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Cardfight!! Vanguard => CF!!V Discussion => Topic started by: skunkwitch on July 02, 2015, 07:49:11 PM

Title: Cardfight Online - new way to play CFV online
Post by: skunkwitch on July 02, 2015, 07:49:11 PM
I just saw the promotional video Bushi released for their new client that allows you to play CFV online.
Please tell me I'm not the only one upset at this since CFA is awesome and we don't need any other one?
I felt like there should be a thread here where we can talk about this.
By the way, here's the promotional video Bushi release about an hour ago if you didn't see it already:
https://www.youtube.com/watch?v=yIqp-ovcbaM
Title: Re: Cardfight Online - new way to play CFV online
Post by: Nobody on July 02, 2015, 08:04:09 PM
Personally I'm looking forward for this, also for anyone actually interested in this they had a Q&A on their twitter where they gave us some pretty cool info, rather than just type it all out here are the replies:
https://twitter.com/CardfightOnline/with_replies
Title: Re: Cardfight Online - new way to play CFV online
Post by: Lucius on July 02, 2015, 08:39:52 PM
hmm you know is not a CFV Simulator made by bushiroad so i think thats where the Problem lies. After all CFA was made and is owned by People bushiroad didn't sell any Copyrights to (i think?). and well i suppose this Simulator might be the countermeasure they made for CFA and other CFV Simulators.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Nobody on July 02, 2015, 08:42:59 PM
hmm you know is not a CFV Simulator made by bushiroad so i think thats where the Problem lies. After all CFA was made and is owned by People bushiroad didn't sell any Copyrights to (i think?). and well i suppose this Simulator might be the countermeasure they made for CFA and other CFV Simulators.

Well one thing CFO has going for it is being fully automatic so you don't have to do math or argue over how skills work and also no cheating, it also won't take an entire millenium to update.

Although at the start we'll only have G-era cards and only English cards, but we'll also be getting other formats like Extreme Fight and maybe tags since they said they'd look into it. There's also ranked play and tournaments.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Cherry on July 02, 2015, 08:51:42 PM
If it was a countermeasure to other simulators, it'd be up-to-date with the Japanese card pool. CFO is only going to be English's card pool. (I'm using "countermeasure" in the sense of winning people over.)

While I'm excited for an automated simulator, I'm really just beyond the point of caring since CFA's going to be superior solely for the fact that it'll always have more of the upcoming cards. Tags being added may win me over, but ranked play is just going to be a pain in the ass when it happens for the same reason why we didn't make it on cfa.

Then again, they could just not add a chat option and then ranked play won't have any worry of elitism except on some forums or something.
Title: Re: Cardfight Online - new way to play CFV online
Post by: skunkwitch on July 02, 2015, 09:09:10 PM
If it was a countermeasure to other simulators, it'd be up-to-date with the Japanese card pool. CFO is only going to be English's card pool. (I'm using "countermeasure" in the sense of winning people over.)

While I'm excited for an automated simulator, I'm really just beyond the point of caring since CFA's going to be superior solely for the fact that it'll always have more of the upcoming cards. Tags being added may win me over, but ranked play is just going to be a pain in the ass when it happens for the same reason why we didn't make it on cfa.

Then again, they could just not add a chat option and then ranked play won't have any worry of elitism except on some forums or something.

That's exactly what I'm worried about! That the "social" aspect of the CFV simulators online will go away, for that is what I love about CFA. Even though it is VERY slot to update, and people can be huge idiots some times, it is FREE and allows me to play without without pay! :D
Title: Re: Cardfight Online - new way to play CFV online
Post by: Lucius on July 03, 2015, 02:50:56 AM
hmm when you think about it CFA isn't really that slow in updating after all if i understood right CFO will only update every time a new Set Comes out in english, and we know that can take months sometimes in English Format. whats more, it is the English Format so they won't the japanese rules.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on July 04, 2015, 11:46:12 AM
I'm pretty skeptical about the game. I dunno if it be the CFO game we all want it to be. Look how the Yu-gi-oh one ended up. Lasting no more then a year.

Anyway Confirmed Stuff (But can still change):
-PC
-Will Require Download
-Free to Play (with in game transactions)
-Cards Follow English Releases and are in English
-Online Tournaments
-Only Vanguard G cards Avaliable on release
-Older cards added later
-Quest like system (not explained)

In Consideration:
Clan Fight
Extreme Format
Tag Fight

Source (was linked earlier but just incase): https://twitter.com/CardfightOnline/with_replies
Title: Re: Cardfight Online - new way to play CFV online
Post by: [ER] Patrickzzz on July 04, 2015, 01:28:27 PM
Well i'm really looking forward to it. I don't think this game will be a "threat" to area since area is sandbox and that game won't be. And let's be real, even tho it's free to play it will obviously be super hard for free players to get a lot of decks. I expect that even the ones who will play that game mainly will still play area for deck testing and general for fun playing.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Sandy on July 05, 2015, 02:16:19 PM
I think everyone should calm their proverbial tits and wait till we get ALL the info. For all we know, their payment model is going to be something straight outta candy crush. :/ Look before ya leap folks!
Title: Re: Cardfight Online - new way to play CFV online
Post by: Zeo ZX on August 17, 2015, 11:37:36 AM
Consider CFO as the prelude to what will be Cardfight Vanguard getting a dueling network style browser game.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on August 24, 2015, 03:19:19 PM
Consider CFO as the prelude to what will be Cardfight Vanguard getting a dueling network style browser game.
I kinda want to agree with you since it still may feel that way but based on the already confirmed info it probably won't.

Also in other news while it's coming in late. CFO is confirmed for Steam Greenlight.
Sources: http://cardfight-online.com/
http://steamcommunity.com/sharedfiles/filedetails/?id=480641615
Title: Re: Cardfight Online - new way to play CFV online
Post by: LocketteSprite on August 25, 2015, 12:25:50 PM
I'm actually looking forward to an official game client for Cardfight. It pretty much looks like the Tag Force of Vanguard, which isn't bad at all. All that's left is for them to actually announce the prices for their micro-transactions which will determining the fate of the game, seeing as it's F2P. I'm actually keeping my hopes up in that department and hoping they keep the prices really low. Basically a system where you choose a trial deck to begin with and then pay in-game currency or real money (your choice) for boosters wouldn't be bad. Eventually they could charge for trial decks from past Vanguard series if they expand the database.

The prices were the main reason why none of the old Yu-Gi-Oh online games lasted, but then again that was Konami being stupid. The first Yu-Gi-Oh Online had a horrible system of paying an amount of money for DP that you would use in just one day or a week tops, depending on how often you played (1 DP = 1 duel). It resulted in the subscription, because it basically turned into one, being way too much back when most players there didn't even have a credit card. Then we had that browser based Yu-Gi-Oh which also had a faulty system. Besides that they went for energy based gameplay, limiting the players' time, their prices for boosters and decks were ridiculous. You basically couldn't build a regular deck without spending actual money and were better off just playing with the free partner ones .. and that was what most people did. It also had lots of bad GUI design ideas. Again Konami didn't think things through. But ultimately they did release the latest YGO for PS4 and XOne that's actually good for what it is and pretty much Tag Force, but without the need to navigate the map to advance in the campaign. Legacy of the Duelist also has all cards available and they're only going to be putting DLC for any new addition due to Arc-V. All in all I'm saying they might have learned from Konami's mistakes and current choices with their TCG to Online trials.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on August 31, 2015, 08:18:02 PM
Update: Bushi has confirmed extreme fight at the beginning. G regulation was kinda obvious.

Source: https://twitter.com/CardfightOnline/status/638286584014503936
Title: Re: Cardfight Online - new way to play CFV online
Post by: LocketteSprite on September 02, 2015, 02:59:41 AM
Yeah, I'll probably stick to G-Regulation. I'm not much of a fan of Clan mixing as I'm into the core idea of Vanguard and the fight between various clans.

They have also confirmed that the game will be seeing the Clan Fight regulation once the older sets come into play. https://twitter.com/CardfightOnline/status/638295163266138112
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on November 19, 2015, 11:48:58 AM
Update/Sources: http://cardfight-online.com/
https://twitter.com/cfvanguard_en

New Official Images:

Spoiler
(http://cardfight-online.com/images/slider/screenshot1.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot2.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot3.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot4.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot5.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot6.png)
Spoiler
(http://cardfight-online.com/images/slider/screenshot7.png)
Spoiler
(http://cardfight-online.com/images/tutorial-img01.png)
Spoiler
(http://cardfight-online.com/images/tutorial-img02.png)

Quote
Join us at the Cardfight!! Online Twitter Q&A with the team behind it on November 19 (USA) / November 20 (EU/Asia). Tweet us your questions during this period and our team will attempt to answer as many as we can.
Twitter Q&A:
[November 19, 2015] 6.00pm – 6.30pm Pacific Standard Time
[November 20, 2015] 11.00am – 11.30am Japan Standard Time

That is 9:00pm - 9:30pm Eastern Standard Time Later Today. So if you have question about the game you guys should really push to ask them now.

From the images we can see and info given, the game has been pushed to early 2016 and Clan fight is basically confirmed now in the game. Outside of that still a bit skeptical about the game as a whole. Yes it looks amazing but I still dunno if it be as amazing as people want it to be.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Sandy on November 19, 2015, 03:56:31 PM
There's some questions that I'd like to ask, but knowing how these things usually go, they can flat out ignore them, but still I think it'd be nice for everyone to gather some questions regardless so we can see if they will be answered.

1) Will we have the ability to purchase/craft singles? If so, will purchasing/crafting these cost us 'Real' Money?
2) What things exactly can be bought with 'real' money and 'in game' money (sleeves, playmats, etc)? And why can't both forms of currency be used for most things if not everything?
3) Typically how many 'points' do you earn when you win? When you lose? Does time factor into these? What does factor into that?
4) What do new players get to choose from in order to start playing? Like do they get to pick an existing trial deck? If so, which ones?
5) Will there be trading allowed?
6) Could you explain how crafting works? Is it something akin to existing game 'Hearthstone'?
7) Could you explain what daily quests and/or Campaigns are about?
8 ) What if someone disconnects during a match? What happens then? Also will the person who did not disconnect still get points?
Title: Re: Cardfight Online - new way to play CFV online
Post by: Helios on November 19, 2015, 05:40:13 PM
The animation looks really good in the screenshots provided. I have seen around that In-Game Purchases are available, but not needed in order to play the game. Just like Sandy asked, my major questions are on the In-Game Purchases.

Its also looks as if you will have to buy your packs to increase your deck. Being related to GSE2 and the Video Games on Cardfight Vanguard, I think I will enjoy that certain format. But if we must purchase packs or cards with real money, I won't be too fond of that.

When it comes down to it, I will still use CFA due to the fact you have free access to all the released cards and you don't have to fight to make your deck better.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Mistral on November 19, 2015, 06:48:07 PM
Looks very beautiful! I would like to at least try that one gladly, if not else then because of beautiful user interface, easier system than cfa and because tutorials -> want to test if I can recommend it as a gateway to CFV.

I think gold may be gotten by winning matches and doing quests just from screenshots, so I don't actually complain: 100 % of cards collectible free-to-play would be ideal. If I think purchasing cards in Online as professional of marketing, Bushiroad could consider the same marketing trick as used for newer Pokémon TCG sets and Pokémon TCG Online: Giving out one booster free in online if you buy one booster in real life. More younger players would be excited because they can "earn" some extra boosters, when you get new cards also irl. However, if Bushi takes that route, they have to raise booster packs price a little, because they have to pay expenses of developing Online and server costs.On the downsize on that is however also non-Online players have to pay for that. Therefore I think they use more traditional way, like MTGO and Hearthstone uses.

And I still think I'll use CFA even if I start playing that, just because it's 100 % free, no need to unlocks and easiness for testing new deck ideas,
Title: Re: Cardfight Online - new way to play CFV online
Post by: ~Lati~ on November 19, 2015, 08:00:40 PM
CFO will be more preferable to play on just because I'd want to work and challenge myself building up decks with limited resources.

It would be beneficial in being able to improve further on as a player as you would be starting from scratch.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Sandy on November 19, 2015, 08:15:44 PM
Just remember not to count your chickens before they hatch. The game might turn out to be nothing more than a cash grab, just wait before jumping ship.
Title: Re: Cardfight Online - new way to play CFV online
Post by: ~Lati~ on November 19, 2015, 08:31:26 PM
Just remember not to count your chickens before they hatch. The game might turn out to be nothing more than a cash grab, just wait before jumping ship.

Well I don't exactly label Bushiroad as a cash grabbing company.

I mean they provide free worldwide championship events everywhere every year.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on November 20, 2015, 02:40:38 PM
So a review for everyone who missed yesterdays events in no real order:
- You get a Trial Deck after the in-game Tutorial. (not specified which)
- They are planing CFO codes in physical products including the soon-to-be released Cardfight!! Vanguard fanbook. Those codes are unique and can only be used once.
- Crafting can get you missing cards you need. (not specified how it works)
- Packs are not exclusive to people who pay with real cash.
- Daily Quests
- There will Be varies tournament modes.
- There will be Ranked Ladders that they initially plan to be reset monthly but could change based on users responses.
- You can buy sleeves (wasn't specified which buy)
- No Trading System

Well it wasn't the best it could have been however they got overwhelmed by the responses that they will do another one next week "Thursday at 11am (Japan time)!"

Also Not revealed at the event was this: http://bushiroad.com/en/events/bsf2016/
http://cardfight.wikia.com/wiki/Steam_Fighter,_Galm

Now here's what I think of the responses. Knowing there will be no trading it's a godsend to me. People can't abuse now, try to steal other peoples cards or annoy you about trading Ranked and tournaments will be awesome once everyone gets real decks going. I'm Hoping we can craft promo cards and Quest sounds like they can be very fun. Also we can "assume" (not saying it will be) the Coin is the in-game currency and the CP is the other currency. I'm still a bit skeptical about the game but I am pretty hyped for it as well. So what did everyone else think?

Source: https://twitter.com/cfvanguard_en/with_replies
Title: Re: Cardfight Online - new way to play CFV online
Post by: [R.T] SpiderHunterMD on November 20, 2015, 02:55:44 PM
Well, Not being able to trade is a blessed virtue because then people cannot do things such as alternate accounts and trade cards over and also stops spam for trades. It forces people to work if they wish to build the deck they want. As for the ranked ladders, although it is a good idea in concept (TCO has something along the lines of a ladder that works off points that resets every month, just an example)  it can be flawed with exploited boosting possibly. Tournament modes have my hype personally and the crafting also.

One thing that bugs me is that you will not be able to take back mistakes since its an automatic system, unlike TCO or CFA (And before you say it, yes CFA has some automatic components like grade 3 searcher's and such.) So people will have to pay attention with this.

Title: Re: Cardfight Online - new way to play CFV online
Post by: Helios on November 20, 2015, 04:19:21 PM
Like everyone else has brought up, I am so happy for not implementing a trade system. Good job on there part. All my most wanted questions were answered in the Q&A, but some left blank. Like more details about obtaining sleeves or special mats. Though they are not a necessity to the game, so I was still very satisfied with the content revealed yesterday.

Like Magus said, the people there asking questions was a lot. That makes happy because us showing up there were support for Bushiroad's new platform of gaming and there were still more who were unable to attend. This will get us the opportunity to meet more people because by the online server and it being on steam really broadens the numbers who will be able to access the game and play it. Furthermore it will attract players who are new to the game and have never tried TCO or CFA.

All in all, I am very hyped to see what will become of this project.
Title: Re: Cardfight Online - new way to play CFV online
Post by: sie.akashi32 on November 20, 2015, 08:24:56 PM
Just few more steps and it will release on~
Title: Re: Cardfight Online - new way to play CFV online
Post by: LocketteSprite on November 23, 2015, 08:02:49 AM
I must say, their game is looking more and more to what I always expected from an online TCG. I'm happy they are implementing features to keep us connected to the series and give us purpose like the questing system and I'm over hyped for the tournament system as well. Curious what their in-game store will hold, but I think it's safe to say that the fact you can acquire cards through in-game currency is what was most on our minds and they delivered so far. Let's hope prices aren't exaggerated.

The fact it doesn't have a trading system has its ups and downs. I understand that it will stop players from alternating between accounts of some form, but at the same time if you really wanted to trade with a friend that's playing the game it will be impossible. Still I can't wait for the beta in 2016. I was skeptical with them pushing the date, but now I see it will be worth the wait.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on November 25, 2015, 10:41:16 PM

Source: https://twitter.com/cfvanguard_en/with_replies
For those who missed last weeks FAQ can view it here: http://cardfight-online.com/?p=610

Recap of todays info and some past updated info:
-Reconfirmation they are really using steam. (Good I'm happy for that push)
-The trial deck you get after completing the tutorial (from my understanding of the sentence on the site) is fixed.
-When you get a trial deck you will get the exact amount of cards the trial deck had in real life but no trial promos.
-No Offline Feature
-There will be a search feature to find your friends.
-Windowed Mode and Full screen.
-Not Every card will be craft able. ( :( )
-No Gifting (due to it having "relation to trading")
-A random suggestion was considered. (It was a good suggestion but not worth posting atm)
-They are considering making trial decks for all clans that don't have trial decks.
-CP has relation to crafting
-Only in game avatars will be usable.
-Only Ride and Stride animations?

After the Q&A ended
-Sleeves "may" be won via in game events. More details to come.

And they will do another one next week. Same day Same Time.

Have to say the Q&A was a little better then last weeks and I'm even more hyped for more news though knowing not every card will be craft able makes me a bit sad I wonder which cards won't be craft able. Hopefully just commons and some promos. Now we got to find out if there will be a spectate mode.

Edit: Also knowing every other clan could get a trial deck is great news. Can't believe I almost forgot that one.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Dracokid on November 26, 2015, 12:34:17 AM
i personally  hope they make a trial for each clan casue i would hate to have to use a clan i don't like where as getting basic cards for my own clan and building from there
Title: Re: Cardfight Online - new way to play CFV online
Post by: ~Lati~ on November 26, 2015, 03:15:57 AM
They certainly are making a good impression about the entire game. No wonder why there were steps taken back.

However I just hope they will start to at least let some clans have some extra content from the original format due to clans that haven't had support this current season will need a new trigger set up and without that they are practically unplayable. So the trial decks will warrant some merit of use.

Plus it gives people a good idea of how Bushi really wanted to view the optimal format but I feel Gear Chronicle will generate the most playing advantage since the support they have optimises against a lot of other clans who are forced to use units that don't really suit the deck plays. But the better skill in deck building and as a cardfighter. I'm looking forward to this and improve my building skills on a whim.

Surely you don't get EVERY trial deck? It would be more sense in getting the one trial and work from there on while needing to unlock other trials to use them.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on December 02, 2015, 10:04:13 PM
Source: https://twitter.com/cfvanguard_en/with_replies
Last weeks summery read up or click this link for the official round up: http://cardfight-online.com/?p=663

Last Q&A of the year. To be honest I'm disappointed by this one. Too many dupe questions got asked and answered this time.
Well let's give a summery of what was answered without posting something we knew about. (Hopefully)

-When finding cardfights you will be paired with people of similar levels.
-You will be able to report bugs and ruling issues on the official website. (Which I'm assuming is the cardfight online website?)
-You can write self intro text. (Oh boy)
-"There will be some degree of interaction." with other players.
-There is no region lock.
-There will be a in-game friends list
-No Mac

And that's it. I wish they had answered the spectator question and the limits to currency that was asked but they choose not to answer at all. While I could understand the limits question I did not understand why they chose to dodge the spectator question. Other then that now we await next year for ether the chance for new info or hopefully the beta.
Title: Re: Cardfight Online - new way to play CFV online
Post by: [R.T] SpiderHunterMD on December 02, 2015, 10:09:26 PM
In-games friend's list? I am Glad for that indeed. And as for intro text... I swear to god they better have some kind of censorship thing since we know what some people are like... and finally, ranking fighters with each other seems... legit.

Bugs me how they dodged the spector question.
Title: Re: Cardfight Online - new way to play CFV online
Post by: XenophonHearts on February 15, 2016, 08:03:13 AM
Let's try to play CFO ;)
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on February 25, 2016, 05:58:31 PM
After Playing the closed beta from wave 2+ these are my opinion on the pros and cons of the game.

Pros:
-Deck editing is simple and very easy.
-Cardfighting is simple for players to find.
-They coded cards from what we was able to test worked very well. Played as intended.
-Cards are easy to find. (Both Deck editor and Crafting menu)
-Player Search worked as intended.
-Can Save up to 6 decks. (I was expecting only 1 but then again I only need 1.)

Inbetween:
-Card fighting was a bit slow but not slow enough to feel like it was too slow personally but it could be faster.
-Current Crafting/disenchanting prices.
-Pull Rate (Mostly due to my luck with it. Was really bad opening 13-14 single packs at best pull 1 RR, It felt right though.)

Cons:
-Having to claim everything in the inbox after winning or getting something in the shop. (Slows things down a lot)
-Amount gotten for winning could be better or cost of prices in the shop can be a bit cheaper. (Though it doesn't hurt me too much)
-The beta only let players test G-Set 1 and the trials going up to g-set 3. (excluding legend deck) I really feel like this should have been opened up more in beta and I worry going into the next stage.
-Needs more Quest. (kept getting same quest sometimes by luck)

Now a note before you decide to post. A lot of these things could or will change before the next stage or full release.

But what impressed me the most and I hope doesn't change in my opinion is the deck editor. I dunno if I have a better word for it without using the word Perfect but it felt very brilliant. It was very easy to make a quick deck. You could search for what you needed and putting cards in and out of the deck was very simple overall very brilliant done. Would not change a thing about it.

The beta overall was very fun, there wasn't that many bugs right now and I'm even more hyped for the game now and I feel the wait will be worth it.
I'm hoping that the prices are going to be more interesting as we move along to the next stage which I personally think should be a Open Beta so they can test the servers. Any predictions on when you guys think CFO be moving on to the next stage or maybe Full Release?
Title: Re: Cardfight Online - new way to play CFV online
Post by: Sandy on February 25, 2016, 09:46:36 PM
Pros:

Cons:

Summation:
It's basically what a beta is supposed to be, 'workable but still needing more work done'. There's a lot of stuff they seem to be 'borrowing' from Hearthstone, which I dislike a bit and think they should try to branch out a little more to make themselves stand out a bit better than their competition. I believe that if they were to branch out into more customization and/or personalized approach to the animation effects (Such as allowing you to select what 'color' you want them akin to the anime) or letting you pick from anime characters and/or more variety of units as your avatar (even if I DO see a wave of Kai's and Rens, yuck). All in all, there's some promise, but there's also room for it to be a complete crap fest. I'd suggest keeping your eye on this, whilst maintaining a skeptical view on it. Hope for the best, prepare for the worst.
Title: Re: Cardfight Online - new way to play CFV online
Post by: Magus TSS on December 20, 2016, 09:16:42 AM
Welp the dream is dead. RIP
http://cardfight-online.com/


Quote
"Dear all,

After much deliberation, we regret to announce the difficult decision to halt the development of Cardfight!! Online.

Our team had high hopes for the release of Cardfight!! Online and wanted to widen the reach of our existing trading card game, Cardfight!! Vanguard, by providing new and veteran players with a different platform to enjoy the game.

However, the project was afflicted with multiple difficulties, hence, the decision to ultimately cancel Cardfight!! Online.

We would like to express our sincere gratitude for all the support and interest received through Cardfight!! Online and hope you will continue your support, as we focus our efforts on future Cardfight!! Vanguard projects.

More details regarding the handling of Cardfight!! Online promo codes received through various avenues will be announced in the coming months on the official website and social media channels.

Please email us at support@cardfight-online.com should you have anything you wish to ask or clarify, and we will try our best to assist you."