free draw. Not absolutely necessary, and can swap for any crit.
4 Healing Pegasus (Heal)
G1s: 15
3 Knight of Shield Bash: 9k for early rush.
4 Knight of Reform, Pir: +2 to self & whoever's in his column everytime you call a g2 anywhere. Call when possible with the striding happens.
4 Laurel Knight, Sicilus: Stride enabler.
4 Rainbow Guardian (Perfect Guard)
G2s: 11
3 Transmigration Knight, Brede: 12k guy.
3 Knight of Fragment: 11k on-hit countercharger/soulcharger.
2 Knight of Twin Sword: Calls a g2 on-boost for a 4th attack. Called unit can get +2 off Pir when called in front of it.
3 Knight of Refinement, Benizel: When Altmile's on VC, calls a g2 and gives +2. Makes Pir's skill go off twice in a row.
G3s: 7
4 Blue Sky Knight, Altmile: Ride ASAP. Stride skill calls up to 2 from hand + gives +5 to 2 units. GB2 gives +5 to front row at all times during your turn.
3 Knight of Sincerity: Backup ride. 5k to vanguard on-Stride. GB1 calls a g2 on-hit.
Strides: 8
4 Aerial Divine Knight, Altmile: Insane boss. On-stride, persona blast for +3 to front row at all times, gb3 calls a g2 from deck and gives it +5. More insane with g3 Altmile's on-stride.
1 Divine Knight of Flashing Flame, Samuel: A rare choice to stride. Free damage for cb2 on-attack.
2 Shrouded Divine Knight, Gablade: Usual first stride. On-hit, call a g2.
1 Snow Element, Blizza: Stride if you don't have enough to stride to make Altmile's gb2 live.
Really straightforward. Ride Altmile, stride, smash with 30k murder columns.
Gablade is usually the first stride, but Blizza's there if you don't have enough to stride next turn so you can make Altmile's GB2 live.
Pir should be called with G3 Altmile's stride skill and give the +5 if he's not already in play when you stride.
When the next set comes out, will be swapping Shield Bashes with Selims (that g1 guy who becomes a g2 in deck when Altmile is on VC.)
Only 7 g3s instead 8 to add more Shield Bashs for early rush.
2 Twin Swords because more seems to clog.
FV Shining Knight, Millius
4 Knight of Flash (Critical)
4 Burning Mane Lion (Critical)
4 Bringer of Dreams, Belenus (Critical): Altmile crit. Move to soul to give Altmile +5 & free draw. Not absolutely necessary, and can swap for any crit.
4 Healing Pegasus (Heal)
G1s: 15
3 Knight of Shield Bash: 9k for early rush.
4 Knight of Reform, Pir: +2 to self & whoever's in his column everytime you call a g2 anywhere. Call when possible with the striding happens.
4 Laurel Knight, Sicilus: Stride enabler.
4 Rainbow Guardian (Perfect Guard)
G2s: 11
3 Transmigration Knight, Brede: 12k guy.
3 Knight of Fragment: 11k on-hit countercharger/soulcharger.
2 Knight of Twin Sword: Calls a g2 on-boost for a 4th attack. Called unit can get +2 off Pir when called in front of it.
3 Knight of Refinement, Benizel: When Altmile's on VC, calls a g2 and gives +2. Makes Pir's skill go off twice in a row.
G3s: 7
4 Blue Sky Knight, Altmile: Ride ASAP. Stride skill calls up to 2 from hand + gives +5 to 2 units. GB2 gives +5 to front row at all times during your turn.
3 Knight of Sincerity: Backup ride. 5k to vanguard on-Stride. GB1 calls a g2 on-hit.
Strides: 8
4 Aerial Divine Knight, Altmile: Insane boss. On-stride, persona blast for +3 to front row at all times, gb3 calls a g2 from deck and gives it +5. More insane with g3 Altmile's on-stride.
1 Divine Knight of Flashing Flame, Samuel: A rare choice to stride. Free damage for cb2 on-attack.
2 Shrouded Divine Knight, Gablade: Usual first stride. On-hit, call a g2.
1 Snow Element, Blizza: Stride if you don't have enough to stride to make Altmile's gb2 live.
Really straightforward. Ride Altmile, stride, smash with 30k murder columns.
Gablade is usually the first stride, but Blizza's there if you don't have enough to stride next turn so you can make Altmile's GB2 live.
Pir should be called with G3 Altmile's stride skill and give the +5 if he's not already in play when you stride.
When the next set comes out, will be swapping Shield Bashes with Selims (that g1 guy who becomes a g2 in deck when Altmile is on VC.)
Only 7 g3s instead 8 to add more Shield Bashs for early rush.
2 Twin Swords because more seems to clog.
EDIT: New list 4-13-16
G0s: 17
FV Shining Knight, Millius
4 Bringer of Dreams, Belenus (Critical): Altmile crit. Move to soul to give Altmile +5 & free draw. Not absolutely necessary, and can swap for any crit. Haven't used his in this build, but it's good to him just in case.
4 Encourage Angel (Stand): Toss back into the deck to give +3 to 2 guys.
4 Sarugal (Stand): Brave lets you toss him back into the deck at end phase to draw a card.
4 Flash Player, Niviane (Heal)
G1s: 15
4 Headwind Knight, Selim: Brave makes it a 10k booster that's a grade 2 in the deck.
3 Laurel Knight, Sicilus: Stride enabler. 3 now because 4 was a tad cloggy.
2 Knight of Powercharge: Retire to bind any cards you want in your hand until the end phase, then you get them back and draw a card. Makes brave live.
4 Hope Keeper (Perfect Guard): Brave makes her an 8k that can CB1 to return to the hand.
G2s: 11
3 Counteroffensive Knight, Suleiman: Brave 12k guy + Twin Sword in one. CB1 & discard 1 to call a g2 and gives it +2 for a 4th attack...like Twin Sword who can call someone for a 5th. Can also search Selim to boost the next attack, like Twin Sword.
3 Knight of Fragment: 11k on-hit countercharger/soulcharger.
3 Knight of Twin Sword: CB1 Calls a g2 on-boost for a 4th attack...like Suleiman who can call someone for a 5th.
3 Hopesong Angel: Calls a brave unit. Can call Light Order or Suleiman for early rush, or Selim for boosting.
G3s: 7
4 Blue Sky Knight, Altmile: Ride ASAP. Stride skill calls up to 2 from hand + gives +5 to 2 units. GB2 gives +5 to front row at all times during your turn.
3 Knight of Light Order: Backup ride. Brave calls a g2 on-hit, whether she's on VC or RC.
Strides: 16 (for May 20th. Not IRL yet.)
3 Transcending The Heavens, Altmile: GB2 lets you CB1 to give +2 to front row for each face-up Aerial, to a max of 8k, and his on-attack calls a grade 2 & gives it 5k.
4 Aerial Divine Knight, Altmile: Can be the first stride if you already have a full house. G-persona to give +3 to front row, and calls a grade 2 if you have a face-up g-unit already.
4 Divine Knight of Rainbow Brocade, Clotenus: Backup boss, assuming he isn't expensive as hell. G-persona Brave calls Grade 2s for each of himself face-up in G-Zone. TTH Altmile can also help with that. GB3 grants +10k/Crit+1 if you have 5 rearguards.
2 Holy Dragon, Saint Blow Dragon/ Shrouded Divine Knight, Gablade/ Great Sage of Contradiction, Jirron: Anything works here, though Saint Blow works as a 4th boss.
1 Air Element, Sebreeze: Anti-G2 game.
2 Holy Dragon, Laserguard Dragon (G-Guardian): +5 shield if you have a grade 2 rearguard.
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Been shadowboxing irl, and this has been pretty nuts.
You want to build big columns fast early on with stuff like Hopesong and whatnot, while holding onto 10k shields and Perfect Guards.
8 Stands have been great so far, even greater when Aerial already makes them huge. They also restand boosters
Basically, hitting hard every turn, keeping a big field and a smallish hand, then striding Aerial to bring it home.