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Battle area => Community => Deck Discussion => Topic started by: Ren «Я» on May 10, 2014, 10:18:48 PM
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Grade 0's
Starter - Star-vader, World Line Dragon
4 Recollection Star-vader, Tellurium (Heal)
4 Star-vader, Spark Doll (Critical) (Cyber Fairy)
4 Star-vader, Jailer Tail (Draw) (Cyber Beast)
2 Star-vader, Nebula Captor (Draw) (Cyber Fairy)
2 Star-vader, Scounting Ferris (Draw) (Cyber Beast)
Grade 1's
3 Barrier Star-vader, Promethium (Cyberoid) (Perfect Guards)
3 Engraving Star-vader, Praseodymium
4 Star-vader, Ruin Magician (Cyber Fairy)
Grade 2's
4 Star-vader, Cold Death Dragon (Cyber Dragon)
2 Star-vader, Colony Maker (Cyber Fairy)
Grade 3's
4 Star-vader, "Omega" Glendios (Cyber Golem)
2 Setting Sun Star-vader, Darmstadtium (Cyberoid)
2 Star-vader, Infinite Zero Dragon (Cyber Dragon)
9 Яeverse Units
1 Cleanup Celestial, Ramiel "Яeverse"
1 Broken Heart Jewel Knight, Ashlei "Яeverse"
1 Dauntless Dominate Dragon "Яeverse"
1 Eradicator, Vowing Saber Dragon "Яeverse"
1 Demon Marquis, Amon "Яeverse"
1 Silver Thorn Dragon Queen, Luquier "Яeverse"
1 Deadliest Beast Deity, Ethics Buster "Яeverse"
1 Blue Storm Karma Dragon, Maelstrom "Яeverse"
1 Ice Prison Hades Emperor, Cocytus "Яeverse"
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Whether its Power based or lock based. I think your best bet might be to throw in some Stands, ALSO if its Power Based, I'd use the Reverse Cradle as well in my opinion. The break ride could also fit in somewhere as well, that way you maximise locking power for control. Using some Reverse units as beatsticks and then using the occasional Omega Lock to continue beating away at your opponent while they have nothing.
An Excellent Strategy though, its a shame I prefer to use all aspects of a Unit XD.. So Sorry if this isn't much help
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Please post your deckist to accompany it, so people have a better idea of what the deck is without having to look at the picture every 5 seconds~
(Like me, for example, if I wanted to say something)
Also, make sure to list all cards, not just the Link Joker units.
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Pictures are more practical fur me,. Also, why not run 4 Darmstathingy.
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Pictures are more practical fur me,. Also, why not run 4 Darmstathingy.
Because there's times when u cant discard R units to breakride omega and using 2 of that and 2 zero's kinda gives me options on it i tried the 4 darms but didnt work too well cause i lacked R units in hand
Whether its Power based or lock based. I think your best bet might be to throw in some Stands, ALSO if its Power Based, I'd use the Reverse Cradle as well in my opinion. The break ride could also fit in somewhere as well, that way you maximise locking power for control. Using some Reverse units as beatsticks and then using the occasional Omega Lock to continue beating away at your opponent while they have nothing.
An Excellent Strategy though, its a shame I prefer to use all aspects of a Unit XD.. So Sorry if this isn't much help
Yeah I used to troll Omega with 12 stands lol swinging at there rgs then atk vg with mine then get stands etc.(if there front row rgs arent locked lol) but i get what ur saying tho i might take out 1 omega and 1 Setting Sun to throw in 2 Cradle
Please post your deckist to accompany it, so people have a better idea of what the deck is without having to look at the picture every 5 seconds~
(Like me, for example, if I wanted to say something)
Also, make sure to list all cards, not just the Link Joker units.
Um the decklist is right there lol. list and all lol. cant miss it
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Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
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Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
Star-Vader, Cold Death Dragon.
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Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
Star-Vader, Cold Death Dragon.
Running 4 pgs is pointless lol. when ur not gonna have a bunch of LJ units in hand using Omega lol.
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Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
Star-Vader, Cold Death Dragon.
Running 4 pgs is pointless lol. when ur not gonna have a bunch of LJ units in hand using Omega lol.
Its not like you're even using Rubidiums to mitigate this issue. If you're really worried about non-Link Jokers in hand, the Seeker Perfect Guard should fit the bill perfectly. No Clan Restrictions, and no worry of riding it and thus missing out on Forerunner, as World Line lacks Forerunner to begin with.
Whether its Beatdown or World End, Breakrides simply do not work with Glendios. In the case of Beatdown, it defeats the purpose of the deck, which is its strong midgame presence. In the case of World End, the instant they see you play that Breakride, your opponent will take advantage of it and not call rearguards, to make it nearly impossible for you to get their field locked, even with Cold Deaths. They will outlast you due to all of your non-Link Joker Reverse units being useless until you ride Glendios or Cradle, and only running 3 Sentinels is not going to help with this issue at all.
Star-Vader, Cold Death Dragon.
Dima, what's your point? That Cold Death is in this deck? Its almost like I specifically mentioned it. Relying on getting all 4 Cold Deaths is hardly a sound strategy. xD
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Let me try this Ren if you don't mind. It's a pretty neat deck build for Glendi.
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when i play gladios, i use dimpol structure deck with 10 grade 3.
i use 4 null and 4 R guard and 4 R picker from drop zone 3 unflipper in g1
and 4 open lock and 4 R searcer for g2
3 BR, 2 omega and 5 differance R
and 8 draw, 4 stand, 4 heal adn starter with in soul eff.
in my hand, i must have BR for be my g3. i focus on atk rg opponent until i can BR and my dmg 5. i guard they vg and pass for rg.
when my dmg still 4, i use br if i can. but i always br when dmg 5 if ther no BR in my hand. i must save at least 1 R b4 BR, becouse after i BR i use R lock and use 4 R picker to get another r from drop zone and use omega lock. i reapet that menthod turn by turn. i focus atk my opp RG and vg if there no other. my lb5 always work and more easy if there BR in my hand.
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when i play gladios, i use dimpol structure deck with 10 grade 3.
i use 4 null and 4 R guard and 4 R picker from drop zone 3 unflipper in g1
and 4 open lock and 4 R searcer for g2
3 BR, 2 omega and 5 differance R
and 8 draw, 4 stand, 4 heal adn starter with in soul eff.
in my hand, i must have BR for be my g3. i focus on atk rg opponent until i can BR and my dmg 5. i guard they vg and pass for rg.
when my dmg still 4, i use br if i can. but i always br when dmg 5 if ther no BR in my hand. i must save at least 1 R b4 BR, becouse after i BR i use R lock and use 4 R picker to get another r from drop zone and use omega lock. i reapet that menthod turn by turn. i focus atk my opp RG and vg if there no other. my lb5 always work and more easy if there BR in my hand.
ya i use um
the seeker pg lol. can be used with any clan lol and discard any clan with it lol. was like woah pgs usually are specific for one clan lol
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removing a few of the draw triggers is probably a good idea since while you want R cards in hand this deck is gonna be trying to tank as much as possible especially if its world end so having 8 draws might result in not enough shield or deck out before victory is achieved
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removing a few of the draw triggers is probably a good idea since while you want R cards in hand this deck is gonna be trying to tank as much as possible especially if its world end so having 8 draws might result in not enough shield or deck out before victory is achieved
Yeah i edited the deck so I'll post the updated version of it soon.
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Grade 0's
Starter - Star-vader, World Line Dragon
4 Recollection Star-vader, Tellurium (Heal)
4 Star-vader, Spark Doll (Critical) (Cyber Fairy)
4 Star-vader, Jailer Tail (Draw) (Cyber Beast)
2 Star-vader, Nebula Captor (Draw) (Cyber Fairy)
2 Star-vader, Scounting Ferris (Draw) (Cyber Beast)
Grade 1's
3 Barrier Star-vader, Promethium (Cyberoid) (Perfect Guards)
3 Engraving Star-vader, Praseodymium
4 Star-vader, Ruin Magician (Cyber Fairy)
Grade 2's
4 Star-vader, Cold Death Dragon (Cyber Dragon)
2 Star-vader, Colony Maker (Cyber Fairy)
Grade 3's
4 Star-vader, "Omega" Glendios (Cyber Golem)
2 Setting Sun Star-vader, Darmstadtium (Cyberoid)
2 Star-vader, Infinite Zero Dragon (Cyber Dragon)
9 Яeverse Units
1 Cleanup Celestial, Ramiel "Яeverse"
1 Broken Heart Jewel Knight, Ashlei "Яeverse"
1 Dauntless Dominate Dragon "Яeverse"
1 Eradicator, Vowing Saber Dragon "Яeverse"
1 Demon Marquis, Amon "Яeverse"
1 Silver Thorn Dragon Queen, Luquier "Яeverse"
1 Deadliest Beast Deity, Ethics Buster "Яeverse"
1 Blue Storm Karma Dragon, Maelstrom "Яeverse"
1 Ice Prison Hades Emperor, Cocytus "Яeverse"
this will get beaten by gold paladin our leader alfred is here to crush this deck xd
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Grade 0's
Starter - Star-vader, World Line Dragon
4 Recollection Star-vader, Tellurium (Heal)
4 Star-vader, Spark Doll (Critical) (Cyber Fairy)
4 Star-vader, Jailer Tail (Draw) (Cyber Beast)
2 Star-vader, Nebula Captor (Draw) (Cyber Fairy)
2 Star-vader, Scounting Ferris (Draw) (Cyber Beast)
Grade 1's
3 Barrier Star-vader, Promethium (Cyberoid) (Perfect Guards)
3 Engraving Star-vader, Praseodymium
4 Star-vader, Ruin Magician (Cyber Fairy)
Grade 2's
4 Star-vader, Cold Death Dragon (Cyber Dragon)
2 Star-vader, Colony Maker (Cyber Fairy)
Grade 3's
4 Star-vader, "Omega" Glendios (Cyber Golem)
2 Setting Sun Star-vader, Darmstadtium (Cyberoid)
2 Star-vader, Infinite Zero Dragon (Cyber Dragon)
9 Яeverse Units
1 Cleanup Celestial, Ramiel "Яeverse"
1 Broken Heart Jewel Knight, Ashlei "Яeverse"
1 Dauntless Dominate Dragon "Яeverse"
1 Eradicator, Vowing Saber Dragon "Яeverse"
1 Demon Marquis, Amon "Яeverse"
1 Silver Thorn Dragon Queen, Luquier "Яeverse"
1 Deadliest Beast Deity, Ethics Buster "Яeverse"
1 Blue Storm Karma Dragon, Maelstrom "Яeverse"
1 Ice Prison Hades Emperor, Cocytus "Яeverse"
this will get beaten by gold paladin our leader alfred is here to crush this deck xd
my build is different now and lol most of my wins that i've gotten with omega lol were vs ezel/alfred its so simple. u just br
they lb
then u start locking there stuff when they no longer can
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i have never been a big fun of omega i prefer nebula
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but why glendios and not nebula someone may see you have glendios and keep a rg always empty
Because glendios is cool to use and very fun....
That and because that backfires on the user. dont swarm alittle bit or if they dont call anything and keep hand all it's doing is using all ur good units to guard with not to be used to atk/etc. that's kinda dumb. and I run every LJ deck. Nebula is one of my favs cause it got me a 50k+ Niobiu and a 49k radon lol
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Since World Line Dragon is as starting vanguard thats why that deck works so good otherwise it would be like missride for sure.I pretty like this build up I like Glendios but I prefer Nebula more too.