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Deck Discussion / [Link Joker] Star-vader, Freeze Ray Dragon
« on: April 14, 2014, 09:56:28 AM »
Deck List:
grade 0:
1x Star-vader, Dust Tail Unicorn (Starter)
4x Star-vader, Vice Soldiert (crit)
4x Star-vader, Spark Doll (crit)
4x Star-vader, Nebula Captor (draw)
4x Recollection Star-vader, Tellurium (heal)
grade 1:
3x Barrier Star-vader, Promethium (Null)
3x Prison Star-vader, Palladium
2x Demonic Claw Star-vader, Lanthanum
4x Imaginary Orthos (point card)
2x Star-vader, Aurora Eagle
grade 2:
2x Evil Claw Star-vader, Niobiu
4x Negligible Hydra (point card)
3x Star-vader, Colony Maker
3x Unrivaled Star-vader, Radon
grade 3:
3x Star-vader, Freeze Ray Dragon (Key Card)
2x Star-vader, Chaos Breader Dragon
2x Star-vader, Infinite Zero Dragon (break ride)
Strategy:
The key card is Star-vader, Freeze Ray Dragon, if you guys don't know it skill i'll tell you, the skill is like this:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is locked due to an effect from one of your cards, this unit gets [Power]+3000 until end of turn.
[AUTO](VC):When a card is put into your damage zone, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
the second skill is the best one,
so basically you can minus your opponent attack by 1 or more (if they got critical trigger and you deal 2 damage),
you can also stop your opponent card skill like "Spring Breeze Messenger" by locking it and also to make their stand trigger useless
other than that, you can abuse the second skill by using either grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" on your turn,
and lock your opponent unit, and you can use grade 2 "Star-vader, Colony Maker" to call your grade 1 card with "Star-vader" in it's name, like "Prison Star-vader, Palladium" to make your opponent card still be locked in the next turn or "Star-vader, Aurora Eagle" which means, basically +4000 when it boost (if your rear is more than your opponent of course, but if they have locked card, and you have full rear, is obvious that you have more rear ).
Freeze Ray skill is very easy to use, either in your opponent turn or in your turn, other than that, if you use grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" skill, you can put back 1 card in your damage zone (trigger for example) to your deck,
that's why freeze ray skill can be use even when your damage is still 1 (yeah, the cost is really easy to make)
but on the other hand, be careful because the standard power of Freeze Ray is 10000, so it can be attack easily by your opponent,
the break ride "Star-vader, Infinite Zero Dragon" and "Star-vader, Chaos Breader Dragon" is only as to make this deck stronger,
try to play at the best situation
grade 0:
1x Star-vader, Dust Tail Unicorn (Starter)
4x Star-vader, Vice Soldiert (crit)
4x Star-vader, Spark Doll (crit)
4x Star-vader, Nebula Captor (draw)
4x Recollection Star-vader, Tellurium (heal)
grade 1:
3x Barrier Star-vader, Promethium (Null)
3x Prison Star-vader, Palladium
2x Demonic Claw Star-vader, Lanthanum
4x Imaginary Orthos (point card)
2x Star-vader, Aurora Eagle
grade 2:
2x Evil Claw Star-vader, Niobiu
4x Negligible Hydra (point card)
3x Star-vader, Colony Maker
3x Unrivaled Star-vader, Radon
grade 3:
3x Star-vader, Freeze Ray Dragon (Key Card)
2x Star-vader, Chaos Breader Dragon
2x Star-vader, Infinite Zero Dragon (break ride)
Strategy:
The key card is Star-vader, Freeze Ray Dragon, if you guys don't know it skill i'll tell you, the skill is like this:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is locked due to an effect from one of your cards, this unit gets [Power]+3000 until end of turn.
[AUTO](VC):When a card is put into your damage zone, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
the second skill is the best one,
so basically you can minus your opponent attack by 1 or more (if they got critical trigger and you deal 2 damage),
you can also stop your opponent card skill like "Spring Breeze Messenger" by locking it and also to make their stand trigger useless
other than that, you can abuse the second skill by using either grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" on your turn,
and lock your opponent unit, and you can use grade 2 "Star-vader, Colony Maker" to call your grade 1 card with "Star-vader" in it's name, like "Prison Star-vader, Palladium" to make your opponent card still be locked in the next turn or "Star-vader, Aurora Eagle" which means, basically +4000 when it boost (if your rear is more than your opponent of course, but if they have locked card, and you have full rear, is obvious that you have more rear ).
Freeze Ray skill is very easy to use, either in your opponent turn or in your turn, other than that, if you use grade 1 "Imaginary Orthos" or grade 2 "Negligible Hydra" skill, you can put back 1 card in your damage zone (trigger for example) to your deck,
that's why freeze ray skill can be use even when your damage is still 1 (yeah, the cost is really easy to make)
but on the other hand, be careful because the standard power of Freeze Ray is 10000, so it can be attack easily by your opponent,
the break ride "Star-vader, Infinite Zero Dragon" and "Star-vader, Chaos Breader Dragon" is only as to make this deck stronger,
try to play at the best situation