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Battle area => Community => Deck Discussion => Topic started by: skyfishsan on September 14, 2016, 10:39:54 AM

Title: [CFV] Granblue -Seven Seas New deck
Post by: skyfishsan on September 14, 2016, 10:39:54 AM
Grade 0: 17
1x Seven Seas Apprentice, Nightrunner
4x Rough Sea Banshee (Crit)
2x Hades Steersman ( Stand)
4x Mick The Ghostie Family ( Stand)
2x Jimmie the Ghostie ( Crit)
4x Doctor Rouge ( Heal)

Grade 1: 14
3x Sword Master Mimic
4x Tommy Brothers the Ghostie
4x Tornado Jinn
3x  Witch Doctor of the Seven Seas Raistutor

Grade 2 : 11
4x Handsome Guy, Jean Mario
3x Seven Seas Witch Doctor, Raceruler
4x Seven Seas Plunderer, Nightspinel

Grade 3 : 8
1x Seven Seas Sage,  Purgeton
3x Seven Seas Dragon Undead, Prisoner Dragon
4x Lord of the Seven Seas, Nightmist

G-Zone: 16
2x Eclipse Dragonhulk, Deep Corpse Dragon
1x Great Witch Doctor of the Banquet, Negrolily
4x One Who is Loved by the seven seas. Nightmist
1x  Pirate King of Abyss, Blueheart
1x Pirate King of secret schemes, Bandit Rum
4x  Storm- calling Pirate King, Gash
1x Air Elemental, Sebreeze
1x Dark Elemental, Dizmel
1x Metal Elemental, Scryew

The point of the deck really is to just have a full field every turn, abuse rearguard skill from drop zone and Nightmist stride's skill.

Problems:
I run out of counterblast really easily.
Power on rear guards aren't really that high.
Cards don't really synergies together.

Note: I haven't played in a really long time, so please point out all the mistakes i have made in this deck to help me improve the deck.

Title: Re: [CFV] Granblue -Seven Seas New deck
Post by: KirisameAlex on September 14, 2016, 06:00:57 PM
Well, viewing ur deck, I have a few recommendations to you:
1.- In my opinion, isn't a great idea put 6 stands in a Grandblue deck. You should run 2-4 stands to put more criticals.
2.- You should run 2-3 Nightcrow. Since u have Raistutor in your deck, u will have more probs to get a Seven Seas with his skill, also if u don't get a Seven Seas, u can retire him to call Nightcrow from Drop Zone. You can discard Nightcrow with the skill of Nightspinel if u have her in drop, and if you have Raistutor in rest u can do the thing that I wrote before. Also, since ur 1st Vanguard is Nightrunner, with his skill he will be called in rest, perfect target to call Nightcrow.
3.- Put 1 Grenache is highly recommended
4.- In my opinion, Slash Shade is better than Raceruler, but, its just my opinion. Raceruler is good too.
5.- Instead of 3 Prisoner Dragon and 1 Purgeton, u should run 3 Purgeton and 1 Prisoner Dragon. Also 2 of each is good too.
6.- Since u have a lot of CB units, u should not run Blue heart and 4 Gash. You should run 2 Gash and 1-2 Obadaia. Obadaia helps you to built Drop Zone. Even if you don't run a lot of Hollow units, Obadaia is a great stride since also helps you to have more probs to get Triggers during your drive checks.
7.- In my opinion, u should remove 1 Nightmist Stride and Dyzmel. The really problem of Grandblue when u leave units in field is Lock and Retire, and since Dyzmel only works during Battle Phase, isn't very usefull in Grandblue. Also, I'm prety sure that u don't need 4 Nightmist Stride. Insted of those two cards, you should put 2 Nightrose Stride, just in case that u can full field without wastin so much CB u will have a new column to make an attack to your opponent Vanguard.

I hope that my opinions are able to help you to improve your deck~
Title: Re: [CFV] Granblue -Seven Seas New deck
Post by: skyfishsan on September 15, 2016, 01:53:35 AM
Ty for your opinion, I think it helped me a lot but i'm starting to question if Jean Mario should have a place in the deck.
Title: Re: [CFV] Granblue -Seven Seas New deck
Post by: Cherry on September 16, 2016, 04:23:01 PM
Holy hell, people still post in this section?!

The Seven Seas starter is really bad, I don't recommend it at all. You have too many copies of Sword Master Mimic and Raistutor when you should be playing Nightcrow. Jean Mario is greatly inferior to Negrorook because Rook is a stable 16 while Mario is 15(which is 1 short from stable, even with the onhit skill). Slash Shade is a dumb card and should always be played.

Prison Dragon is honestly really bad since it doesn't hit a number that means anything so you can just rely on Slash Shade.

Negrolily isn't really wurf in Seven Seas since you can't use the Mick+Nightrose GB2 on opponent's turn combo (which is really all she's good for), especially if you have CB issues. Blueheart is pointless, Bandit Rum is a mediocre card since in this deck you'll never go into anything that isn't Obadaia, Nightmist, Nightrose, or Gash (though I feel 4 Gash is a little much).

Grenanche helps with your CB issue.

Agleam is a nice G Guard for Granblue if you want to give it a try.