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Battle area => Community => Deck Discussion => Topic started by: HELLHARD FOR LIAR LIPS on January 05, 2016, 05:41:42 PM

Title: [VG] [Royal Paladin] Altmile (UPDATED: Overhauled for post G-BT06)
Post by: HELLHARD FOR LIAR LIPS on January 05, 2016, 05:41:42 PM
Old deck
G0s: 17
FV Shining Knight, Millius
4 Knight of Flash (Critical)
4 Burning Mane Lion (Critical)
4 Bringer of Dreams, Belenus (Critical): Altmile crit. Move to soul to give Altmile +5 & free draw. Not absolutely necessary, and can swap for any crit.
4 Healing Pegasus (Heal)

G1s: 15
3 Knight of Shield Bash: 9k for early rush.
4 Knight of Reform, Pir: +2 to self & whoever's in his column everytime you call a g2 anywhere. Call when possible with the striding happens.
4 Laurel Knight, Sicilus: Stride enabler.
4 Rainbow Guardian (Perfect Guard)

G2s: 11

3 Transmigration Knight, Brede: 12k guy.
3 Knight of Fragment: 11k on-hit countercharger/soulcharger.
2 Knight of Twin Sword: Calls a g2 on-boost for a 4th attack. Called unit can get +2 off Pir when called in front of it.
3 Knight of Refinement, Benizel: When Altmile's on VC, calls a g2 and gives +2. Makes Pir's skill go off twice in a row.

G3s: 7
4 Blue Sky Knight, Altmile: Ride ASAP. Stride skill calls up to 2 from hand + gives +5 to 2 units. GB2 gives +5 to front row at all times during your turn.
3 Knight of Sincerity: Backup ride. 5k to vanguard on-Stride. GB1 calls a g2 on-hit.

Strides: 8
4 Aerial Divine Knight, Altmile: Insane boss. On-stride, persona blast for +3 to front row at all times, gb3 calls a g2 from deck and gives it +5. More insane with g3 Altmile's on-stride.
1 Divine Knight of Flashing Flame, Samuel: A rare choice to stride. Free damage for cb2 on-attack.
2 Shrouded Divine Knight, Gablade: Usual first stride. On-hit, call a g2.
1 Snow Element, Blizza: Stride if you don't have enough to stride to make Altmile's gb2 live.



Really straightforward. Ride Altmile, stride, smash with 30k murder columns.

Gablade is usually the first stride, but Blizza's there if you don't have enough to stride next turn so you can make Altmile's GB2 live.

Pir should be called with G3 Altmile's stride skill and give the +5 if he's not already in play when you stride.

When the next set comes out, will be swapping Shield Bashes with Selims (that g1 guy who becomes a g2 in deck when Altmile is on VC.)

Only 7 g3s instead 8 to add more Shield Bashs for early rush.

2 Twin Swords because more seems to clog.


EDIT: New list 4-13-16


G0s: 17
FV Shining Knight, Millius
4 Bringer of Dreams, Belenus (Critical): Altmile crit. Move to soul to give Altmile +5 & free draw. Not absolutely necessary, and can swap for any crit. Haven't used his in this build, but it's good to him just in case.
4 Encourage Angel (Stand): Toss back into the deck to give +3 to 2 guys.
4 Sarugal (Stand): Brave lets you toss him back into the deck at end phase to draw a card.
4 Flash Player, Niviane (Heal)

G1s: 15
4 Headwind Knight, Selim: Brave makes it a 10k booster that's a grade 2 in the deck.
3 Laurel Knight, Sicilus: Stride enabler. 3 now because 4 was a tad cloggy.
2 Knight of Powercharge: Retire to bind any cards you want in your hand until the end phase, then you get them back and draw a card. Makes brave live.
4 Hope Keeper (Perfect Guard): Brave makes her an 8k that can CB1 to return to the hand.

G2s: 11

3 Counteroffensive Knight, Suleiman: Brave 12k guy + Twin Sword in one. CB1 & discard 1 to call a g2 and gives it +2 for a 4th attack...like Twin Sword who can call someone for a 5th. Can also search Selim to boost the next attack, like Twin Sword.
3 Knight of Fragment: 11k on-hit countercharger/soulcharger.
3 Knight of Twin Sword: CB1 Calls a g2 on-boost for a 4th attack...like Suleiman who can call someone for a 5th.
3 Hopesong Angel: Calls a brave unit. Can call Light Order or Suleiman for early rush, or Selim for boosting.

G3s: 7
4 Blue Sky Knight, Altmile: Ride ASAP. Stride skill calls up to 2 from hand + gives +5 to 2 units. GB2 gives +5 to front row at all times during your turn.
3 Knight of Light Order: Backup ride. Brave calls a g2 on-hit, whether she's on VC or RC.

Strides: 16 (for May 20th. Not IRL yet.)
3 Transcending The Heavens, Altmile: GB2 lets you CB1 to give +2 to front row for each face-up Aerial, to a max of 8k, and his on-attack calls a grade 2 & gives it 5k.
4 Aerial Divine Knight, Altmile: Can be the first stride if you already have a full house. G-persona to give +3 to front row, and calls a grade 2 if you have a face-up g-unit already.
4 Divine Knight of Rainbow Brocade, Clotenus: Backup boss, assuming he isn't expensive as hell. G-persona Brave calls Grade 2s for each of himself face-up in G-Zone. TTH Altmile can also help with that. GB3 grants +10k/Crit+1 if you have 5 rearguards.
2 Holy Dragon, Saint Blow Dragon/ Shrouded Divine Knight, Gablade/ Great Sage of Contradiction, Jirron: Anything works here, though Saint Blow works as a 4th boss.
1 Air Element, Sebreeze: Anti-G2 game.
2 Holy Dragon, Laserguard Dragon (G-Guardian): +5 shield if you have a grade 2 rearguard.


________________________

Been shadowboxing irl, and this has been pretty nuts.

You want to build big columns fast early on with stuff like Hopesong and whatnot, while holding onto 10k shields and Perfect Guards.

8 Stands have been great so far, even greater when Aerial already makes them huge. They also restand boosters

Basically, hitting hard every turn, keeping a big field and a smallish hand, then striding Aerial to bring it home.
Title: Re: [VG] [Royal Paladin] Altmile
Post by: Cherry on January 05, 2016, 09:42:26 PM
Neighborhood moderator requesting those replying don't post pointless replies in Deck Discussion, bless.

I want to note "free damage" for cb2 is literally the opposite of "free". That aside, this build is somewhat weird due to the lack of Violinist to give you more leverage in the Grade 2 game, and I'm also wondering why you chose Knight of Sincerity over Sanctuary Guard Dragon, who can superior call your Grade 1s if you're forced to ride it (which you can't do with others until Selim). Also surprised at the lack of Holy Knight Guardian considering the counterblast usage. But, seeing as you mentioned the next set to swap out Shield Bash, I assume this is a IRL build and you don't have it?

If it's not IRL, I'd find a place for a Jiron in your G Zone.
Title: Re: [VG] [Royal Paladin] Altmile
Post by: HELLHARD FOR LIAR LIPS on January 06, 2016, 11:51:22 PM
Neighborhood moderator requesting those replying don't post pointless replies in Deck Discussion, bless.

I want to note "free damage" for cb2 is literally the opposite of "free". That aside, this build is somewhat weird due to the lack of Violinist to give you more leverage in the Grade 2 game, and I'm also wondering why you chose Knight of Sincerity over Sanctuary Guard Dragon, who can superior call your Grade 1s if you're forced to ride it (which you can't do with others until Selim). Also surprised at the lack of Holy Knight Guardian considering the counterblast usage. But, seeing as you mentioned the next set to swap out Shield Bash, I assume this is a IRL build and you don't have it?

If it's not IRL, I'd find a place for a Jiron in your G Zone.

Yep, don't have Sanc Guard or Holy Knight because money reasons.

Was running Jirron before Aerial came out, but like Gablade because on-hit adds more pressure on top of the 12 crits.
Title: Re: [VG] [Royal Paladin] Altmile
Post by: Hope on January 07, 2016, 12:49:24 AM
Any stride when opponent is on or past 3 damage will pressure an opponent to drop a perfect guard (even more so since you're running that 12 critical trigger line up.)

Gablade will only ever actually have a chance of hitting on first stride when opponent most likely doesn't have a perfect guard or is at two damage and is willing to take the hit.

The point of running 1 Jiron, 1 Gablade is to have more choices and flexibility. I wouldn't say that you would -never- in any situation need to stride an on-hit stride twice, but I will say that it is rare that striding an on-hit in this kind of deck twice is actually the most viable option. An on-hit while your opponent is at 4-5 is vanilla compared to Jiron who will give free 5k power to a rearguard.

-Jiron is also Cherry's favorite unit-
Title: Re: [VG] [Royal Paladin] Altmile
Post by: Cherry on January 07, 2016, 08:31:07 AM
If you need to pick something to drop for Jirron, you can just pick Blizza. Samuil's another choice, as your deck needs to expend too many counterblasts and actually get five on the board early to get that one damage (in a deck where you can't call Grade 1s from deck, that's a bit problematic. Although, you don't use too many counterblasts as my build does). Gablade is nice pressure for the +1 alone and if you really want to keep 2, that's fine (even if you'd rather stride an Aerial afterward). Jirron is just important to hit a significant power stage when the opponent is on 4-5 damage. The problem with expecting a second on-hit to work is if the game is flowing normally, you'll go for your G Persona to push or try to force a finish (with units like Saint Blow and Diablo).

A second on-hit is actually great if the game is turning into a grindy one with your opponent healing/tanking or you don't think you'll have the push power to work for your second stride. Otherwise, if you really want to capitalize on 12 Criticals, you can just throw in Saint Blow instead. "Pressure" of an on-hit turns into pressure of dropping them to 6 damage with one blow.

Your G Zone can look like:
4 Altmile
2 Saint
1 Jirron
1 Gablade
or
4 Altmile
1 Samuil
1 Jirron
1-2 Gablade
0-1 Blizza/Atmos/Whatever (Atmos won't eat up your G Zone and should be cheap to get if you're opening any more of G-BT01).

You'll have Gablade's first +1, Altimile to keep up momentum, Saint Blow to try and win early if they don't have a Perfect (your 12 Crits with a free Crit 2 is scurry meng), Jirron when they're on 4-5 or Altmile while they're on 4-5. With the second build, Samuil can be a quick cb2 win with all your critical triggers, and everything else still serves its purpose. Blizza might be sort of meh compared to Saint Blow choice-wise. Blizza can potentially hit higher power, but Saint Blow is always +15/Critical +1 with a full field. That Critical is important.

You have the right idea with 12 Crit rush, just need to cap on it better.
Title: Re: [VG] [Royal Paladin] Altmile
Post by: Duive on January 07, 2016, 04:13:47 PM
Welp. The days of no guarding RPs is officially gone. Rest In Psyqualia.