Area Forum

Cardfight!! Vanguard => Creative Works => Topic started by: [R.T] SpiderHunterMD on May 27, 2015, 11:53:49 AM

Title: Card Archetype: Midnight
Post by: [R.T] SpiderHunterMD on May 27, 2015, 11:53:49 AM
This is Sub-Clan made for Dark Irregulars, feel free to have a look.

Grade 0's

Young Midnight Vampire, Drznic

Power:5000      Race:Vampire

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter-blast (1) and move this card into the soul] choose one of your cards with "Midnight Vampire" in its name and it gets [Power]+1000 for each card in the soul.

Grade 1's

Mature Midnight Vampire, Camula

Power:7000  Race:Vampire

[ACT](RC):When this unit is placed on RC, if you have a vanguard with "Midnight" in its name, you may soul-charge (1) and this unit gets [Power]+2000 until end of turn.

Grade 2's

Honourable Midnight Vampire, Detricus

Power:9000   Race: Vampire

[AUTO](RC): When this unit is placed on RC, if you have a Vanguard with "Midnight" in its name, you may SC (1) and this unit gets [Power]+2000 until end of turn


Grade 3's

Midnight Vampire, Claudiuss

Power:11000        Race:Vampire

[ACT](VC):(This ability is active if you & your opponent have a grade 3 vanguard & you must have 3 face-up damage) [Counter-Blast all your damage & your opponent choose's up to 5 damage (Minimum of 1 damage) and Counterblasts it] you may activate this skill, if you do, Choose up to 5 "Dark Irregular" rear-guards and they get [AUTO] this unit gets [Power]+1000 for each card in your soul & if the amount of damage your opponent counter-blasted is 2 or less your vanguard gets [Power]+10000 & [Critical] +1.

[AUTO](VC): If there is more than 4 face-up damage in either players' damage zone, your opponent cannot guard with grade 1's or higher from their field or hand.

Gorge the blood from their souls leaving nothing. Phantom Breaker!


Midnight Vampire, Ishtar "The Unholy Maiden"

Power:11000    Race: Vampire

[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone): If you have 15 or more cards in the soul, all your "Dark Irregulars" in the front get [Power]+4000 during your turn & this unit gets [AUTO] When this unit's attack hits a vanguard, You may choose 1 of your opponent's rear-guards retire it and draw a card.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and puts that unit in the soul, then draw a card.

A mixture of unholy and immortal darkness. That is what makes me your priestess

Immoral Midnight Vampire, Chesire

Power:11000   Race:Vampire

[ACT](VC): Legion20000 "Honourable Midnight Vampire, Detricus" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)

[AUTO](VC):[Counter-Blast (2) and Soul-blast (4)]When this unit attacks a vanguard, if this unit is Legion, you may pay the cost, if you do, this unit gets [Power]+10000 and AUTO when this unit's attack hits a vanguard, Soul-Charge (3) and choose a card in your damage zone and turn it face-up)

[ACT](VC):[1/Turn] [Soul Blast (1)-grade 0 card] Soul Charge (2).

Title: Re: Card Archetype: Midnight Vampire
Post by: T_RD Ellino on May 27, 2015, 05:07:51 PM
Why not make the archetype just "midnight"?it's both shorter and gives you more freedom when it comes to naming units