Area Forum

Battle area => Community => Card Strategy => Topic started by: Fei Yen on March 04, 2015, 06:01:11 PM

Title: Eradicator, First Thunder Dracokid
Post by: Fei Yen on March 04, 2015, 06:01:11 PM
(http://img1.wikia.nocookie.net/__cb20131024013646/cardfight/images/d/d0/BT11-090EN-C.jpg)
Hi hi guys, today i was awakened by my friend (Galleon) on the opness of this card and i would like to share to you guys why exactly  ;D

Firstly, what's his skill?

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an opponent's rear-guard is put into the drop zone by your effects from cards, if you have a grade 3 or greater vanguard with "Eradicator" in its card name, you may pay the cost. If you do, look at up to ten cards from the top of your deck, search for up to one card named "Eradicator, Sweep Command Dragon" from among them, ride it, and shuffle your deck.

( Source : http://cardfight.wikia.com/wiki/Eradicator,_First_Thunder_Dracokid )

If you guys are saying the skill is different in cardfight area, yes i noticed and i've posted in the card error section  ;D

Anyways!!! Let's discuss this card. Why is it so op?

Let's look at his 2nd auto skill!
[AUTO](RC):[Put this unit into your soul] When an opponent's rear-guard is put into the drop zone by your effects from cards, if you have a grade 3 or greater vanguard with "Eradicator" in its card name, you may pay the cost. If you do, look at up to ten cards from the top of your deck, search for up to one card named "Eradicator, Sweep Command Dragon" from among them, ride it, and shuffle your deck.

Now what will happen when let's say after you attack with your stride unit and then you manage to retire an opponent's rear guard ( which is very easy in narukami deck )? Yes you can search top ten and superior ride the g3 sweep command dragon! Without any cost! Its basically a standing vanguard without cost. I'm not sure about the rulings, but i think if the " heart " is a br, it can even gain the br skill if you have limit break enabler or 4 or more damages. This combo is op!!

How to counter this?
Basically you can either retire the starter by any means necessary ( kagero's draw trigger, narukami's lizard soldier, blaster dark abyss, and etc ). Or you can lock it.

How to fight against this counter?
Probably running more than 1 of this starter can solve the problem.

What do you guys think about this card? Share your opinion and we can discuss about it together!! Have a good day guys!! Cheers!  ;D
Title: Re: Eradicator, First Thunder Dracokid
Post by: [ER] Patrickzzz on March 04, 2015, 06:14:31 PM
Lol op. I always thought it was add to hand and not ride, but i guess i was wrong o.o
Title: Re: Eradicator, First Thunder Dracokid
Post by: Fei Yen on March 04, 2015, 06:17:15 PM
Lol op. I always thought it was add to hand and not ride, but i guess i was wrong o.o

That's what i used to believe also  :'( but today i was awakened ( beaten up ).
Title: Re: Eradicator, First Thunder Dracokid
Post by: Anon on March 05, 2015, 08:06:42 AM
by what i also think thats op but how did u got beat lolz
Title: Re: Eradicator, First Thunder Dracokid
Post by: penguin90 on March 05, 2015, 01:10:36 PM
Lol op. I always thought it was add to hand and not ride, but i guess i was wrong o.o

That's what i used to believe also  :'( but today i was awakened ( beaten up ).
i thought i pounded you with a sweep deck a while back
Title: Re: Eradicator, First Thunder Dracokid
Post by: Lequier on March 06, 2015, 04:36:24 AM
I'm not sure about the rulings, but i think if the " heart " is a br, it can even gain the br skill if you have limit break enabler or 4 or more damages. This combo is op!!

This is not correct. It is still treated as riding on the Stride, just the Stride returns to the G-Zone instead of going to the Soul.

The best way of playing around this is just to block the stride honestly, from what I've found with the deck. It's not that difficult for most decks to be doing nowadays with the amount of advantage that decks actually get. Also the longer you drag the game on, the less likely it's going to be able to resolve.

It is incredibly good, especially with Voltage Horn, but I wouldn't really say it's super op. The problem is that, while it does check a larger portion of the deck, it can still miss.